
Torque Constructor Features
MODELING
- Included Basic Brush Primitives (Cube, Cylinder, Sphere, Pyramid, Ramp)
- User-Scriptable Custom Tools
- CSG Subtraction, Intersection, Knife, Slice & Clip
- Hide, Lock, Edit Selection Only for precise control
- Face and Vertex Editing
- Concave Brush Detection
- Export and Import of Prefabricated Shapes
- Support for various brush types (Detail, Collision, etc.) and groups
- Duplication and Cloning tools
- Custom Workplanes allow you to work off-axis
- Material Browser lets you view and organize your textures
- Import textures into albums
- Lift textures from selection
- Copy and Paste textures from one face to another with coordinates intact
- Justify, Fit, and Alignment tools
- Multi-face texture unification
- Place DTS Static Meshes in your scene for added detail
- Static Meshes are baked into Constructor DIFs and act as part of the object in the TGE Mission Editor (TGE 1.5.1 and TGEA 1.0.2 only)
- Static Meshes receive lighting and cast shadows with their collision volumes as if they were part of your interior
- Place Reference Shapes for scale comparisons
- Flexible Light entities
- Dynamic Lighting Previews
- Support for custom lighting systems
- Light maps created in constructor are used directly in TGE and TGEA - no more guesswork!
- Export Constructor DIFs with baked in detail meshes and light maps for use in TGE 1.5.1 and TGEA 1.0.2
- Legacy DIF format support for older versions of TGE and TGEA (does not support baked in detail shapes)
- Support for command line .map exporters for output to custom formats and other game engines!
- Export Debug Previews allow you to view the results of the DIF export process on your map's geometry
- Detail shapes are baked into Constructor DIFs and act as part of the object in the TGE Mission Editor (TGE 1.5.1 and TGEA 1.0.2 only)
- Legacy DIF format support for older versions of TGE and TGEA (does not support baked in detail shapes)
- Light maps created in constructor are used directly in TGE and TGEA - no more guesswork!








