
PixelBlastTGB's hardware-accelerated rendering engine handles sprites, parallax scrolling, 3D objects, layers, camera manipulation, and multiple scenes with ease, quickly converting your vision into reality. | ![]() | ![]() |
![]() 2D ToolsetManage particle effects, tile maps, user interface, level construction, and more with TGB's integrated editors, allowing you to spend more time designing and less time coding. | ![]() | ![]() |
![]() CodeOnceThe same scripts will run on Windows or OSX, and can be ported into other Torque products as well. There is also a community-supported Linux version. | ![]() | ![]() |
![]() TorqueNet LiteIncorporate turn-based multiplayer functionality into your game in a snap with TorqueNet Lite, adapted from the powerful Torque Network Library code. | ![]() | ![]() |
![]() TorqueScriptTGB uses the same scripting language as other Torque products. If you already use TGE, scripting will be second nature... if this is your first Torque product, the skills you learn will be translatable to other Torque products in the future. | ![]() | ![]() |
![]() Collision DetectionCustomizable collision polygons and the ability to set individual collision behaviors provide a more realistic collision system, while the swept-polygon detection and the ability to restrict collision between groups or layers keeps TGB running smoothly. | ![]() | ![]() |
![]() Physics EngineTGB features rigid body dynamics and models standard physical data, including inertia, linear velocity, angular velocity, friction, restitution, relaxation, and damping, and has an easy method for applying impulse-forces and torque. | ![]() | ![]() |
![]() Extensive DocumentationFive complete playable game tutorials are included with the TGB download, and several other feature and editor tutorials are included in the hundreds of pages of documentation. | ![]() | ![]() |
![]() CommunityPurchase of TGB gives you full access to the private TGB owner forums, where quick answers to technical and support questions are always readily available. It also gives you access to the TGB section of the Torque Developer Network (TDN), where Early Adopter TGB users and developers have posted many how-to documents, tutorials, code snippets (for use with the Pro version), and other resources. | ![]() | ![]() |
![]() *Source IncludedYou receive the full C++ source code behind the engine, allowing you to build debug copies and compile your own binaries. Other benefits of owning the source code include... | ![]() | |
*Make It Better!The source code provides you with near limitless ability to modify and improve upon the TGB engine. For example, you could modify the networking code to provide a higher level real-time experience. | ![]() | |
*Editor SourceIn addition to the engine source, you receive the source to all of the editors as well. This allows you to modify editor functionality. For example, you could convert the level editor to an isometric level editor. | ![]() | |
*Plugin UsageUse all of the cool stuff that all of the other TGB Pro users are making and contributing to the community. For example, if someone wrote a new text object/class, you could easily incorporate that code into your source. | ![]() | |
*Engine OptimizationConvert some of your script files to compiled code to increase optimization for certain game functions. | ![]() | |
*How Does It Work?All TGB Pro users receive access to any comments in the source code, providing insight into how or why the developers programmed it the way that they did. | ![]() | |
![]() PriceFor Indies and hobbyists. | $100 Buy NOW | $250 Buy NOW |
![]() PriceFor commercial customers. | $495 Buy NOW | $1250 Buy NOW |




















