Angel Pack
3DGDA.com
We are glad to present you an awe inspiring angel, fully next-gen character with all maps needed.

Angel Pack
We are glad to present you an awe inspiring angel, fully next-gen character with all maps needed.
Tris count: 4750
Tex. size: 1024*1024
Fully next-gen character with all maps needed.
25 animations including such NPC s sit, sit down, stand up, sleep and Main hero ones - sword attack, sword drawing, no weapons attack. And some angel-only like flight, flight root.

1 Character Model MESH
Includes character model with UV-mapping as presented in:
- .MA (Maya 7.0 or higher)
- .MAX (3DSMax 8.0 or higher)
- .FBX
- .OBJ
- .3DS
- Ready Character Model
- Sword Model
- Character Rig
- .MAX (3DSMax 8.0 or higher)
COMMERCIAL ONLY
Presented in Formats:
- Color textures for different mesh parts in .PNG
- Normal-map textures for different mesh parts in .PNG
- Specular textures for different mesh parts in .PNG
- Colors
- Normal-Maps
- Specular
COMMERCIAL ONLY
Sources in PSD format for:
- Attack (hand attack)
- Death
- Sword Drawing
- Fall
- Flight
- Jump_place
- Land
- Offensive_Attack (sword attack)
- Offensive_root
- Root
- Root_Flight
- Run
- Run_left and Run_right
- Sheathe
- Side
- Sit
- Sit_Root
- Sleep
- Standup
- Talk
- Walk
- Walk_back
- Walk_left and Walk_right
To unpack this pack:
* Windows 98/SE/ME/2000/XP
To put angel pack (as is) into a game:
* Torque Game Engine
Copy tge_ready/* files in standard TGE(FPS kit, for example)
To edit angel pack:
* 3dsmax 8 or later
* Exporters for 3dsmax, Maya
* Windows 98/SE/ME/2000/XP
To put angel pack (as is) into a game:
* Torque Game Engine
Copy tge_ready/* files in standard TGE(FPS kit, for example)
To edit angel pack:
* 3dsmax 8 or later
* Exporters for 3dsmax, Maya