


3D Toolset
Integrated WYSIWYG "sandbox" Mission, GUI, and Terrain Builder editors for creating 3D environments.
Edit every aspect of your world, including terrain attributes, weather and fog, configure objects, set triggers and mission logic all in the WYSIWYG Mission Builder. Build fully scriptable interfaces, write custom controls, edit and test without exiting the GUI Builder. Includes mesh exporters for Maya, 3D Studio Max, LightWave, Blender, MilkShape and more. Learn more...


Procedurally Generated Shaders
Painlessly create stunning effects, and save time
doing it!
Procedural generation of shaders that support normalmapping, detail maps, specular, cubemapping, glow, refraction, reflection, texture UV animation, and more. Learn more...


CustomMaterials
Create and use any kind of shader you can imagine and easily apply them to similar objects.
A powerful custom shader interface allows easy integration of custom shaders and effects. Users can drop in shaders from demos or tools such as FX Composer and RenderMonkey. Also included are exclusive fallback hooks that allow full control over how a custom material looks on all hardware platforms. Learn more...


GeoTerrain
Generate dynamically blended mountains, valleys, and other seamless terrain with ease.
The integrated GeoTerrain heightfield generator is used to algorithmically create beautiful continuous terrain. The heightfield generator contains several algorithmic and fractal generators, ridge and valley localized smoothing, thermal and hydraulic erosion operators and much more. Learn more...


Atlas Terrain
Quickly create beautiful, limitless terrains.
Atlas Terrain Generation allows for limitless, dynamically paging terrains, taking full advantage of modern hardware for efficient rendering. Learn more...


Torque Lighting System
The Torque Lighting System is fully integrated
into TGEA 1.0.
The Torque Lighting System enhances Torque's lighting and rendering models, adding flexible in-game lighting editors and tools to significantly increase game atmosphere and design efficiency. New mission light objects can be configured as static or dynamic, omni or spotlights, and are capable of illuminating multiple interiors, DTS objects and terrain. Learn more...


TorqueNet
Create large multiplayer games with the award-winning TorqueNet client/server networking architecture.
The Torque Game Engine Advanced has a strong multiplayer networking foundation built into the code. TorqueNet uses both UDP and TCP ;key features include: support of multiple data delivery requirements, partial object state updates,ghost management, packet stream management, and an optimized Notified Delivery Protocol. Learn more...


Doorway
Create realistic indoor to outdoor transitions with seamless interior and exterior rendering.
Torque Game Engine Advanced features seamless integration of interior and exterior rendering. Featuring multi-pass texturing and lighting, and layered volumetric fog, the portal-based interiors-with detail brushes and animated lightmaps-are able to connect directly with the environment-mapped terrain. Learn more...


Puppeteer
Incorporate your animated models with ease using TGEA's mesh engine animation system.
Torque Game Engine Advanced's mesh engine allows the use of animated multi-bone skeletons for dynamic, flexible character actions with a high level of detail. Other features include dynamic projected shadow maps, mesh vertex deformation animation, and support for complex multi-layered animation. Learn more...


Source Included
Modify the functionality of the engine to suit your own purposes.
The source code provides you with near limitless ability to modify and improve upon the TGEA engine. Modify the networking code, convert the level editor to an isometric level editor, or just use all of the cool stuff that all of the other TGEA users are making and contributing to the community. Learn more...


TorqueScript
Use the scripting language you know and love (or will grow to love)!
TGEA uses the same scripting language as other Torque products. If you already use TGB, scripting will be second nature... if this is your first Torque product, the skills you learn will be translatable to other Torque products in the future. TorqueScript syntax is similar to C++, so if you are a C++ programmer, you already have a head start. Learn more...


CodeOnce
Reach a wider audience by publishing your game on Xbox Live Arcade or Xbox 360.
TGEA uses an API independent graphics layer called TorqueGFX, currently supporting DirectX 9, but designed with other platform support in mind. You can create your game with Torque Game Engine Advanced, and port to XBox 360. (Requires separate license to Torque 360 game engine). We know our users value multi-platform functionality, and we are always looking for ways to increase our platform support. Learn more...


Developer Resources
Additional functionality tools, game genre starter kits, and all kinds of content packs.
In addition to the engine you can purchase many additional resources such as Torque ShowTool Pro, the FBS and RTS Starter Kits, or Content Packs featuring models and environments from the likes of BraveTree and Tim Aste. Increase your knowledge of TGEA using one of the available books, such as The Game Programmer's Guide to Torque. Learn more...




