Doorway

Interiors define large objects, such as buildings, and spaces that players and entities can move around in. These interiors are stored in a format called DIF, which utilizes a Binary Space Partition (BSP) collision scheme, similar to that found in any Quake-based game engine. DIFs can be created using QuArK or any other Valve 220 format .map editing program.

Torque Game Engine Advanced uses Portal-based interiors to seamlessly integrate your interiors with the terrain engine. Torque also features animated lightmaps so you can add color cycling, fading, flickering, among other effects designed to help you achieve a desired environmental mood or style. Detail brushes reduce the number of portals generated. Surfaces won't be split during the BSP creation process, so you can save on polygons and collision complexity through proper use of detail brushes.

 

Want to see how TGEA stacks up to the competition? View our 3D Engine Comparison and find out.


Ready to get started? You can begin building your game right away. Go the online store and purchase Torque Game Engine Advanced today!


Still not sure? Download and try out the full-featured TGEA Demo free for 30 days. You'll get everything but the source code.