TGB Adventure Kit

Sickhead Games
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The TGB Adventure Kit for Torque Game Builder Pro Indie that includes all art, scripts and sounds.

Sickhead Games is proud to be releasing the first of many new genre kits for Torque Game Builder, the TGB Adventure Kit.

The TGB Adventure Kit has been developed to provide a flexible starter framework which can be expanded to create any action, adventure, and/or role playing top down game in Torque Game Builder. Right from TGB's LevelBuilder you're able to drop in scene and gameplay elements and instantly play test the level you just built!


If you're new to TorqueScript and Torque Game Builder, the kit is a great way to learn how it all works. The framework code gives you a working example to dissect and learn from. The collection of production quality tiles, sprites, and sound effects included in the kit give you the material you need to get your project started and attract additional team members.

If you have some experience, but want to get started quick this kit allows you and your team to start prototyping immediately and get to work on the details that make your game unique. The code framework provides the basics like spawn points, enemies, level transitions, breakable objects, and more.

The installer (or a zip for Mac and Linux users) will unpack the kit into your TGB installation directory or into any other directory you like. You'll then be immediately able to create a new project from the AdventureKit template and start modifying the kit demo to develop the features you need for your particular game.


Start your new game today with the TGB Adventure Kit!

So what do you get?


The TGB Adventure Kit provides a basic TorqueScript framework, integrated and customizable from LevelBuilder, which you can use to jump start your game project today:

  • Player object with support for running, strafing, jumping, and firing a weapon.
  • Dynamic camera object which can track the player while performing triggered smooth zooms.
  • A spawn point system including randomization and enemy spawning.
  • Triggered automated firing turrets.
  • Exploding object system including splash damage effects.
  • Simple ranged audio emitter system.
  • Interior triggers for fading out building front faces.
  • Basic goal based AI framework including steering behaviors.
  • Level transition triggers.
  • Support for filtered analog joystick controls including XBox/360 gamepads.
  • Miscellaneous console utility functions like loadlevel, god mode, ghost mode, respawn, and a few easter eggs.


In addition to the TorqueScript framework code you get a starter library of production ready high quality tiles, sprites, and sound effects. These are ready for prototyping or even to be used in your shipping game. The kit includes:

  • Tiles and transition overlays for grass, long grass, light dirt, dark dirt, sand, and gravel.
  • Overlay tile decorations including a dark dirt road, various grass highlights, dark dirt plowed field, and more.
  • Full animated ocean and lake tiles for building large and small bodies of water including streams.
  • Sprites for plants, small weeds, flowers, hedges, and clearings.
  • Prop sprites like watchtowers, bridges, fences, etc.
  • Two piece buildings and tents for small walk in environments.
  • Various sprites for stones of different materials and colors.
  • A large set of swaying animated tree sprites.
  • A fully animated sprite version of the Torque Orc.



To top it all off we have provided detailed TDN documentation which walks the reader thru creating a new project, working with sorting layers, collision in a top down game, effective use of the config datablocks, and the inner workings of the demo code.

UPDATE: TGB Adventure Kit no longer requires Torque Game Builder Pro. The Adventure Kit now works with all versions of Torque Game Builder, including the Non-Source version!

Torque Game Builder version 1.1.1 or later.
160 MB free hard drive space.

Windows
2.0 GHz processor
1 GB RAM
Windows 98/SE/ME/2000/XP/Vista
nVidia or ATI accelerated 3D video card


MAC OSX
G4+
1 GB RAM
MAC OSX 10.4+
nVidia or ATI accelerated 3D video card
The use of the Sickhead Games TGB Adventure Kit ("Software") is governed by this license agreement ("Agreement"). You must read and agree to this Agreement terms BEFORE installing the Software to your hard drive or using the Software in any way. If you do not agree to the license terms, do not download, install or use the Software. It is important that you print out a copy of this Agreement on your date of acquisition as a record of the governing terms and conditions. Please make copies for all those in your organization who need to be familiar with the license terms.

BY CLICKING THE ACCEPTANCE BUTTON OR INSTALLING OR USING THE SOFTWARE, THE INDIVIDUAL ACCESSING THE SOFTWARE ("LICENSEE") IS CONSENTING TO BE BOUND BY AND BECOME A PARTY TO THIS AGREEMENT.


Simple Description:

You can modify this kit for your game and otherwise do what you will with it, with the following limitations: You can't use this kit to make and sell more kits or content packs. You can't release the source files. You can't make derived works and release the source files. You don't own the content. You are licensing the content and you have to abide by the rules and protect our copyright.


End User License Terms:

1. SINGLE COPY SOFTWARE LICENSE: This Kit is copyrighted and protected by law and international treaty. You may download this Software through a web browser or copy it from GarageGames approved distributed media onto a single computer. You may modify or create derivative works for use in the creation of one software product (a game or simulation), so long as the software product produced is not composed primarily of the the content of this kit. No other use is granted unless specifically licensed to do otherwise by Sickhead Games, LLC. This is a license, not a transfer of title, and you may not (a) create derivative works based on this Software for retail sale or distribution by any means other than as provided by this agreement;(b) transfer this Software or the documentation in whole or in part to another person without Sickhead Games, LLC.'s permission;(c) remove any copyright or other Sickhead Games, LLC. proprietary notices. You may not permit anyone else to (d) modify this Software or use it for any commercial purpose or public display, performance, sale or rental; (e) de-compile, reverse engineer, or disassemble, modify, or create derivative works based on this Software or the documentation in whole or in part; (f) remove any copyright or other Sickhead Games, LLC. proprietary notices; (g) transfer this Software to another person. You agree to prevent any copying of this Software that you download for your use from the GarageGames web site.

2. OWNERSHIP: This Software and all Sickhead Games, LLC. information on the GarageGames web site is proprietary material of Sickhead Games, LLC. and except as provided for by this agreement, may not be copied, reproduced, published, uploaded, posted, transmitted, or distributed in any way, without Sickhead Games, LLC.'s prior written permission. Except as expressly provided herein, Sickhead Games LLC. and its suppliers do not grant any express or implied right to you under any patents, copyrights, trademarks, or trade secret information of Sickhead Games, LLC. or its suppliers.

3. TERMINATION OF THIS LICENSE: Sickhead Games, LLC. may terminate this license at any time if you are in breach of the terms and conditions of use. Upon such termination you must and agree to immediately destroy all copies of this Software and all of its accompanying documentation.

4. DISCLAIMER AND WARRANTY: Sickhead Games, LLC. provides the products related to this agreement "AS IS" without warranty of any kind. Sickhead Games, LLC. makes no warranties either express or implied in conjunction with any content published at GarageGames. Should the Software prove defective in any respect, the licensee not the licensor or its suppliers or resellers assumes the entire cost of any service and repair.

5. CHOICE OF LAW: This agreement will be governed by the laws of the State of Texas, U.S.A., excluding its conflict of law provisions. Unless otherwise agreed in writing, all disputes relating to this Agreement shall be subject to final and binding arbitration in Dallas County, Texas, with the losing party paying all costs of arbitration.