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The Complete Guide to Torque X
GG Press
Everything you need to know about Torque X for XNA
For the first time in history, Microsoft has opened up its exclusive gaming platform to anyone who is interested in creating console games. Now, anyone can create a game for the Xbox 360 console without a publishing contract or expensive and hard-to-get developer versions of the console. The Torque X Framework makes game development even easier, with a rich game engine framework and a robust set of design tools.The Complete Guide to Torque X unravels the Torque X Framework and tool-set to provide game developers with a clear and comprehensive guide to creating games for the Xbox 360.
Features:
- Numerous Code Examples
- Sample games
- Detailed Instructions
- All code and artwork available at www.TorqueXBook.com
Table of Contents
Introduction to Torque X
Part 1: Torque X Game Design Tools
- Creating Scenes with Torque X Builder 2D
- Constructing New Tilemap Levels
- Creating Scenes with Torque X Builder 3D
- A C# Primer
- Exploring the Torque X Framework
- Programming with Tilemaps
- Creating a Robust Player Object
- Adding Game Functionality
- Adding 2D Artificial Intelligence
- 3D Programming with Torque X
- 3D Player Object
- 3D Game Objects
- Adding 3D Artificial Intelligence
- Working with Audio
- Adding the Game GUI
- Lighting, Shaders, and Materials
- Torque X Game Distribution
- Index