Torque X is no longer supported by GarageGames. Thanks for all the years of support and great games! You can still purchase Torque X for $99 and join an active, thriving community still developing with and adding to Torque X. CEV (Community Enhanced Version) is a group dedicated to community of Torque X enthusiasts. Here is their site: http://www.torquecev.com
Torque X is designed from the ground up to harness the power of XNA. Written entirely in C#, the result is an extremely powerful and flexible 2D & 3D game engine. You can code in C#, then run your game in Windows or on your own retail XBox 360 using XNA Game Studio 3.1 and XNA Creator's Club. (Note: Torque X does not support XNA Game Studio 4.0)
Deploy to Xbox 360
Torque X is built on XNA for deployment on PC and the Xbox 360.
Torque X's World Editor provides an entire suite of WYSIWYG tools for designing and editing a game or simulated environment. The World Editor is fully integrated with the Torque runtime and provides full access to all Torque subsystems.
Torque X features both a 2D and a 3D rendering system. The 2D rendering features all the common 2D rendering techniques and is perfectly suited to achieving a custom, original-looking style.Terrain
Import height fields generated in Torque 3D
. Fogging, lightmaps and detail textures are all included as part of the engine.Asset Pipeline
Torque X provides support for all major 3rd party art tools including 3DS Max, Maya, Houdini, Blender, XSI, Lightwave and Photoshop. Import your models using the XNA importer (.x, .fbx) or convert your COLLADA files to DTS. You can create material definitions, assign components and specify object types all from within the World Editor.Components
Torque X is built with a component architecture. This allows for rapid game development and gives the power to the coder to expose game play elements so the designer can tweak them within the editor.Scripting
Create your game in C#, an industry standard. C# was designed to provide flexibility of C and C++ with built-in pointer.Physics
In the 2D engine physics are modeled after real-world Newtonian physics. Apply inertia, linear velocity, angular velocity, friction, restitution, relaxation, damping or a number of other physical attributes to your object and watch it handle interactive collision with great scaling.
The 3D engine features an abstracted C# phyics API for use with other major 3rd party physics libraries. Out of the box it supports rigid body physics, a basic vehicle implementation and some particle system physics.GUI
Torque X provides for fully customizable GUI modules including:
Torque X supports a wide range of audio features:
- 3D sound support for panning, volume, Doppler and cones
- Built-in Theora video codec playback (2D only)
Clean, fast, robust C# APIs for Torque X's major subsystems enable use of any commercial middleware. You can use any 3rd party solution for physics, sound or create your own custom implementation.Documentation
Licensees join the 150,000+ Torque developer community and have access to an enormous set of valuable community resources. There are dozens of tutorials and a wealth of learning materials available on the site.
Warning: GarageGames does not officially support Torque X. We have retired this product. We still sell the product because of demand for Torque X. Many in our great community still use and create with this product. Thanks everybody for supporting and helping our fellow Torque X users.
See Torque X games in action! For more games like this, check out our console games page.
One screen covers most games, but a team of University of Southern California students decided that wasn't enough. They wanted to push the connection between physical space and the virtual game space. Born out of a classroom assignment, Minor Battle is a platformer played across four screens in a square, forcing gamers to move from screen to screen in order to keep up with enemies. Andre Clark talks about creating games as a student in the Minor Battle developer interview.
Box Macabre offers an amazing platformer experience by combining elements of both 2D and 3D gameplay. Your soul has been trapped in a box and you must use your wits to find salvation. On the way you will learn the secrets of the underworld and play a part in the never-ending battle against evil. Discover new abilities to solve puzzles and explore an imaginative fantasy world in this quirky game by Perfect Dork Studios.
For a full list of games made with Torque X, click here
Each Torque engine ships with its own documentation. We have set up locations, both online and offline, you can go to for updated tutorials and reference docs. The online pages tend to have the most community tutorials and updated docs, so you should check in whenever you can.
Torque provides an official set of documentation for every engine. These docs are in HTML format. You can browse through each page, or search for terms you are interested. You should definitely start your Torque X education by reading the OFFICIAL DOCUMENTATION.
Torque X Documentation Landing Page
Each engine has its own community page which will be updated with new documentation, links, and news. To find the main landing page, CLICK HERE.
From there, you can pick the engine you wish to learn about. If you want to jump straight to Torque X's landing page, CLICK HERE.
1.0 GHz processor
512 MB RAM (1 GB recommended for Vista)
Windows XP or Vista with latest service packs
Microsoft XNA Game Studio 3.1
Microsoft Visual Studio 2008/Visual C# Express 2008
Video card supporting DirectX 9.0c and Shader Model 1.4
2.0 GHz processor or better
1 GB RAM
nVidia or ATI accelerated 3D video card
XNA Creator's Club Membership
XNA Creator's Club membership is required to run your Torque X games on an Xbox 360, but not required to use Torque X on a PC.
END USER LICENSE AGREEMENT
END USER LICENSE AGREEMENT
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1.1. "Apple Mobile Device" means the Apple iPhone, iPod Touch, or iPad.
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2.1.1. develop and distribute in object code format only, an unlimited number of Games for Personal Computers;
2.1.2. develop and distribute in object code format only, an unlimited number of Non-Games for Personal Computers to the extent that Your gross revenue from the sale of software and related products for the most recent calendar year was less than $500,000;
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