
MANAGE YOUR PROJECT, NOT YOUR CODE

Torque X is a completely new engine designed from the bottom up to harness the power of XNA. It is written entirely in C# and is based on the best parts of other Torque Technologies. The result is the most powerful C# game engine on the planet.
Because Torque X was written in C# and XNA, you can CodeOnce in C#, then run your game in Windows or on your very own retail XBox 360 using XNA Game Studio Express and the XNA Creators Club.
Torque X works with our 2D WYSIWYG Torque X Builder (TXB) to combine the power and flexibility of a full-fledged C#-based game engine with the 2D drag and drop game creation functionality found in the Torque Game Builder Toolset. TXB is a specially modified version of TGB designed to work specifically with Torque X. As with the TGB Toolset, TXB gives easy access to particle effect creation and manipulation, tiles, and level building.
Make use of animated and static sprites, scrolling backgrounds, advanced lighting and shader effects, physics, and swept polygon collision detection.
Additionally, Torque X is loaded with systems and managers to that make debugging, journaling game events and testing features in XNA much easier than with XNA Game Studio Express alone.
Make any kind of game you can think up, but get started with five complete game making tutorials including all art and source code. More tutorials and starter kits are on the way, and we can't wait to see what the community comes up with!
You pay no royalties, EVER, with our ground-breaking royalty free licenses. You can publish your Windows game ANYWHERE you want. It's your game, you make the decisions.
What's New?
Torque X 2.0 brings full-featured 3D functionality to XNA Development
It's been about 18 months since we announced that we were developing a brand new Torque engine for Microsoft's XNA framework. Josh's post Torque X, Why We're Doing It, described our very early interest in Microsoft's venture, and why we chose to partner with them to remove barriers for indie game development.
We put our highest powered engine devs on the effort to deliver Torque X last June (2007). Since that time, XNA has grown to huge proportions and Torque X development has continued apace, in many ways leading the charge for our overall Torque engine development. Torque X's component architecture is a significant break from our C++ engines and it's something of a model for where those engines are headed.
Torque X 1.0 launched as a 2D only game engine. Lots of you downloaded our recent beta release of Torque X 1.5 which supported a full range of 3D features, but the last component missing was an update to the XNA 2.0 framework. Torque X 2.0 is a full-featured 3D component engine compatible with XNA 2.0.
What can Torque X 2.0 do now?
Torque X 2.0 takes full advantage of XNA 2.0 providing:
*An improved content pipeline
*Multiple-render targets
*Consistent behavior between Windows and Xbox 360
*Faster rendering performance
*A simplified deployment process to the Xbox 360
Torque X 2.0 also works with Visual C# Express and all variations of Visual Studio 2005 on Windows XP and Vista. Torque X 2.0 can load and render a variety of 3D model formats, including GarageGames' .dts, .x, .fbx, and .xsi model formats. Animation support for other formats is in the works.
In case you're new to Torque X, here are our suggestions for how to mix and match your way to XNA game dev glory:
Experimenting with the technology, new to game development
Grab the FREE binary and TXB for a total of $100 if you qualify for our Indie discount. Get used to writing your own components and working with the WYSIWG editor. When you're ready, give importing 3D assets a try and see what you can do with the FPS demo.Some programming experience, want to make a game
You're probably a candidate for our Indie discount, so grab Torque X Pro and TXB Indie for a total of $250. You get source code for the engine and the 2D WYSYWIG tool and should be well equipped to make your first game. Add a Creator's Club subscription from Microsoft to the mix and you can deploy to the Xbox 360!Part of an established studio, want to try XNA for prototyping or commercializing a game with Community LIVE Arcade.
You can equip your team with Torque X Pro and Torque X Builder Commercial licenses for $1245 / seat (programmer). Our commercial license also allows you to publish and monetize your game with Microsoft on the XNA LIVE Arcade channel. Site licenses are also available. Contact licensing@garagegames.com for details.
Torque X Builder is still 2D? When will there be a 3D WYSIWYG editor?
TXB has been updated for XNA 2.0 compatibility with engine, but at this point is only
supports 2D WYSIWYG editing. Our next big project with Torque X is going to rock. We
demo'd this quietly at GDC 2008 and all the features aren't quite there
yet, but we're moving *very* fast and this new editor is awesome!
For an early look, I'll let this video (and John Kanalakis!) do the talking:
When will this be available? We can't promise a delivery date, but we're working on getting it to you ASAP and as you can see, progress is fast.
For more information on XNA Game Studio Express, visit the Microsoft XNA Page.
For more information on the XNA Creators Club, visit the Microsoft Creators Club Page.






