Multiplayer Gaming and Engine Coding

GG Press
Multiplayer Gaming and Engine Coding for the Torque Game Engine shows game programmers how to get the most out of the Torque Game Engine (TGE).
Multiplayer Gaming and Engine Coding for the Torque Game Engine shows game programmers how to get the most out of the Torque Game Engine (TGE). This book allows people to make multiplayer games with TGE and also tells them how to improve their games by modifying the engine source code itself. After reading this book and completing the exercises on the accompanying CD, game programmers will be well prepared to make their own complex, exciting games using the Torque Game Engine.
Features:
  • Step-by-step examples demonstrate how to use the engine to its full potential.
  • Detailed system descriptions clearly explain how Torque and other game engine work.
  • Full Torque Game Engine demo included on the CD offers all you need to get started making games on your own.
  • In-depth references provide quick look-ups for engine classes, subsystems, and script functions.
  • Lesson kit included on CD allows you to learn at your own pace.

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    Table of Contents

  • Preface

    Part 1: Introduction
  • Introduction

    Part 2: Multiplayer Games
  • Torque Multiplayer Games Primer
  • Game Connections
  • Servers
  • Communications
  • Game Phases and Organization

    Part 3: Advanced Scripting
  • Artificial Intelligence
  • Collision Detection and Response
  • Containers and Ray Casting

    Part 4: Engine Coding
  • Introduction to Engine Coding
  • Creating and Using New Game Classes

    Part 5: Debugging
  • It's Broken! Debugging Torque
  • It's Slow! Performance Profiling
  • I'm Stuck! Getting Help

  • Index