

Procedurally Generated Shaders
TGEA has a powerful system which allows developers to simply specify Material properties in order to create advanced shader effects. TGEA then automatically writes its own shaders based on the Material definitions. This "procedurally generated" shader system saves developers a lot of time, dramatically increasing productivity by making it much easier to create advanced, cutting-edge shader effects without a lot of programming or technical know-how.
These procedurally generated shaders are output to the shaders directory, so that you can view the HLSL shader code which TGEA automatically writes. Developers are not limited in least by the shaders in TGEA's automatic shader generation system. The CustomMaterials system allows you to write custom shaders any way you want. You can modify the shaders in TGEA's system, drop in shaders from 3rd party apps (e.g. FX Composer or RenderMonkey) or start from scratch. With TGEA, you can do it all.
Want to see how TGEA stacks up to the competition? View our 3D Engine
Comparison and find out.
Ready to get started? You can begin building your game right away. Go
the online store and
purchase Torque Game Engine Advanced today!
Still not sure? Download and try out the
full-featured TGEA Demo free
for 30 days. You'll get everything but the source code.




