Puppeteer

Mesh Engine

Artwork is a very important part of game design, perhaps the most important, because your game's art direction can either attract users to the game or push them away before they ever look at the gameplay. The tricky aspect of solid artwork is that it -if done well-will never be intrusive to the end user;and thats the essence of art optimization. It is vitally important to understand that, before you begin making artwork for your game, you will have to not only learn how to get your models into Torque, but also how to model efficiently for a real-time game engine. Because this is so fundamentally important; Torque Game Engine's mesh engine allows real-time animation blending of multi-bone skeletons for dynamic, flexible character actions with a high level of detail. Deformable meshes are supported by the exporter and the Torque Game Engine through the use skeletal animations while the vertices of the mesh are assigned weights to the skeletal nodes (joints), and the transforms of the skeletal nodes then deform the mesh in real time.