RRGTS Combo Pack
Get all three Really Really Good Things Studio Packs at a reduced combo price!
The first Really Really Good Things Studio pack that is included is the "Warehouse District" Pack v2.0. The Pack includes two separate files for TGE and TGEA respectively. The TGEA Pack includes DIF models exported through Constructor and tested in TGEA 1.7 Beta 1, the TGE pack was tested in TGE 1.5.2. The TGEA version also includes Normal and Specular Maps for the included textures.

A good portion of the "Warehouse District" Packs (TGE & TGEA) models include 2-5 levels of detail each. The Pack was originally released on www.monsterpacks.com, but since then I updated the original release in the latest version with LOD models, portalized the bulk of the models along with some additional texture updates, a complete reorganization of the directory structure to match the basic Torque data/interiors and data/shapes structure. There is an updated demo mission file also.

The second Really Really Good Things Studio pack included in this special combo deal is the "Downtown District" Pack v2.03. The Pack includes two separate files for TGE and TGEA respectively with 15+ buildings, street lights, stop lights, trash bins, street sections and more! The TGEA Pack includes DIF models exported through Constructor and tested in TGEA 1.7 Beta 1, the TGE pack was tested in TGE 1.5.2. The TGEA version also includes Normal and Specular Maps for the included textures. Simple instructions on how to squeeze out more performance through the LOD .MAP files that are included is explained in the Instructions_Readme.PDF.

The bulk of the "Downtown District" Packs models (TGE & TGEA) include 2-5 levels of detail each. The Pack was originally released on www.monsterpacks.com, but since then I rolled most of the LOD changes from the 120407 Update into the latest version along with some additional texture updates, a complete reorganization of the directory structure to match the basic Torque data/interiors and data/shapes structure. There is an updated demo mission file also. The exact details of the changes over the different builds are detailed in the Instructions_Readme.pdf included in the content pack files.
The pack also includes a "cityBlock" DIF model that will tile that is comprised of a series of streets, sidewalks and open areas to quickly prototype a few blocks of a small area of a city. There is a sample of it used in the TGEA "Downtown District" Demo mission. There are two variations, one with buildings and one without. These could quickly be modified in Constructor with undamaged textures (on the buildings) or changed out with new ones to build your own city, along with changing to one of the three included street texture styles.

The third pack included in this bundle of Really Really Good Things Studio content is the "Alley Ambiance" Pack v2.01. The Pack includes two separate files for TGE and TGEA respectively with over 60 models for fleshing out your prototype or filling in that sparse alley with a bit of "ambiance". Both theTGEA & the TGE Pack include a few DIF models exported through Constructor and tested in TGE 1.5.2 & TGEA 1.7 Beta 1. The TGEA version also includes Normal and Specular Maps for the included textures.

Version 2.01 represents a substantial update since the original release of the Pack on www.monsterpacks.com back in the fall of 2007. Approximately 90% of the "Alley Ambiance" Pack models now include 2-4 levels of detail. There are a few exceptions, but only a couple mainly based on the original models limited geometry. As always, all the art assets that were used for making the Pack are included for editing purposes including .MS3D, .OBJ, .MAP, .JPG, & .PNG.
Warehouse District:
All files are built to work with the Torque Game Engine.
Models include:
1 to 5 LODs depending on poly count.
Textures optimized for good game performance, easily resizeable since textures are based on UV mapped coordinates.
All .MAP/.MS3D/.OBJ files for texture/mesh editing in Torque Constructor/Milkshape, etc.
Here is a break-down of the included content:
* Alley Wall Brick (2 variations)
* Alley Wall Concrete (2 variations)
* Auto Garage
* Cargo Containers (six closed, four open)
* Ruin Warehouse Loading (twin buildings)
* Warehouse Building Two Story (one with interior, one enclosed)
* Warehouse Building Small (one with interior, one enclosed)
* Concrete Barricade (five styles)
* Second Small Warehouse (listed as concrete)
* Graffiti Barricades (two)
* Old Warehouse 1
* Old Warehouse Worn
* Old Warehouse 2
* Rusted Warehouse
* Garage and Tattoo signs
* Tin Buildings (two styles)
* Tractor Trailers (four styles)
* Warning Barricades (three styles)
* Crates (twelve different styles)
* Power Pole (one with base power box)
* Stop Signs (metal and wooden supports)
* Dumpsters (three texture variations)
* Warning Cones (one cylinder, one square)
* Three Sky Boxes (two simple, one with "Old City" skyline)
There are a half-a-dozen skyboxes included along with six 2-3 minute ambient audio tracks.
Here are thumbnail images of the included models from the warehouse district:
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Downtown District:
Here is a breakdown of the included downtown district content.
# Building 0035
# Red Brick Warehouse
# Building 0050
# Red Brick 40's & 60's Garage
# Trash Bin (2 empty rusted, 2 w/trash, 1 full)
# Hotel (3 stories)
# Plaza Hotel
# Signs (adult cinema, plaza hotel, garage)
# 13 Sidewalk Sections with 3 texture Types (dark, old, damaged)
# Street Light
# Signal Light
# Apartment Small
# Apartment Small 2x
# Building 001
# Building 2x w/storefronts
# Building 002a
# Building 003a
# Building 003a twin w/cooling
# Building 003a twin w/canopy
# Building 003a 2x
# Cg Building 001
# Museum
# 3 Sky Boxes ( +Old city skybox)
# 12 Minutes of Ambient audio (rain, wind, creepy rain, city ambient)
Here are thumbnails of the included content:



And here is a sample of the Normal, Specular and Ambient Occlusion Maps for TGEA:

Alley Ambiance
All files are built to work with the Torque Game Engine.
Models include:
1 to 5 LODs depending on poly count.
Textures optimized for good game performance, easily resizeable since textures are based on UV mapped coordinates.
All .MAP/.MS3D/.OBJ files for texture/mesh editing in Torque Constructor/Milkshape, etc.
Here is a general breakdown of the included alley ambiance content:
* alleyEntrance001
* alleyEntrance001LVents
* alleyEntrance001R
* alleyEntrance001RVents
* barrel003
* barrel004
* barrel005
* barrel006
* barrel009
* busStopBench001
* busStopBenchAD001
* cardboardBox
* cardboardBoxClosed -difonly
* cardboardBoxDamaged-DIFONLY
* cardboardBoxFHWCTSU-difonly
* cardboardBoxSmall
* cardboardBoxSmallFragile
* chainLinkFence2
* chainLinkFence3
* cinderBlockPile
* cinderBlockQuad
* cinderBlockSingle
* cinderBlockWall
* concreteChainLinkFence001
* crateFragile0051
* crateFragileDMGED
* cratePlain009
* cratePlainDMGED2
* cratePlainDMGED034
* cratePlainDMGED035
* cratePlainDMGED
* cratePlainPOTATOES
* cratePlainSLATS
* fireEscape01down
* fireEscape01upper
* fireHydrantRed
* fireHydrantYellow
* mailBoxBlue001
* plywoodSheet1
* plywoodSheet2
* plywoodSheet3
* sign_20MPH
* sign_25MPH
* sign_DeadEnd
* sign_DONOTENTER
* sign_INTERSECT
* sign_LEFT
* sign_NOOUTLET
* sign_NOPARKING2
* sign_NOPARKING3
* sign_NOPARKING4
* sign_NOPARKING
* sign_NOUTURN
* sign_PEDEX
* sign_RIGHT
* sign_RR
* tireSIDE
* tireSIDEx3
* trashCan
* Tvantenna001
* Tvantenna002
* Tvantenna003
* Tvantenna003A
* wood2x4
* wood2x4strewn
* woodPalette1
* woodPalette2
* woodPalette3
* woodPalette4
* woodPlankSingle
* woodPlankTriple2
* woodPlankTriple
* 20 minutes ambient audio
* 5 dead bushes/5 dead grass
Here are thumbnails of the included content:




Pentium 1Ghz +
512 MB RAM
250 MB free hard drive space
4x CD ROM Drive
OpenGL or DirectX Compatible 3D Graphics Accelerator
DirectX compatible Soundcard
Internet access
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