The Game Programmer's Guide to Torque
Get under the hood of the Torque Game Engine and learn how to design your own game. The Game Programmer's Guide to Torque walks aspiring game makers and industry veterans alike through the well-known and professionally proven Torque game-development technology. With clear explanations and detailed discussions of the engine's inner workings, this books is must-read for any programmer interested in making games for fun or profit.
"Torque" is a deep and powerful piece of software -- Maurina's book is the best guide available for the engine. I am sure it will become the standard reading for programmer's at our shop."
--Josh Welber, Partner and Technical Director, Large Animal Games
*** Attention All International Customers outside the United States: We've been experiencing very LONG ship times for international customers. We recommend you purchase the book through Amazon.com or Amazon.co.uk.
- Step-by-step examples demonstrate how to use the engine to its full potential.
- Detailed system descriptions clearly explain how Torque and other game engine work.
- Full Torque Game Engine demo included on the CD offers all you need to get started making games on your own.
- In-depth references provide quick look-ups for engine classes, subsystems, and script functions.
- Lesson kit included on CD allows you to learn at your own pace.
- Over 500 additional pages off appendices on CD provide fast, searchable references and information on game development and Torque.
Table of Contents
Preface
Part 1: Introduction
- Introduction
- Torque from 10,000 Feet
- Torque Tools
- Introduction to TorqueScript
- Torque Core Classes
- Basic Game Classes
- Gameplay Classes
- Mission Objects
- Game Setup Scripting
- Gameplay Scripting
- Special Effects
- Standard Torque Game Engine GUI Controls
- Game Interfaces
- Putting it all Together
- Index