Adam Pack
Spencer Boomhower
Make Adam the star of your Torque game, or use him as a starting point for a whole new character! AdamPack contains a fully rigged character model, textures, animations, config files, and scripts.
Make Adam the star of your Torque game, or use him as a starting point for a whole new character!AdamPack contains a fully rigged character model, texture, animations, config files, and scripts. Put all these ingredients together, and you've got Adam, a dangerous guy for a dangerous game world. There's no assembly required - Adam's all ready to be dropped into some Torque-powered action.
If Adam isn't the character you're looking for, that's not a problem. To create a whole new character, simply change some of Adam's ingredients - like the texture and model - and re-export. That's the way the pros do it - building upon an existing framework whenever possible. It just makes sense - why waste valuable time building from scratch every time you want a new character?
(If it's a female character you're looking for, check out Adam's partner in mayhem, AvaPack.)
In Adam, I've taken care of some of the trickier tasks for you: the Character Studio skeleton, the rigging, the 3dsmax hierarchies, the config files, the scripts, and the directory structure - everything that constitutes the game art "pipeline" for a complete character. I've even tackled some of the more difficult subject matter - like naturalistic musculature and facial structure - so you don't have to. AdamPack also includes the assault rifle you see here.
AdamPack has something to offer everyone on the game development team. Experienced artists can use AdamPack to learn how to build for Torque, beginning artists can use AdamPack to learn how to model and texture map, and programmers and designers can use AdamPack to take their games up a notch in quality and realism.
NEW! The talented folks at Torque-Motion.com have created incredibly realistic motion capture that works with both AdamPack and AvaPack. Check out this great addition to the Torque product lineup on their product page, and see many more samples at Torque Motions's site.
AdamPack is professional game art at a fraction of the cost. For your next title make Adam a part of the team!
AdamPack.max - 3dsmax file consisting of the Adam player model with three LOD (Level of Detail) models. Adam's player model has 1216 triangles, and his LODs have 376, 196, and 100 triangles. Both the player model and the LODs are rigged to a Character Studio Biped skeleton
player.dts - Torque Game Engine player model, exported from AdamPack.max
Textures - Layered .PSD file with separate layers for T-shirt and khaki pants. Also, separate .JPG textures for muscle shirt/green pants and T-shirt/khaki pants
3dsmax files and .dsq files for Adam's animations: root, forward, back, side, lookde, head, fall, land, jump, diechest, scoutroot, headside, recoilde, sitting, celsalute, celwave, standjump
Assault_Rifle.max - 3dsmax file for Adam's rifle, with a single LOD model. The assault rifle is 760 triangles, and the LOD is 285 triangles.
weapon.dts - Torque Game Engine weapon model, exported from Assault_Rifle.max
.cfg files - for export
.cs files - Torque Game Engine script
player.dts - Torque Game Engine player model, exported from AdamPack.max
Textures - Layered .PSD file with separate layers for T-shirt and khaki pants. Also, separate .JPG textures for muscle shirt/green pants and T-shirt/khaki pants
3dsmax files and .dsq files for Adam's animations: root, forward, back, side, lookde, head, fall, land, jump, diechest, scoutroot, headside, recoilde, sitting, celsalute, celwave, standjump
Assault_Rifle.max - 3dsmax file for Adam's rifle, with a single LOD model. The assault rifle is 760 triangles, and the LOD is 285 triangles.
weapon.dts - Torque Game Engine weapon model, exported from Assault_Rifle.max
.cfg files - for export
.cs files - Torque Game Engine script
To unpack AdamPack:
Windows 98/SE/ME/2000/XP
To put Adam (as is) into a game:
* Torque Game Engine (or even one of the demos will do)
To edit AdamPack:
* 3dsmax 4 or later, and Character Studio
* Exporters for 3dsmax (max2dtsExporter.dle). Find them here.
Windows 98/SE/ME/2000/XP
To put Adam (as is) into a game:
* Torque Game Engine (or even one of the demos will do)
To edit AdamPack:
* 3dsmax 4 or later, and Character Studio
* Exporters for 3dsmax (max2dtsExporter.dle). Find them here.
End User License Agreement -- Terms and Conditions
END USER LICENSE AGREEMENT
YOU SHOULD CAREFULLY READ THE FOLLOWING TERMS AND CONDITIONS BEFORE USING THIS SOFTWARE, WHICH CAN BE DOWNLOADED OR DISTRIBUTED ON OTHER MEDIA FROM THE GARAGEGAMES WEB SITE, ALONG WITH ANY ACCOMPANYING DOCUMENTATION.
YOUR USE OF THIS SOFTWARE MEANS THAT YOU ACCEPT THESE TERMS AND CONDITIONS. IF YOU DO NOT ACCEPT THESE TERMS AND CONDITIONS, YOU SHOULD NOT USE THIS SOFTWARE. BY INSTALLING, DOWNLOADING, COPYING, OR OTHERWISE USING THE SOFTWARE, YOU ACKNOWLEDGE THAT YOU HAVE READ THESE TERMS AND CONDITIONS, UNDERSTAND THEM, AND AGREE TO BE BOUND BY THEM. IF YOU DO NOT AGREE TO THESE TERMS AND CONDITIONS, YOU SHOULD NOT USE THIS SOFTWARE.
Simple Description:
You can modify this content for your game and otherwise do what you will with it, with the following limitations: You can't use this pack to make and sell more content packs. You can't release the source files. You can't make derived works and release the source files. You don't own the content. You are licensing the content and you have to abide by the rules and protect my copyright.
End User License Terms:
1. SINGLE COPY SOFTWARE LICENSE: This Software is copyrighted and protected by law and international treaty. You may download this Software through a web browser or copy it from GarageGames approved distributed media onto a single computer. You may modify or create derivative works for use in the creation of one software product (a game or simulation), so long as the software product produced is not composed primarily of the the content of this pack. No other use is granted unless specifically licensed to do otherwise by Spencer Boomhower. This is a license, not a transfer of title, and you may not (a) create derivative works based on this Software for retail sale or distribution by any means other than as provided by this argreement;(b) transfer this Software or the documentation in whole or in part to another person without Spencer Boomhower's permission;(c) remove any copyright or other of Spencer Boomhower's proprietary notices. You may not permit anyone else to (d) modify this Software or use it for any commercial purpose or public display, performance, sale or rental; (e) de-compile, reverse engineer, or disassemble, modify, or create derivative works based on this Software or the documentation in whole or in part; (f) remove any copyright or other of Spencer Boomhower's proprietary notices; (g) transfer this Software to another person. You agree to prevent any copying of this Software that you download for your use from the Garage Games web site.
2. OWNERSHIP: This Software and all of Spencer Boomhower's information on the GarageGames web site is proprietary material of Spencer Boomhower and except as provided for by this argreement, may not be copied, reproduced, published, uploaded, posted, transmitted, or distributed in any way, without Spencer Boomhower's prior written permission. Except as expressly provided herein, Spencer Boomhower and his suppliers do not grant any express or implied right to you under any patents, copyrights, trademarks, or trade secret information of Spencer Boomhower or his suppliers.
3. TERMINATION OF THIS LICENSE: Spencer Boomhower may terminate this license at any time if you are in breach of the terms and conditions of use. Upon such termination you must and agree to immediately destroy all copies of this Software and all of its accompanying documentation.
4. DISCLAIMER AND WARRANTY: Spencer Boomhower provides the products related to this agreement "AS IS" without warranty of any kind. Spencer Boomhower makes no warranties either express or implied in conjunction with any content published at GarageGames. Should the Software prove defective in any respect, the licensee not the licensor or his suppliers or resellers assumes the entire cost of any service and repair.
5. CHOICE OF LAW: This agreement will be governed by the laws of the State of Oregon, U.S.A., excluding its conflict of law provisions. Unless otherwise agreed in writing, all disputes relating to this Agreement shall be subject to final and binding arbitration in Multnomah County, Oregon, with the losing party paying all costs of arbitration.
END USER LICENSE AGREEMENT
YOU SHOULD CAREFULLY READ THE FOLLOWING TERMS AND CONDITIONS BEFORE USING THIS SOFTWARE, WHICH CAN BE DOWNLOADED OR DISTRIBUTED ON OTHER MEDIA FROM THE GARAGEGAMES WEB SITE, ALONG WITH ANY ACCOMPANYING DOCUMENTATION.
YOUR USE OF THIS SOFTWARE MEANS THAT YOU ACCEPT THESE TERMS AND CONDITIONS. IF YOU DO NOT ACCEPT THESE TERMS AND CONDITIONS, YOU SHOULD NOT USE THIS SOFTWARE. BY INSTALLING, DOWNLOADING, COPYING, OR OTHERWISE USING THE SOFTWARE, YOU ACKNOWLEDGE THAT YOU HAVE READ THESE TERMS AND CONDITIONS, UNDERSTAND THEM, AND AGREE TO BE BOUND BY THEM. IF YOU DO NOT AGREE TO THESE TERMS AND CONDITIONS, YOU SHOULD NOT USE THIS SOFTWARE.
Simple Description:
You can modify this content for your game and otherwise do what you will with it, with the following limitations: You can't use this pack to make and sell more content packs. You can't release the source files. You can't make derived works and release the source files. You don't own the content. You are licensing the content and you have to abide by the rules and protect my copyright.
End User License Terms:
1. SINGLE COPY SOFTWARE LICENSE: This Software is copyrighted and protected by law and international treaty. You may download this Software through a web browser or copy it from GarageGames approved distributed media onto a single computer. You may modify or create derivative works for use in the creation of one software product (a game or simulation), so long as the software product produced is not composed primarily of the the content of this pack. No other use is granted unless specifically licensed to do otherwise by Spencer Boomhower. This is a license, not a transfer of title, and you may not (a) create derivative works based on this Software for retail sale or distribution by any means other than as provided by this argreement;(b) transfer this Software or the documentation in whole or in part to another person without Spencer Boomhower's permission;(c) remove any copyright or other of Spencer Boomhower's proprietary notices. You may not permit anyone else to (d) modify this Software or use it for any commercial purpose or public display, performance, sale or rental; (e) de-compile, reverse engineer, or disassemble, modify, or create derivative works based on this Software or the documentation in whole or in part; (f) remove any copyright or other of Spencer Boomhower's proprietary notices; (g) transfer this Software to another person. You agree to prevent any copying of this Software that you download for your use from the Garage Games web site.
2. OWNERSHIP: This Software and all of Spencer Boomhower's information on the GarageGames web site is proprietary material of Spencer Boomhower and except as provided for by this argreement, may not be copied, reproduced, published, uploaded, posted, transmitted, or distributed in any way, without Spencer Boomhower's prior written permission. Except as expressly provided herein, Spencer Boomhower and his suppliers do not grant any express or implied right to you under any patents, copyrights, trademarks, or trade secret information of Spencer Boomhower or his suppliers.
3. TERMINATION OF THIS LICENSE: Spencer Boomhower may terminate this license at any time if you are in breach of the terms and conditions of use. Upon such termination you must and agree to immediately destroy all copies of this Software and all of its accompanying documentation.
4. DISCLAIMER AND WARRANTY: Spencer Boomhower provides the products related to this agreement "AS IS" without warranty of any kind. Spencer Boomhower makes no warranties either express or implied in conjunction with any content published at GarageGames. Should the Software prove defective in any respect, the licensee not the licensor or his suppliers or resellers assumes the entire cost of any service and repair.
5. CHOICE OF LAW: This agreement will be governed by the laws of the State of Oregon, U.S.A., excluding its conflict of law provisions. Unless otherwise agreed in writing, all disputes relating to this Agreement shall be subject to final and binding arbitration in Multnomah County, Oregon, with the losing party paying all costs of arbitration.