Torque 360

Creating games on the Xbox 360 just got easier. Torque 360 is the most affordable engine for creating content on the Xbox 360 Console and Xbox Live Arcade. Built upon the proven technologies of Torque Game Engine Advanced and Torque Game Builder, this engine offers you the works: custom and built-in shaders, a mission editor, easy integration with many 3D modeling packages, award winning real-time networking, and a powerful scripting language. All this, and you can develop your game on a PC with only one dev kit for the Xbox 360.

And the best part? The price. As with all its products, GarageGames is committed to providing affordable technology to get you to your first Xbox 360 game.

Check out some of the games that have already been made with Torque technology:


Right click here to download the movie file

Licensing
Torque 360 licensing comes with full source code to the engine with the ability to make games for XBLA or a disc based title. Each license is for a single title. In order to license Torque 360 you must be an approved Xbox developer.

For more specific pricing and licensing information, please contact: licensing@garagegames.com

Features
Torque 360 shares the same powerful, flexible feature set of Torque Game Engine Advance for PC. Here are some of those features:

3D Toolset

Integrated WYSIWYG "sandbox" Mission, and GUI editors for creating 3D environments.

Edit every aspect of your world, including terrain attributes, weather and fog, configure objects, set triggers and mission logic all in the WYSIWYG Mission Builder. Build fully scriptable interfaces, write custom controls, edit and test without exiting the GUI Builder. Includes mesh exporters for Maya, 3D Studio Max, LightWave, Blender, MilkShape and more.  Learn more...

Procedurally Generated Shaders

Painlessly create stunning effects, and save time
doing it!

Procedural generation of shaders that support normalmapping, detail maps, specular, cubemapping, glow, refraction, reflection, texture UV animation, and more.  Learn more...

CustomMaterials

Create and use any kind of shader you can imagine and easily apply them to similar objects.

A powerful custom shader interface allows easy integration of custom shaders and effects. Users can drop in shaders from demos or tools such as FX Composer and RenderMonkey. Also included are exclusive fallback hooks that allow full control over how a custom material looks on all hardware platforms.  Learn more...

Atlas Terrain

Quickly create beautiful, limitless terrains.

Atlas Terrain Generation allows for limitless, dynamically paging terrains, taking full advantage of modern hardware for efficient rendering.  Learn more...

Torque Lighting System

The Torque Lighting System is fully integrated
into TGEA 1.0.

The Torque Lighting System enhances Torque's lighting and rendering models, adding flexible in-game lighting editors and tools to significantly increase game atmosphere and design efficiency. New mission light objects can be configured as static or dynamic, omni or spotlights, and are capable of illuminating multiple interiors, DTS objects and terrain.  Learn more...

TorqueNet

Create large multiplayer games with the award-winning TorqueNet client/server networking architecture.

The Torque Game Engine Advanced has a strong multiplayer networking foundation built into the code. TorqueNet uses both UDP and TCP ;key features include: support of multiple data delivery requirements, partial object state updates,ghost management, packet stream management, and an optimized Notified Delivery Protocol.  Learn more...

Doorway

Create realistic indoor to outdoor transitions with seamless interior and exterior rendering.

Torque Game Engine Advanced features seamless integration of interior and exterior rendering. Featuring multi-pass texturing and lighting, and layered volumetric fog, the portal-based interiors-with detail brushes and animated lightmaps-are able to connect directly with the environment-mapped terrain.  Learn more...

Puppeteer

Incorporate your animated models with ease using TGEA's mesh engine animation system.

Torque Game Engine Advanced's mesh engine allows the use of animated multi-bone skeletons for dynamic, flexible character actions with a high level of detail. Other features include dynamic projected shadow maps, mesh vertex deformation animation, and support for complex multi-layered animation.  Learn more...

Source Included

Modify the functionality of the engine to suit your own purposes.

The source code provides you with near limitless ability to modify and improve upon the TGEA engine. Modify the networking code, convert the level editor to an isometric level editor, or just use all of the cool stuff that all of the other TGEA users are making and contributing to the community.  Learn more...

TorqueScript

Use the scripting language you know and love (or will grow to love)!

TGEA uses the same scripting language as other Torque products. If you already use TGB, scripting will be second nature... if this is your first Torque product, the skills you learn will be translatable to other Torque products in the future. TorqueScript syntax is similar to C++, so if you are a C++ programmer, you already have a head start.  Learn more...

CodeOnce

Reach a wider audience by publishing your game on Xbox Live Arcade or Xbox 360.

TGEA uses an API independent graphics layer called TorqueGFX, currently supporting DirectX 9, but designed with other platform support in mind. You can create your game with Torque Game Engine Advanced, and port to XBox 360. (Requires separate license to Torque 360 game engine). We know our users value multi-platform functionality, and we are always looking for ways to increase our platform support.  Learn more...

Developer Resources

Additional functionality tools, game genre starter kits, and all kinds of content packs.

In addition to the engine you can purchase many additional resources such as Torque ShowTool Pro, the FBS and RTS Starter Kits, or Content Packs featuring models and environments from the likes of BraveTree and Tim Aste. Increase your knowledge of TGEA using one of the available books, such as The Game Programmer's Guide to Torque.  Learn more...

Licensing
Torque 360 licensing comes with full source code to the engine with the ability to make games for XBLA or a disc based title. Each license is for a single title. In order to license Torque 360 you must be an approved Xbox developer.

For more specific pricing and licensing information, please contact: licensing@garagegames.com