Male Advanced Character Kit

BrokeAss Games
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Multi-themed male character kit capable of utilizing the full features Torque Game Engine.

Meet M.A.C.K.
The Advanced Character Kit was developed to meet a need for a character system capable of taking full advantage of Torque Game Engine's functionality. ACK was designed with a Torque MMO or RPG in mind, a game or project in which the character art must support a number of advanced features beyond what's been offered in the past. In addition, we have included working engine source examples and demonstration GUI's to make sure all developers, from beginner to advanced, can utilize the features included.

You get six precompiled male characters. Four are themed and have been optimized for beginners to drop in as an instant replacement characters (Military, Casual, Medieval, Post-Apoc). Also included is a nude pre-compiled character for reference. The 'Advanced' character build includes the complete mesh stack (all clothing pieces) and is capable of taking advantage of all features included in the pack.

Each character build supports skin-swapping per group, so you can choose from four races, and re-skin you clothing pieces, bodies, and mounted equipment separately in real-time for endless combination's... literally.

Clothing and Equipment
The pack comes with a stack of over 25 clothing pieces (such as pants, shirts, armor, robes, gloves, cape, apron, shoes, boots, belt, vests and more). Body parts and clothing all have their own groups for total control over hiding meshes to optimize the look and performance, as well as individual control over each part for re-skinning in-game (%obj.setSkinName() per mesh group). In addition to the clothing pieces that are pre-rigged and have 4 LODs, the kit also includes mountable accessories like: hair, facial hair, helmets, visor, bandoleer, and a sword for melee combat! All objects include script and source files, and were built to support skin-swapping.

Click, Click, Click
The pack also comes with a GUI system to demonstrate all of the features it's capable of, as well as give specific examples of the scripts and source code needed. You click a box and change Race (body and head textures), show and hide clothing pieces (mesh hiding), mount hair and other equipment (mountEquipment), and play and blend animations all from GUI in game: Out of the box!


Art

  • 6 prebuilt, optimized characters with 4 LODs
  • Character DTS files: Medieval, Military, Casual, Nude, Post-Apoc, Advanced
  • Multiple texture sets make each character available in 4 different races
  • That's 24 unique, prebuilt characters right out of the box
  • 25 clothing pieces rigged to character. All code and script needed to mesh hide body parts and clothing as needed
  • 90 .dsq Animations included. All the basics are covered
  • BVH based (mocap) skeleton with full Poser and motion capture compatibility
  • .dsq Animation library cross-compatibility. Properly formatted animations will work with other ACK characters
  • Custom meshes can be added and work with existing ACK animations.
  • All source files included for art and animations
Engine/Script
  • Server Side Melee System.
  • Custom Weapon Look Animations.
  • Terrain Materials updated to provide footprints and dust puffs.
  • Modified SetSkinName works per group instead of for whole player. Allows for skin swapping separately for each clothing piece, or body parts.
  • Random death animations called on each death.
  • Damage animations.
  • Mesh Group Hiding. Essential for managing clothing stacks.
  • Demo GUIs for customizing characters and playing animations
  • Player Datablock Selection GUI
Documentation & Support

Online Manual
Private Forums
Anim List
Node List
Mesh List

Developers must have:

Windows 98/SE/ME/2000/XP
Torque Game Engine
3D modeling Application that reads .ms3d
Animation program such as Fragmotion
2D image editing application
Zip extractor
End User License Agreement (EULA)

YOU SHOULD CAREFULLY READ THE FOLLOWING TERMS AND CONDITIONS BEFORE USING THIS PRODUCT.

THIS IS A LEGAL AGREEMENT BETWEEN YOU AND BROKEASS GAMES. IF YOU DO NOT ACCEPT THESE TERMS AND CONDITIONS, YOU SHOULD NOT USE THIS PRODUCT. BY PURCHASING, DOWNLOADING, COPYING, OR OTHERWISE USING THE PRODUCT, YOU ACKNOWLEDGE THAT YOU HAVE READ THESE TERMS AND CONDITIONS, UNDERSTAND THEM, AND AGREE TO BE BOUND BY THEM. IF YOU DO NOT AGREE TO THESE TERMS AND CONDITIONS, YOU SHOULD NOT USE THIS PRODUCT.

Simple Description:

You can use or modify this product according to your need for your project (games/virtual world/simulation), with the following limitations: You can't use this pack to make and sell more content packs. You can't release the source files. You can't make derived works and release or sell the source files. You don't own the content. The products are only licensed to you, they are not sold to you. All content is still copyrighted and owned by BrokeAss Games and its partnering authors.


End User License Terms:

1. SINGLE COPY SOFTWARE LICENSE: With the purchase of this product you get the license to use the 3d models, textures and animations in modified or unmodified form for your projects (computer games / virtual worlds / simulation), renderings or animations. The license is limited to only one project. You are not allowed to resell, transfer, distribute, give or sublicense this product to anyone else.
2. You are not permitted to:
* Create derivative works based on this content pack for retail sale or distribution by any means other than as provided by this agreement.
* Transfer this content pack in whole or in part to another person without BrokeAss Games' written permission.
* Remove any copyright or other of BrokeAss Games proprietary notices.
* Transfer this content pack to another person. You agree to prevent any copying of this Software that you download for your own use.
* Reverse engineer or decompile any of the resources contained.


2. OWNERSHIP: This product and all of its content is proprietary material of BrokeAss Games and its partner authors and may not be copied, reproduced, published, uploaded, posted, transmitted, or distributed in any way, without BrokeAss Games prior written permission.


3. TERMINATION OF THIS LICENSE: BrokeAss Games may terminate this license at any time if you are in breach of the terms and conditions of use. Upon such termination you must and agree to immediately destroy all copies of this product and all of its accompanying documentation.


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6. NOTIFICATION: You must notify BrokeAss Games when you release a product that uses BrokeAss Game products. The responsibility to have read this license falls squarely on the Buyer. Responsibility to fully understand this license also falls solely on the Buyer. If you are unsure about anything, ask before buying. To protect the Author: Author retains all copyrights to the enclosed materials. Buyer is not purchasing the contents, only the right to use the contents. The object (.obj, .ms3d, .cr2, ugh, .jpg, .psd) files may not be redistributed to any third parties by any means or in any format. Buyer may not redistribute this archive file, in whole or in part. Buyer may not store it on a network or on the Internet where it may potentially be referenced by a third party. Author retains the right to resell this work at any price to anyone else, or stop selling it at any time. Buyer acquires the copyright to any derivative works created using this work, provided that none of the original materials can be extracted from the derivative work by any means. If Author can show that any of the original material can be extracted from Buyer's derivative work, Author can demand both the original and derivative work, and all copies thereof, are deleted. Author may also revoke this license if the Buyer has violated it. For example, Buyer cannot make an image of a texture map mapped to a flat plane, such that the original texture map can be cut & pasted from the image. This is only meant to protect the Author from Buyers releasing work which lets other users obtain the copyrighted material without paying, and is not trying to infringe upon the artistic endeavors of the Buyer. Buyer cannot make any MetaStream animations with the enclosed materials, until such time this format can protect the original materials from being extracted. Buyer cannot return an item once purchased. Like all electronic media, there is no way to give a refund just because you don't like something, there simply is no way to return it. If you aren't sure about an item, don't buy it! Ask the Author for some work done with the item to see the results. Ask in the forums if anyone else has purchased the item, and if they thought it was worth the money. However, once Buyer has purchased an item, there is no getting your money back or exchanging the item under any circumstances. To protect the Buyer: Buyer is hereby granted a non-exclusive, non-transferable license to use all of the contents of the encapsulating archive file. Author maintains that all items in the archive were either created by themselves, or are derivative works from something found, and verified, to be in the public domain. Author maintains they legally possess the power to grant Buyer this license for all enclosed materials. Buyer may use the materials in any personal projects or commercial projects, as long as the Author's work is protected from extraction and none of the items above have been violated. Buyer may make a single backup copy of this archive file, for personal archival purposes only. Buyer retains this license, even if Author stops selling this work at a later date, or decides to charge a different price. The only way an Author can revoke this license, is if it is shown that Buyer has previously violated it. The author's liability only extends to the price paid for the file.

If you have questions concerning this EULA please contact our support (info@brokeassgames.com).