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Torque 3D Beta
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Torque 3D is the best full source, low cost solution out there. It is also our flagship engine built on the core strengths of our Front Line Award-winning Torque Game Engine Advanced. Torque 3D has been re-architected for maximum flexibility and performance across a wide-range of hardware. Torque 3D comes equipped with a full suite of tools to allow your team to excel and produce high-quality games and simulations. Torque 3D supports Windows and Browser-based web deployment out of the box. Mac not currently fully supported - update on the horizon. |
World Editing Suite
The world editor is the central hub for working with Torque 3D. It is the place
where artists and level designers produce stunning environments and scripters push
the envelope with gameplay logic.
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COLLADA Support
Torque 3D was developed with artists in mind. An efficient interface and support for industry standard, COLLADA makes this choice easy. COLLADA is available in most major digital content
creation packages. So whether your team is using Max, Maya, SketchUp,
or Blender, you have a direct channel to get content into Torque 3D.
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LIVE Material Updating
Torque 3D supports live material updating. If a texture is not quite how it should
appear in-game, an artist can load it into Photoshop or Gimp to make the needed
changes.
Detailed First-Person ArmsTorque 3D 1.2 includes a new system for first-person arms. Artists can now create two separate models and switch between them based on the perspective. For the close-up first-person view, they can create extremely detailed arms. In the third-person view, they can use a model representative of the camera distance and perspective. |
Sculpting Terrain
Torque 3D allows your team to create new terrains directly inside the engine. Using
the world editor, designers can raise and lower sections to create mountains and
valleys.
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Painting Forests
With the forest editor, you can populate your levels with trees and foliage as quickly
and easily as painting textures onto the terrain.
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Texture BlendingTorque 3D provides the tools to blend and smooth textures between detail levels, optimizing the visual scene while playing to allow lower-resolution on distant objects and highly detailed textures for close-up viewing. |
GIS DataThe simulation industry and large-scale training simulations often need to use Geological Information Survey data. These datasets can be imported into Torque 3D as heightmaps to represent large-scale real-world terrains. |
PhysX Integration
Torque 3D ships with PhysX out of the box on Windows. The Pacific demo contains
a demonstration of many of the features of the physics engine. Cloth physics, destroyable
objects, buoyancy, and many more are available to your team to create believable
experiences. Physics has become an increasingly important feature in games and especially in simulations. Torque 3D provides
a solid platform for physics simulations.
On top of PhysX, Torque 3D also includes a rigid body physics system for older hardware and Mac support. |
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Abstracted Physics APITorque 3D is designed with an abstracted C++ Physics API for integration with major 3rd party physics libraries. |
Advanced Lighting*
Our deferred lighting model is the pinnacle of contemporary real-time rendering.
Using Wolfgang Engel's "Light Pre-pass" rendering, Torque's 3D’s advanced lighting
can support hundreds of lights and global real-time dynamic shadowing on every object
in your scene. Artists can combine this solution with pre-baked light maps or tune
Torque's shadow maps for just the right look in a scene
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Basic LightingOur classic forward-rendered lighting model performs well on low-end hardware and achieves high production standards. Many of the games designed for mass-market systems use a basic forward lighting system. Light-weight dynamic lighting can be used effectively for maximum impact in tight areas. |
pureLIGHT SupportpureLIGHT is a third-party tool for Torque 3D which enhances scenes with high quality, static global illumination. Tonemapping and Vertex Color Lighting allow artists to bake lighting into scenes and integrate with the Advanced Lighting system. Lightmaps are generated in real-time so designers can pause light map generation, make adjustments, and continue during a preview. |
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Powerful & Flexible
Torque 3D includes a powerful rendering system well-suited to photorealistic simulations
as well as custom artistic styles. The Torque 3D renderer includes modern shader
features including per-pixel dynamic lighting, normal and parallax occlusion mapping,
Screen Space Ambient Occlusion, and more. |
Rendering HighlightsModern shader features are supported by the Torque renderer:
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Post EffectsTorque 3D also includes a number of post-processing effects on Windows to make your products look even more impressive.
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Desktop
Torque 3D has a long history of personal computer development and support for a wide-range of hardware.
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Source CodeHaving access to the engine's source code is essential when working on a complex project. With a license to Torque 3D, you can rest easy knowing that the engine is fully customizable to suit your team's needs. |
Scripting
TorqueScript is a fast, easy to use C++ like scripting language that ties the various elements of a project together. Most game functions can be programmed in TorqueScript. Engine additions such as physics or intense AI coded in C++ can be called from script.
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3rd Party Middleware
Torque is built with an abstracted C++ Physics API with the ability to be integrated with major 3rd party physics libraries. PhysX is included out of the box for Windows users, but teams can implement whatever physics engine they choose.
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Multi-player Made Easy
Bandwidth, latency, and packet loss are primary concerns among anyone looking to make a multiplayer, networked game. With Torque 3D, we have worked to tackle these problems effectively and efficiently for your team. Whether optimizing traffic between clients and the server for low-latency on the user end or the amount of data the server needs to process on the server end of the spectrum, Torque 3D was developed with bandwidth concerns in mind.
DeathmatchTutorial
Since developing a game is extremely difficult
and networking itself is a complex topic, GarageGames decided to release
a large-scale FPS deathmatch tutorial with the release of Torque 3D
1.2.
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Shape Editor
Terrain Editor
Road & River Editor
Material Editor
Particle Editor
Decal Editor