AFX SpellPack 1

Faust Logic
Versions:


ArcaneFX brings you high quality spellcasting effects for the Torque Game Engine. For games featuring magic spells, otherworldly powers, or futuristic weaponry, ArcaneFX is indespensible.

Attention:
SpellPack1 is now compatible with both the TGE and TGEA versions of AFX. You only need one license of SpellPack1 to use it with AFX:CoreTech/TGE and AFX:CoreTech/TGEA.

Expand on AFX:CoreTech/TGE and AFX:CoreTech/TGEA with this polished suite of spells and visual effects.

Included in this spell pack are 8 unique spells:

  • * Flamebroil (combat, fire)
  • * Spirit of Roach (buff)
  • * Mapleleaf Frag (combat, nature)
  • * Cantrip and Fall (knockdown)
  • * Summon Feckless Moth (summoning)
  • * Thor's Hammer (area effect)
  • * Arcane in the Membrane (buff)
  • * Insectoplasm (combat, summoning)
  • * 2 Selectron styles
  • * Plus 2 extra experimental, novelty spells



Head over to the Official AFX website to see the different spells and effects in action.

Or you can get SpellPack1 in combination with AFX:CoreTech/TGE or AFX:CoreTech/TGEA for a reduced price by purchasing one of these combo packs:



Be on the lookout for more spell packs in the future.

Now Available for these Engine Releases
  • * AFX 1.1.2 for TGEA 1.7.1
  • * AFX 1.1 for TGEA 1.0.3
  • * AFX 1.1 for TGE 1.5.2


Included in this spell pack are 8 unique spells:
  • * Flamebroil (combat, fire)
  • * Spirit of Roach (buff)
  • * Mapleleaf Frag (combat, nature)
  • * Cantrip and Fall (knockdown)
  • * Summon Feckless Moth (summoning)
  • * Thor's Hammer (area effect)
  • * Arcane in the Membrane (buff)
  • * Insectoplasm (combat, summoning)
  • * 2 Selectron styles
  • * Plus 2 extra experimental, novelty spells
These effects are compatible with the TGE and TGEA versions of AFX and have been fine tuned to look as best as possible on each engine.

Standard AFX Features

Scripted Effects Engine
Choreograph the timing and placement of many different effect types using a consistent scripting mechanism. Building block effects include: explosions, particle emitters, sound effects, animated models, character animations, dynamic lights, script events, zodiac ground decals, camera shakes, damage and healing, and physical zones.

Spellcasting Effects
Represent a varied assortment of magic spells: quick instants, elaborate conjurings, long-lasting buffs and de-buffs, damage over time, area effects, guided projectiles, creature summonings, resurrections, teleportations, and even flying.

Selectrons
Highlight targets and object selections with style. AFX Selectrons are designed specifically for crafting dynamic special effects for selection highlights and with the same repertoire of client effects used for magic spells, the design possibilities are enormous.

Constraint System
Independently constrain the position and orientation of any effect to other scene objects such as a spellcaster, a target, a projectile, or the camera. Attach effects to animated object nodes, such as a character's hand or foot. Create complex tracking effects using constraint history. Aim effects at the camera or other objects. You can even constrain effects to other effects.

Ready-made Effects
Get a head start on your magic spell and other effects with a varied set of pre-built example spells. A number of sample effects are included with the core product, with additional spell effects available in the content expansion, SpellPack1. These are complete implementations of showcase spells (with audio), covering a range of spell types typically found in RPG and other MMO games. Nearly all of the sample effects are compatible with both TGE and TGEA while their lighting and materials are carefully tuned for each engine.

Documentation
AFX documentation is packed with over 160 pages through 4 different documents: User Guide, Reference Guide, Spell and Demo Guide and a Merge Guide. All documents have been updated for AFX 1.1 and include additional material on TGEA topics.
Windows
Windows 98/SE/ME/2000/XP
Pentium II 500, 128 MB RAM
OpenGL or DirectX Compatible 3D Graphics Accelerator, DirectX compatible Soundcard
Supported Compilers: Microsoft VC++ 7.0 and above. Others with community support.
Requires AFX: CoreTech Pack for Windows

MAC OS-X
G3 +, 64 MB RAM
OpenGL Compatible 3D Graphics Accelerator
Supported Compilers: Project Builder (OS-X only)
Requires AFX: CoreTech Pack for Mac
LICENSE AGREEMENT

NOTICE: READ BEFORE INSTALLING OR USING THE "AFX: CORE" AND "AFX: SPELLS" SOFTWARE

CAREFULLY READ THE TERMS AND CONDITIONS OF THIS LICENSE AGREEMENT BEFORE CLICKING THE ACCEPTANCE BUTTON OR INSTALLING OR USING THE "AFX: CORE" AND "AFX: SPELLS" SOFTWARE. BY CLICKING THE ACCEPTANCE BUTTON OR INSTALLING OR USING THE "AFX: CORE" AND "AFX: SPELLS" SOFTWARE, YOU HAVE INDICATED YOUR ACCEPTANCE OF THESE TERMS AND CONDITIONS. IF YOU DO NOT AGREE TO ALL OF THE TERMS OF THIS LICENSE AGREEMENT, YOU MUST CLICK ON THE BUTTON INDICATING NON-ACCEPTANCE AND YOU MUST NOT INSTALL OR USE THE "AFX: CORE" AND "AFX: SPELLS" SOFTWARE.

It is important that you print out a copy of this License Agreement on the date you install or download the "AFX: CORE" AND "AFX: SPELLS" Software as a record of the terms and conditions to which the "AFX: CORE" AND "AFX: SPELLS" Software is subject.

1. Definitions.

The "AFX: CORE" AND "AFX: SPELLS" Software, including the downloadable source code and supporting documentation ("Software"), is governed by the terms of this License Agreement ("Agreement"). The Software is being licensed, not sold, to you ("Licensee") by Faust Logic, Inc ("Licensor"). Except as expressly licensed hereunder, all rights in the Software remain the sole and exclusive property of Licensor.

2. Grant of License.

Licensor grants Licensee a limited, non-exclusive and non-transferable license, subject to the restrictions set forth in section 4 hereof, to employ the Software solely for use in developing source code and object code for electronic single or multi-player games ("Games") in conjunction with the Torque Game Engine Advanced ("Torque Engine") created and maintained by Garagegames.com, Inc. ("Garagegames"). The Torque Engine is a trademark of Garagegames, and Licensee may download this Software through a web browser or copy it from Garagegames' approved distributed media onto a single computer for use in the creation of Games. Except as may be permitted under a separate written authorization from Licensor, Licensee shall not use the Software for any other purpose.

3. License Fee.

The fee for said license shall be as set forth on the Garagegames website.

4. Restrictions.

(a) Licensee may not sublicense, lease, sell, rent or otherwise transfer the Software. This Agreement is for one (1) license for one (1) developer.

(b) Licensee may not use the Software, or any portion thereof, to create a software product, including any source or object code, that competes, directly or indirectly, with the Software or with Garagegames.

(c) Licensee is permitted to alter, modify, or change the Software, specifically the source code and object code, to create new code ("New Code") without the prior written consent of Licensor; provided, however, that Licensee is not permitted to lease, sell, rent or otherwise transfer such New Code to any commercial or non-commercial entity, whether public or private.

(d) Licensee may publish, release, distribute, sell and/or transmit any Games created with the use of the Software without the prior written consent of Licensor.

(e) Licensee may utilize and study the design, performance and operation of the Software solely for the purpose of developing Games that are compatible with the Torque Engine. Licensee shall not, directly or indirectly, reverse engineer or aid or assist any third parties in the reverse engineering of all or any part of the Software. For purposes of this Agreement, "reverse engineering" shall mean: (i) the disassembly, decompilation, decryption, simulation, debugging or code tracing of microcode; and/or (ii) the disassembly, decompilation, decryption, simulation, debugging or code tracing of object code or executable code.

(f) Licensee acknowledges Licensor's right, title and interest in and to the "AFX: CORE" AND "AFX: SPELLS" Software and any copyright, trademark, logo or other proprietary notices or legends, as well as the goodwill associated with the Software. Licensee will not at any time do or cause to be done any act or thing that in any way contests or impairs or is intended to contest or impair any part of such right, title, interest or goodwill. Licensee shall not represent that it has any ownership in the Software. Use of the Software shall not create any right, title or interest therein in Licensee's favor.

(g) Licensee shall promptly notify Licensor of the loss or unauthorized use or disclosure of the Software and shall promptly act to recover any such information and/or prevent further breach of the confidentiality obligations herein.

(h) Licensee may not distribute demonstration and included spell effects, "AFX: SPELLS", textures, models, audio, any associated media in any form with the sole exception of products that directly use these effects in conjunction with "AFX: CORE". These files may not be used seperately in other software. In the event that these effects are to be used outside of their intended use, permission in writing must be granted by both GarageGames.Com, Inc. and Faust Logic, Inc. This permission in writing is to be granted at GarageGames' and Faust Logic's sole discretion.

5. Confidentiality.

Licensor has provided Licensee with highly proprietary development information constituting the Software, both in source and object code and the documentation that accompanies said code, to enable Licensee to develop Games in connection with the Torque Engine. Licensee shall maintain the Software in strict confidence and will use such Software only in accordance with this Agreement.

6. Limitation of Liability.

UNDER NO CIRCUMSTANCES AND UNDER NO LEGAL THEORY, TORT, CONTRACT, OR OTHERWISE, SHALL LICENSOR BE LIABLE TO LICENSEE OR ANY OTHER PERSON FOR ANY INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES OF ANY CHARACTER INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES. IN NO EVENT WILL LICENSOR BE LIABLE FOR ANY DAMAGES, EVEN IF LICENSOR SHALL HAVE BEEN INFORMED OF THE POSSIBILITY OF SUCH DAMAGES, OR FOR ANY CLAIM BY ANY OTHER PARTY.

7. Warranty Disclaimer.

THE SOFTWARE IS PROVIDED FOR A SMALL CHARGE, AND THEREFORE, LICENSOR DISCLAIMS ANY AND ALL WARRANTIES OF THE SOFTWARE AS BETWEEN LICENSOR AND LICENSEE. LICENSOR MAKES NO WARRANTIES EITHER EXPRESS OR IMPLIED IN CONJUNCTION WITH ANY CONTENT PUBLISHED AT GARAGEGAMES. LICENSEE PURCHASES AND ACCEPTS ALL SOFTWARE FROM LICENSOR ON AN "AS IS" AND "WHERE IS" BASIS AND WITHOUT ANY WARRANTIES, EXPRESS OR IMPLIED. WITH RESPECT TO THE SOFTWARE, LICENSOR DISCLAIMS ALL WARRANTIES OF MERCHANTABILITY, FITNESS FOR A GENERAL OR PARTICULAR PURPOSE AND NON-INFRINGEMENT. LICENSEE SHALL BE SOLELY RESPONSIBLE FOR PROVIDING WARRANTY AND REPAIR/REPLACEMENT SERVICES FOR ANY DEFECTIVE SOFTWARE. Some jurisdictions do not allow exclusions of an implied warranty, so this disclaimer may not apply and there may be other legal rights available that vary by jurisdiction.

8. Licensee's Representations and Warranties.

Licensee warrants, covenants and represents that: (a) the Games do not contain any libelous or otherwise unlawful material or violate any personal, proprietary or contractual right of any person or entity; (b) the Games will be unencumbered by any and all claims of any kind, whether known or unknown, foreseen or unforeseen, including, but not limited to, claims of copyright or trademark infringement, violations of trade secret laws, privacy and publicity rights, failure to pay or breach of contract claims; (c) the Games are unique, were and will be created solely by Licensee and contain no unlicensed third party materials; (d) Licensee will not violate any agreements it may have with third parties by entering into this Agreement; and (e) Licensee has the requisite power and authority to enter into this Agreement.

9. Indemnification.

(a) Licensee shall, at its own expense, indemnify, defend and hold Licensor harmless from any claim or suit arising out of the misuse or misappropriation of, or any use in violation of this Agreement related to the Software, including any losses, damage or expenses arising from any such claim or suit. Licensor agrees to cooperate with Licensee in the defense or settlement of any such claim or suit, provided that Licensor shall be reimbursed for all reasonable out-of-pocket expenses incurred in providing any cooperation required by Licensee.

(b) Promptly after receipt of a threat of any claim or suit, or a notice of the commencement or filing of any claim or suit against which Licensor may be indemnified hereunder, Licensor shall give written notice thereof to Licensee. Licensee shall have sole control of the defense and of all negotiations for settlement of such claim or suit. Subject to the foregoing, Licensor may participate in the defense of any such claim or suit at its own expense.

10. General.

(a) Governing Law. This Agreement and all of its terms and conditions shall be governed by and interpreted pursuant to the laws of Lane County, Oregon applicable to agreements to be performed in Pennsylvania.

(b) Modification. Except as otherwise provided herein, this Agreement may not be altered, amended or modified except in writing and executed by each party's duly authorized representatives.

(c) Severability. If any provision of this Agreement is held to be unenforceable for any reason, the remaining provisions hereof shall remain in full force and effect.

(d) Assignment. Licensee may not assign or transfer this Agreement or the benefit of this Agreement (in whole or in part) to any person or entity without the written consent of Licensor. Licensor may assign or transfer this Agreement or the benefit of this Agreement (in whole or in part) in its sole discretion.