What's New?

Owners of Torque Game Builder can now download the 1.6.0 version from their My Account page! What's new in version 1.6? Read on to find out...

Engine & Tool
- File IO issues have been fixed, a doc explaining some of the changes and principles of it can be   found here
- Camera mounting jitter is fixed
- An issue in which a cloned object that had behaviors would not trigger its behaviors "onAdd"   and "onAddToScene" callbacks has been fixed
- Fixed a collision issue causing "walking through objects"
- Fixed various issues with the 'Tree View' based GUIs
- Project Templates can now specify resource includes
- Scene Editor will now properly dismount objects, paths, etc when deleting children and / or   parent objects
- Jumping mouse in Tiger fixed (Mac Specific)

Animation Builder
- The image browser will now display 'LINK' image maps
- The trash icon will now properly trash all animation frames

GUI Editor
- When saving a new GUI, the editor will now properly add the .gui extension
- When saving a new GUI, the editor will now remember the file name when re-saving
- It is now possible to select locked gui items, but still impossible to move or resize them
- Resolved some GUI object selection issues

Project Builder
- Company and product name entries
- Updates the game project's commonConfig.xml file with proper information
- Renames executable with the product name
- Updates game's window title with product name

Documentation
- Some "TGB Reference" description updates
- Syntax examples have been added to methods for t2dSceneobject in the "TGB Reference"
- Tutorials have had a compatibility pass

...plus a bunch of bug fixes. Enjoy!