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Making games for the iPhone is now a fast, fun, straightforward process using Torque's proven 3D tools for game development. Torque 3D for the iPhone is built to natively load projects from Torque Game Engine and deploy them to the iPhone. Torque 3D for the iPhone supports the full Torque set of features, so you can prototype your iPhone game on PC or Mac, then optimize it for deployment using Torque 3D for the iPhone.

Your Torque 3D for the iPhone license provides the following features:

  • WYSIWYG 3D editor at iPhone screen resolution
  • Easy Integration with 3D Modeling Packages
  • Powerful scripting language with thorough optimizations for rapid script execution
  • Multitouch and accelerometer input support
  • Touch screen gesture recognition
  • PowerVR Texture Compression
  • Full source included to integrate any other commercial middleware



See Torque 3D for the iPhone games in action! For more games like this, check out our Torque iPhone Games Page.


iFPS Online

Play the first multiplayer FPS available on the iPhone! iFPS Online features a full 3D FPS experience, including death match with up to four players. Use two intuitively designed control schemes featuring multitouch controls and accelerometers. Host a game through your Wi-Fi or join a game through your Wi-Fi or 3G. Read about Pick Up and Play's experiences in creating this ground-breaking game in the iFPS Online developer interview.


Marble Blast Mobile

Marble Blast Mobile is a nimble ball-rolling arcade game based on the classic versions for the PC and Xbox 360. In single player mode, collect red flags as quickly as possible. The convoluted levels are filled with dips, peaks, twists and valleys to keep you on your toes. Multiplayer mode puts you head-to-head with your friends in a flurry of marble madness. Check out Marble Blast Mobile or read about how it was made!


For a full list of games made with Torque for the iPhone, click here.


iPhone Requirements

Mac OS X 10.5.5
iPhone SDK for iPhone OS 2.2 (build 9M2621)
iPhone OS 2.2

Windows-Based Computers

Windows 2000/XP/Vista
Pentium III 1000, 512 MB RAM
OpenGL or DirectX Compatible 3D Graphics Accelerator, DirectX compatible Soundcard

Apple-Based Computers

OS X 10.4/10.5
G5 or Intel Mac, 512 MB RAM
OpenGL Compatible 3D Graphics Accelerator
Supported Compilers: XCode 2.2+ (OS X only)