
Making games for the iPhone is now a fast, fun, straightforward process using Torque's proven 2D tools for game development. iTGB is built to natively load projects from Torque Game Builder and deploy them to the iPhone. iTGB supports the full TGB set of features, so you can prototype your iPhone game in TGB on PC or Mac, then optimize it for deployment to the iPhone using iTGB.
Your iTGB license provides the following features specific to the iPhone:- WYSIWYG 2D editor at iPhone screen resolution
- Powerful scripting language with thorough optimizations for rapid script execution
- Multitouch and accelerometer input support
- Touch screen gesture recognition
- PowerVR Texture Compression
- Full source included to integrate any other commercial middleware
See iTGB games in action! For more games like this, check out our iTorque games page.
Hospital Havoc
Do you have what it takes to run your very own heart-pumping hospital? Find out with Hospital Havoc. Help your doctor navigate through the havoc by admitting, diagnosing, and treating wacky patients. If you're good enough, you'll achieve the coveted position of Surgeon General. Ray Graham of Bitwise Design talks about picking up iTGB for the first time in the Hospital Havoc developer interview.
Sushi to Go
Dive into the exciting underwater world of Tony Tortuga in Sushi to Go. Sushi is a hot item on the reef. Manage your time and outsmart your enemies as a delivery turtle in this amusing action/adventure game. But watch out, there are sharks in the reef! Eyal Erez gives us a glimpse of making games for the iPhone in the Sushi to Go developer interview.
Pop-A-Tronic
Originally made with another engine, Pop-A-Tronic was ported to the iPhone using iTGB. Pop-A-Tronic is fast-paced arcade puzzler, packed with a variety of explosive challenges, power ups, game modes and cool tunes. Its simplistic gameplay and hip music will keep you in the 'just one more game' mentality for a long time. Big Blue Bubble CEO Damir Slogar talks about tackling another mobile device in the Pop-A-Tronic developer interview.
For a full list of games made with iTorque, click here.
You must have TGB Pro (with source code included) in order to use iTGB. Both products are sold separately.
iPhone Requirements
Mac OS X 10.5.5iPhone SDK for iPhone OS 2.2 (build 9M2621)
iPhone OS 2.2
Windows-based Computers
Minimum Requirements:Windows XP/Vista with latest service packs
1.0 GHz processor
512 MB RAM (1GB for Vista)
OpenGL or DirectX compatible accelerated 3D video card
Recommended Requirements:
Windows XP/Vista with lastest service packs
2.0 GHz processor
1 GB RAM
nVidia or ATI accelerated 3D video card
Apple-based Computers
Minimum Requirements:G4
512 MB RAM
MAC OSX 10.5.5
nVidia or ATI accelerated 3D video card
Recommended Requirements:
G4, G5 or Intel Mac
1 GB RAM
MAC OSX 10.5.5
nVidia or ATI accelerated 3D video card
Torque Game Builder for iPhone (iTGB) Indie End User License Agreement (EULA) (Click here for the Commercial EULA)
$500 Per Seat License
The use of the Garagegames.com iTGB ("Engine") is governed by this license agreement ("Agreement").
These license terms are an agreement between GarageGames.Com, Inc. and you ("Licensee"). Please read them. They apply to the software, game engine, source code, and any other assets or works that are included with the product named above, which includes the media on which it has been received it, if any. These terms also apply to any updates, supplements, internet-based services, and support services for this software and its associated assets, unless other terms accompany those items. If so, those terms apply. These Agreement terms must be read and accepted by BEFORE installing the Engine to your hard drive or using the Engine in any way. If you do not agree to the license terms, do not download, install or use the Engine. Please make copies for all those in your organization who need to be familiar with the license terms.
The iTGB Indie License is intended to be used for games only, by individuals funding their own game development. Any other use is governed by the iTGB Commercial License. This
license allows individuals funding their own development to create and release or sell a game based on executables created from the source code of the Engine.
BY INSTALLING OR USING THIS ENGINE, THE INDIVIDUAL ACCESSING THE ENGINE ("LICENSEE") IS CONSENTING TO BE BOUND BY AND BECOME A PARTY TO THIS AGREEMENT. IF YOU DO NOT ACCEPT THESE TERMS, DO NOT INSTALL OR USE THIS ENGINE. IF YOU COMPLY WITH THESE LICENSE TERMS, YOU HAVE THE RIGHTS BELOW:
1. LICENSE AGREEMENT
This sets forth the entire agreement between Garagegames.com, Inc. ("Licensor") and the Licensee relating to the use of the Engine binary or source code in hard media form or downloadable from the Licensor website, www.garagegames.com, or affiliates.
2. LICENSE GRANT.
(a) In accordance with the terms herein, Licensor grants Licensee a single "seat" to an individual, a limited non-exclusive, non-transferable license to use the Engine for the purposes of making an executable electronic single or multi-user game ("Game"). This license grants the use of iTGB for only a single user only per copy purchased.
(b) Licensee may have the Product published by any publisher with no royalties.
3. RESTRICTIONS.
The following restrictions apply to the use of this Engine:
(a) This license is granted to individuals only, and cannot be owned by corporate or business entities.
(b) Licensee may not use the Indie License if the annual revenue of the company employing, partnering, or affiliated in any way with the Licensee is greater than $250,000 USD annually. Those companies which grow to greater than $250,000 USD annually are required to upgrade to the iTGB Commercial License for each seat of the Engine being used immediately.
(c) Licensee may not: (i) create any derivative works of the Engine, including but not limited to translations, localizations, starter kits, technology add-ons, or game making software other than Product; (ii) reverse engineer, or otherwise attempt to derive the algorithms for the Engine (iii) redistribute, encumber, sell, rent, lease, sublicense, or otherwise transfer rights to the Engine; or (iv) remove or alter any trademark, logo, copyright or other proprietary notices, legends, symbols or labels in the Engine.
(d) Licensee may not distribute the source code to the engine in any manner, unless recipient also has a license to the Engine.
4. FEES.
(a) The license fee for the Engine is $500 (five hundred dollars) per each programmer using or accessing the source code, with no royalties. Licensee does not need to have any permissions or approvals from Licensor to release, publish, sell, or otherwise exploit Product.
(b) Licensee agrees to display a full-screen iTGB splash screen logo in the start up sequence of any product created and released with the Engine. This screen shall be visible for no less than two (2) seconds.
(c) Licensee agrees to include in the "About" box or in the credits screen: (i) a link to http://www.garagegames.com, and (ii) the wording "Powered by Torque."
(d) Licensor agrees to credit "GarageGames' iTorque" as the engine middleware used to develop Product in any public or press announcement about Product.
(e) Licensee must provide notice to Licensor of the intent to publish, display, launch, or otherwise exploit Product including any press announcements about Product; Licensee need not seek any permission from Licensor, only provide notice.
(f) Licensor may use Licensee's name in connection with the Product and in any customer reference list or in any press release issued by Licensor regarding the licensing of the Engine.
(g) This license does not permit the use of the Engine for non-Game application such as simulations, virtual worlds, or other non-Game products. Use of the Engine for these applications requires a separate license. Purchase iTGB Commercial license for each seat of the engine being used for these applications of the Engine.
5. TERMINATION.
Without prejudice to any other rights, Licensor may terminate this Agreement if Licensee breaches any of its terms and conditions. Upon termination, Licensee shall destroy all copies of the Engine.
6. DISCLAIMER OF WARRANTY.
THE SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTY OF ANY KIND, INCLUDING WITHOUT LIMITATION THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE IS THE RESPONSIBILITY OF LICENSEE. SHOULD THE SOFTWARE PROVE DEFECTIVE IN ANY RESPECT, LICENSEE AND NOT LICENSOR OR ITS SUPPLIERS OR RESELLERS ASSUMES THE ENTIRE COST OF ANY SERVICE AND REPAIR. THIS DISCLAIMER OF WARRANTY CONSTITUTES AN ESSENTIAL PART OF THIS AGREEMENT. NO USE OF THE SOFTWARE IS AUTHORIZED HEREUNDER EXCEPT UNDER THIS DISCLAIMER.
7. LIMITATION OF LIABILITY.
TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT WILL LICENSOR OR ITS SUPPLIERS OR RESELLERS BE LIABLE FOR ANY INDIRECT, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE, INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES, EVEN IF ADVISED OF THE POSSIBILITY THEREOF, AND REGARDLESS OF THE LEGAL OR EQUITABLE THEORY (CONTRACT, TORT OR OTHERWISE) UPON WHICH THE CLAIM IS BASED. IN ANY CASE, LICENSORS ENTIRE LIABILITY UNDER ANY PROVISION OF THIS AGREEMENT SHALL NOT EXCEED IN THE AGGREGATE THE SUM OF THE FEES LICENSEE PAID FOR THIS LICENSE (IF ANY). SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THIS EXCLUSION AND LIMITATION MAY NOT BE APPLICABLE. LICENSOR IS NOT RESPONSIBLE FOR ANY LIABILITY ARISING OUT OF CONTENT PROVIDED BY LICENSEE OR A THIRD PARTY THAT IS INCORPORATED WITH THE SOFTWARE AND/OR ANY MATERIAL LINKED THROUGH SUCH CONTENT.
8. LICENSEES REPRESENTATIONS, WARRANTIES & INDEMNIFICATION.
Licensee shall defend, indemnify and hold harmless Licensor, its parent, subsidiaries, affiliated companies and partners and their respective officers, directors, employees and agents from and against any and all liabilities, damages, costs and fees (including reasonable attorneys fees) resulting from or relating to: (i) any third party claims or lawsuits related to the Product and assignment of intellectual property ownership hereunder; (ii) any third party claims or lawsuits related to any and all obligations Licensee has undertaken to perform hereunder; or (iii) a breach of any representations and warranties Licensee has made hereunder. Such indemnification obligation of Licensee is conditioned upon Licensor immediately notifying Licensee in a writing that sets forth with specificity the claim or action to which such indemnification obligation applies. Licensee will have the right to control the defense of each such claim and any lawsuit or proceeding arising there from. In no event will Licensee settle any such claim or lawsuit or proceeding arising there from without the prior written approval of Licensor.
9. MISCELLANEOUS.
This Agreement may be amended at anytime with the consent of both parties. Non-personal information about the installer's success or failure may be sent to GarageGames during the installation. This Agreement shall be governed by the laws of the State of Oregon, U.S.A., excluding its conflict of law provisions. Unless otherwise agreed in writing, all disputes relating to this Agreement (excepting any dispute relating to intellectual property rights) shall be subject to final and binding arbitration in Lane County, Oregon, with the losing party paying all costs of arbitration. This Agreement shall not be governed by the United Nations Convention on Contracts for the International Sale of Goods. If any provision in this Agreement should be held illegal or unenforceable by a court having jurisdiction, such provision shall be modified to the extent necessary to render it enforceable without losing its intent, or severed from this Agreement if no such modification is possible, and other provisions of this Agreement shall remain in full force and effect. A waiver by either party of any term or condition of this Agreement or any breach thereof, in any one instance, shall not waive such term or condition or any subsequent breach thereof. The provisions of this Agreement which require or contemplate performance after the expiration or termination of this Agreement shall be enforceable notwithstanding said expiration or termination. Licensee may not assign or otherwise transfer by operation of law or otherwise this Agreement or any rights or obligations herein. This Agreement shall be binding upon and shall inure to the benefit of the parties, their successors and permitted assigns. Neither party shall be in default or be liable for any delay, failure in performance (excepting the obligation to pay) or interruption of service resulting directly or indirectly from any cause beyond its reasonable control. The relationship between Licensor and Licensee is that of independent contractors and neither Licensee nor its agents shall have any authority to bind Licensor in any way. If any dispute arises under this Agreement, the prevailing party shall be reimbursed by the other party for any and all legal fees and costs associated therewith.
10. LICENSEE OUTSIDE THE U.S.
If Licensee is located outside the U.S., then the provisions of this Section shall apply. Licensee is responsible for complying with any local laws in its jurisdiction which might impact its right to import, export or use the Software, and Licensee represents that it has complied with any regulations or registration procedures required by applicable law to make this license enforceable. The language of this Agreement is English.
--END OF TORQUE GAME BUILDER for iPHONE (iTGB) INDIE END USER LICENSE AGREEMENT (EULA)--
Torque Game Builder for iPhone (iTGB) Commercial End User License Agreement (EULA) (Click here for the Indie EULA)
$1000 Per Seat License
The use of the Garagegames.com iTGB ("Engine") is governed by this license agreement ("Agreement").
These license terms are an agreement between GarageGames.Com, Inc. and you ("Licensee"). Please read them. They apply to the software, game engine, source code, and any other assets or works that are included with the product named above, which includes the media on which it has been received it, if any. These terms also apply to any updates, supplements, internet-based services, and support services for this software and its associated assets, unless other terms accompany those items. If so, those terms apply. These Agreement terms must be read and accepted by BEFORE installing the Engine to your hard drive or using the Engine in any way. If you do not agree to the license terms, do not download, install or use the Engine. Please make copies for all those in your organization who need to be familiar with the license terms.
This license allows companies of any size, government entities or individuals to create and release or sell a product based on executables created from the source code of the Engine.
BY INSTALLING OR USING THIS ENGINE, THE INDIVIDUAL ACCESSING THE ENGINE ("LICENSEE") IS CONSENTING TO BE BOUND BY AND BECOME A PARTY TO THIS AGREEMENT. IF YOU DO NOT ACCEPT THESE TERMS, DO NOT INSTALL OR USE THIS ENGINE. IF YOU COMPLY WITH THESE LICENSE TERMS, YOU HAVE THE RIGHTS BELOW:
1. LICENSE AGREEMENT
This sets forth the entire agreement between Garagegames.com, Inc. ("Licensor") and the Licensee relating to the use of the Engine binary or source code in hard media form or downloadable from the Licensor website, www.garagegames.com, or affiliates.
2. LICENSE GRANT.
(a) In accordance with the terms herein, Licensor grants a limited non-exclusive, non-transferable license to the Licensee to use the Engine for the sole purposes of making an executable electronic single or multi-user product ("Product"). This license is granted specifically to a single individual or a single corporate or business entity only. This license grants the use of iTGB for a single user only per copy purchased.
(b) Licensee may have the Product published by any publisher with no royalties.
3. RESTRICTIONS.
The following restrictions apply to the use of this Engine:
(a) Licensee may not: (i) create any derivative works of the Engine, including but not limited to translations, localizations, starter kits, technology add-ons, or game making software other than Product; (ii) reverse engineer, or otherwise attempt to derive the algorithms for the Engine (iii) redistribute, encumber, sell, rent, lease, sublicense, or otherwise transfer rights to the Engine; or (iv) remove or alter any trademark, logo, copyright or other proprietary notices, legends, symbols or labels in the Engine.
(b) Licensee may not distribute the source code to the engine in any manner, unless recipient also has a license to the Engine.
4. FEES.
(a) The license fee for the Engine is $1,000 (one thousand dollars), with no royalties. Licensee does not need to have any permissions or approvals from Licensor to release, publish, sell, or otherwise exploit Product.
(b) Licensee agrees to display a full-screen iTGB splash screen logo in the start up sequence of any product created and released with the Engine. This screen shall be visible for no less than two (2) seconds.
(c) Licensee agrees to include in the "About" box or in the credits screen: (i) a link to http://www.garagegames.com, and (ii) the wording "Powered by Torque."
(d) Licensor agrees to credit "GarageGames' iTorque" as the engine middleware used to develop Product in any public or press announcement about Product.
(e) Licensee must provide notice to Licensor of the intent to publish, display, launch, or otherwise exploit Product including any press announcements about Product; Licensee need not seek any permission from Licensor, only provide notice.
(f) Licensor may use Licensee's name in connection with the Product and in any customer reference list or in any press release issued by Licensor regarding the licensing of the Engine.
5. TERMINATION.
Without prejudice to any other rights, Licensor may terminate this Agreement if Licensee breaches any of its terms and conditions. Upon termination, Licensee shall destroy all copies of the Engine.
6. DISCLAIMER OF WARRANTY.
THE SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTY OF ANY KIND, INCLUDING WITHOUT LIMITATION THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE IS THE RESPONSIBILITY OF LICENSEE. SHOULD THE SOFTWARE PROVE DEFECTIVE IN ANY RESPECT, LICENSEE AND NOT LICENSOR OR ITS SUPPLIERS OR RESELLERS ASSUMES THE ENTIRE COST OF ANY SERVICE AND REPAIR. THIS DISCLAIMER OF WARRANTY CONSTITUTES AN ESSENTIAL PART OF THIS AGREEMENT. NO USE OF THE SOFTWARE IS AUTHORIZED HEREUNDER EXCEPT UNDER THIS DISCLAIMER.
7. LIMITATION OF LIABILITY.
TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT WILL LICENSOR OR ITS SUPPLIERS OR RESELLERS BE LIABLE FOR ANY INDIRECT, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE, INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES, EVEN IF ADVISED OF THE POSSIBILITY THEREOF, AND REGARDLESS OF THE LEGAL OR EQUITABLE THEORY (CONTRACT, TORT OR OTHERWISE) UPON WHICH THE CLAIM IS BASED. IN ANY CASE, LICENSORS ENTIRE LIABILITY UNDER ANY PROVISION OF THIS AGREEMENT SHALL NOT EXCEED IN THE AGGREGATE THE SUM OF THE FEES LICENSEE PAID FOR THIS LICENSE (IF ANY). SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THIS EXCLUSION AND LIMITATION MAY NOT BE APPLICABLE. LICENSOR IS NOT RESPONSIBLE FOR ANY LIABILITY ARISING OUT OF CONTENT PROVIDED BY LICENSEE OR A THIRD PARTY THAT IS INCORPORATED WITH THE SOFTWARE AND/OR ANY MATERIAL LINKED THROUGH SUCH CONTENT.
8. LICENSEES REPRESENTATIONS, WARRANTIES & INDEMNIFICATION.
Licensee shall defend, indemnify and hold harmless Licensor, its parent, subsidiaries, affiliated companies and partners and their respective officers, directors, employees and agents from and against any and all liabilities, damages, costs and fees (including reasonable attorneys fees) resulting from or relating to: (i) any third party claims or lawsuits related to the Product and assignment of intellectual property ownership hereunder; (ii) any third party claims or lawsuits related to any and all obligations Licensee has undertaken to perform hereunder; or (iii) a breach of any representations and warranties Licensee has made hereunder. Such indemnification obligation of Licensee is conditioned upon Licensor immediately notifying Licensee in a writing that sets forth with specificity the claim or action to which such indemnification obligation applies. Licensee will have the right to control the defense of each such claim and any lawsuit or proceeding arising there from. In no event will Licensee settle any such claim or lawsuit or proceeding arising there from without the prior written approval of Licensor.
9. MISCELLANEOUS.
This Agreement may be amended at anytime with the consent of both parties. Non-personal information about the installer's success or failure may be sent to GarageGames during the installation. This Agreement shall be governed by the laws of the State of Oregon, U.S.A., excluding its conflict of law provisions. Unless otherwise agreed in writing, all disputes relating to this Agreement (excepting any dispute relating to intellectual property rights) shall be subject to final and binding arbitration in Lane County, Oregon, with the losing party paying all costs of arbitration. This Agreement shall not be governed by the United Nations Convention on Contracts for the International Sale of Goods. If any provision in this Agreement should be held illegal or unenforceable by a court having jurisdiction, such provision shall be modified to the extent necessary to render it enforceable without losing its intent, or severed from this Agreement if no such modification is possible, and other provisions of this Agreement shall remain in full force and effect. A waiver by either party of any term or condition of this Agreement or any breach thereof, in any one instance, shall not waive such term or condition or any subsequent breach thereof. The provisions of this Agreement which require or contemplate performance after the expiration or termination of this Agreement shall be enforceable notwithstanding said expiration or termination. Licensee may not assign or otherwise transfer by operation of law or otherwise this Agreement or any rights or obligations herein. This Agreement shall be binding upon and shall inure to the benefit of the parties, their successors and permitted assigns. Neither party shall be in default or be liable for any delay, failure in performance (excepting the obligation to pay) or interruption of service resulting directly or indirectly from any cause beyond its reasonable control. The relationship between Licensor and Licensee is that of independent contractors and neither Licensee nor its agents shall have any authority to bind Licensor in any way. If any dispute arises under this Agreement, the prevailing party shall be reimbursed by the other party for any and all legal fees and costs associated therewith.
10. LICENSEE OUTSIDE THE U.S.
If Licensee is located outside the U.S., then the provisions of this Section shall apply. Licensee is responsible for complying with any local laws in its jurisdiction which might impact its right to import, export or use the Software, and Licensee represents that it has complied with any regulations or registration procedures required by applicable law to make this license enforceable. The language of this Agreement is English.





