Puppeteer

Mesh Engine

Artwork is a crucial part of game design—perhaps the most crucial—because your game's art direction can either attract users to the game or push them away before they ever look at the gameplay. The tricky aspect of solid artwork is that, if done well, it will never be intrusive to the end user; thats the essence of art optimization.

Before you begin making artwork for you game, it's vitally important that you understand how to model efficiently for a real-time game engine. Getting your models into Torque will be the easy part. Because efficient modeling is so essential, TGEA's mesh engine allows real-time animation blending of multi-bone skeletons for dynamic, flexible character actions with a high level of detail. Deformable meshes are supported by the exporter and TGEA through the use skeletal animations. The vertices of the mesh are assigned weights to the skeletal nodes (joints), and the transforms of the skeletal nodes then deform the mesh in real time.

 

Want to see how TGEA stacks up to the competition? View our 3D Engine Comparison and find out.


Ready to get started? You can begin building your game right away. Go the online store and purchase Torque Game Engine Advanced today!


Still not sure? Download and try out the full-featured TGEA Demo free for 30 days. You'll get everything but the source code.