The Complete Guide to Torque X

GG Press
Everything you need to know about Torque X for XNA
For the first time in history, Microsoft has opened up its exclusive gaming platform to anyone who is interested in creating console games. Now, anyone can create a game for the Xbox 360 console without a publishing contract or expensive and hard-to-get developer versions of the console. The Torque X Framework makes game development even easier, with a rich game engine framework and a robust set of design tools.

The Complete Guide to Torque X unravels the Torque X Framework and tool-set to provide game developers with a clear and comprehensive guide to creating games for the Xbox 360.

Features:

  • Numerous Code Examples
  • Sample games
  • Detailed Instructions
  • All code and artwork available at www.TorqueXBook.com
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Table of Contents

Introduction to Torque X

Part 1: Torque X Game Design Tools
  • Creating Scenes with Torque X Builder 2D
  • Constructing New Tilemap Levels
  • Creating Scenes with Torque X Builder 3D
Part 2: Programming with Torque X
  • A C# Primer
  • Exploring the Torque X Framework
Part 3: 2D Game Programming
  • Programming with Tilemaps
  • Creating a Robust Player Object
  • Adding Game Functionality
  • Adding 2D Artificial Intelligence
Part 4: 3D Game Programming
  • 3D Programming with Torque X
  • 3D Player Object
  • 3D Game Objects
  • Adding 3D Artificial Intelligence
Part 5: Finishing the Game
  • Working with Audio
  • Adding the Game GUI
  • Lighting, Shaders, and Materials
  • Torque X Game Distribution

  • Index