BraveTree: War Sparrow Pack Pro

BraveTree Productions is proud to announce the release of its Torque powered content packs. Starting with the Tree Pack Pro and continuing this week with the War Sparrow Pack Pro, BraveTree will offer a wide variety of art content for your games. These packs contain shapes designed specifically to work with the Torque engine and are produced by experienced game developers who have shipped several products with this technology prior to it becoming the Torque Game Engine.
Here are some compelling reasons to purchase content packs:
- You can experiment with a set of "widgets" that are beyond what is included in the Torque Demo Application.
- You can quickly prototype your idea, solving the "chicken and egg" problem of needing to attract team members in order to build a product that is good enough to "attract team members."
- It gives developers access to commonly used items for a reasonable cost.
- It frees artists up to make game specific content, rather than spend time making commonly used items.
- The developers who have created the shapes have experience with real time games, they are guaranteed to work, and they are of the highest quality.
- The cost of the shape is reasonable considering how much time you would have to spend to create the shape and/or contract the shape out to an artist.
- These shapes have been expertly tuned to work with the Torque Game Engine (This shape includes detail levels and collision shape).
The War Sparrow is a fully functioning mountable flyer with an attached custom weapon with all the scripts that make it work. This pack is perfect for learning to build flyers that work in the torque engine, at only 19.95 you can dissect the pieces used to build this shape and employ it as a template for your own flyers. It is our intent that people share the knowledge they may gain from examining these shapes and give it back to the community. We ask that you not pirate these shapes and textures or redistribute them. We encourage the creation of new textures to be distributed or sold to the community at the discretion of the texture creator.

Features
These files have been tested with TGE build 1.3
WarSparrow:
3DSMax ver. 4.0 files: WarSparrow_max4.max, WarSparrowWeapon_max4.max, shell_max4.max, projectile_max4.max
3DSMax ver. 5.0 files: WarSparrow_max5.max, WarSparrowWeapon_max5.max, shell_max5.max, projectile_max5.max
Milkshape files: warsparrow.ms3d, warsparrowweapon.ms3d, shell.ms3d, projectile.ms3d
Maya ver. 5 files: WarSparrow.ma,WarSparrowWeapon.ma, shell.ma, projectile.ma
Blender files: projectile.blend, shell.blend, warsparrow.blend, warsparrowweapon.blend
Lightwave files:Bullet.lwo, Col-1.lwo, Shell.lwo, WarSparrow110.lwo, WarSparrow16.lwo, WarSparrow2.lwo, WarSparrow32.lwo, WarSparrow64.lwo, Weapon.lwo, Projectile.lws, Shell.lws, Warsparrow.lws, Weapon.lws
GameSpace files: warsparrow.scn, weapon.scn
DTS Shape files: WarSparrow.dts, weapon.dts, shell.dts, projectile.dts, ammo.dts. JPGs are included showing each object.
Scripts: warsparrow.cs, player.cs , warsparrow.cfg
Documentation: readme_warsparrow.txt
Textures: WarSparrow.png 512x512, WarSparrow_Canopy.png 64x64, ammo.jpg 64x64, shell.jpg 32x32, Muzzleflash.png 64x64, smokeParticle.png 64x64, splash.png 32x32.
Texture Template: Warsparrow_Template.jpg
System Requirements
Torque Game Engine SDK.
Windows 98/SE/ME/2000/XP is required to unpack the files.
About BraveTree Productions, LLC
![]() | BraveTree Productions, LLC BraveTree Productions formed in 2001 from a shared passion for the creative process. With over 25 years of combined experience and 20 titles to our credit, we have the skills to turn ideas into shippable software. The team has expertise in all phases of game development, including project planning, art production, and game engine design. We are committed to producing high quality product and forming long term client relationships. We are dedicated to creating an immersive experience for the audience while using effective processes to develop games and content on time and on budget. We are raising the profession of game development to a science. |
Community Reviews and Discussion
Customer review from Master Treb, Nov 20, 2004 at 23:23 GMT 
"This took pretty much no time to get into the game! It helped a lot in making flyers (and vehicles with weapon mounts). Everything helped a great bit. there was only one problem. it mowed straight through the ground a lot. (that might just how slow my machine is when I have 12 things open working with torque)"
Read all ReviewsWrite your own Review
Product Support
In order to provide the best possible support and in keeping with the indie gaming culture, support for your product is provided by the actual developer that created it. GarageGames provides the tools, such as the forums and bug tracking systems to assist the developer in processing your support requests.
If you are having problems with this product please contact BraveTree Productions, LLC directly via this support mail system. Submit a Support Request



Windows,
Macintosh,
Linux

