Male Advanced Character Kit

BrokeAss Games
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Multi-themed male character kit capable of utilizing the full features Torque Game Engine.

Meet M.A.C.K.
The Advanced Character Kit was developed to meet a need for a character system capable of taking full advantage of Torque Game Engine's functionality. ACK was designed with a Torque MMO or RPG in mind, a game or project in which the character art must support a number of advanced features beyond what's been offered in the past. In addition, we have included working engine source examples and demonstration GUI's to make sure all developers, from beginner to advanced, can utilize the features included.

You get six precompiled male characters. Four are themed and have been optimized for beginners to drop in as an instant replacement characters (Military, Casual, Medieval, Post-Apoc). Also included is a nude pre-compiled character for reference. The 'Advanced' character build includes the complete mesh stack (all clothing pieces) and is capable of taking advantage of all features included in the pack.

Each character build supports skin-swapping per group, so you can choose from four races, and re-skin you clothing pieces, bodies, and mounted equipment separately in real-time for endless combination's... literally.

Clothing and Equipment
The pack comes with a stack of over 25 clothing pieces (such as pants, shirts, armor, robes, gloves, cape, apron, shoes, boots, belt, vests and more). Body parts and clothing all have their own groups for total control over hiding meshes to optimize the look and performance, as well as individual control over each part for re-skinning in-game (%obj.setSkinName() per mesh group). In addition to the clothing pieces that are pre-rigged and have 4 LODs, the kit also includes mountable accessories like: hair, facial hair, helmets, visor, bandoleer, and a sword for melee combat! All objects include script and source files, and were built to support skin-swapping.

Click, Click, Click
The pack also comes with a GUI system to demonstrate all of the features it's capable of, as well as give specific examples of the scripts and source code needed. You click a box and change Race (body and head textures), show and hide clothing pieces (mesh hiding), mount hair and other equipment (mountEquipment), and play and blend animations all from GUI in game: Out of the box!


Art

  • 6 prebuilt, optimized characters with 4 LODs
  • Character DTS files: Medieval, Military, Casual, Nude, Post-Apoc, Advanced
  • Multiple texture sets make each character available in 4 different races
  • That's 24 unique, prebuilt characters right out of the box
  • 25 clothing pieces rigged to character. All code and script needed to mesh hide body parts and clothing as needed
  • 90 .dsq Animations included. All the basics are covered
  • BVH based (mocap) skeleton with full Poser and motion capture compatibility
  • .dsq Animation library cross-compatibility. Properly formatted animations will work with other ACK characters
  • Custom meshes can be added and work with existing ACK animations.
  • All source files included for art and animations
Engine/Script
  • Server Side Melee System.
  • Custom Weapon Look Animations.
  • Terrain Materials updated to provide footprints and dust puffs.
  • Modified SetSkinName works per group instead of for whole player. Allows for skin swapping separately for each clothing piece, or body parts.
  • Random death animations called on each death.
  • Damage animations.
  • Mesh Group Hiding. Essential for managing clothing stacks.
  • Demo GUIs for customizing characters and playing animations
  • Player Datablock Selection GUI
Documentation & Support

Online Manual
Private Forums
Anim List
Node List
Mesh List

Developers must have:

Windows 98/SE/ME/2000/XP
Torque Game Engine
3D modeling Application that reads .ms3d
Animation program such as Fragmotion
2D image editing application
Zip extractor