

Torque Lighting System
The Torque Lighting System is fully integrated into TGEA. With dynamic lights, efficient dynamic light blending on terrains, and balanced interaction with the water rendering system, it's an invaluable resource.
Lighting Model
Enhanced lighting and rendering models create brighter and more vibrant worlds. Extended lighting intensity allows special effects such as overexposure and 'false' specular highlighting. Increased contrast creates more vivid and better defined lighting and shadows. There are two per-light sub-models for creating 'sharp' (natural lighting) or 'smooth' (pseudo 'global' lighting) lighting. The interior lighting scale entity adds complex lighting detail to selected surfaces while maintaining optimal rendering and re-lighting performance.
Mission Lights
Mission light objects allow lighting to be edited in the Missions Editor without recompiling interiors. Mission lights also uniformly illuminate multiple interiors, DTS objects and terrain. Static light objects support omni and spotlight baked light mapping. This means you can implement complex lighting and shadowing without impacting performance. Dynamic partlicle system light objects support flicker and flash effects that are directly related to a linked particle system's intensity. Interior dynamic lighting allows dynamic lights to illuminate dark interiors without washing out textures.
Semi Real-Time Light Editor
The light editor allows real-time editing of light object datablocks through a user-friendly GUI. You can view lighting changes in real-time on DTS objects and in semi real-time on interiors and terrain. Filtered re-lighting significantly increases lighting performance by only calculating interiors within the working area. Included are advanced tools for creating, editing and cloning light datablocks. Shared light datablocks allow powerful light grouping and simultaneous group light editing.
Static Objects
Static DTS objects cast shadows onto interiors and terrain. TLS supports powerful envirionmental lighting options including direct sunlight, interior/terrain light map and custom illumination. Advanced self-illumination adapts to environment for tighter integration of self-illuminated objects into the scene. Custom ambient lighting allows object lighting to be hand tuned for the special effects or complex scene lighting.
Want to see how TGEA stacks up to the competition? View our 3D Engine
Comparison and find out.
Ready to get started? You can begin building your game right away. Go
the online store and
purchase Torque Game Engine Advanced today!
Still not sure? Download and try out the
full-featured TGEA Demo free
for 30 days. You'll get everything but the source code.




