Torque Constructor
![]() ![]() (average customer rating: 3.7) | Torque Constructor![]() | |
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Torque Constructor is a Constructive Solid Geometry (CSG) WYSIWYG brush editor that supports export of buildings and structures to numerous industry-standard CSG model (.map) formats, or seamlessly export directly into the Torque Game Engine (TGE) or Torque Game Engine Advanced (TGEA).
Read more at the Torque Constructor Landing Page.
Features
MODELING
- Included Basic Brush Primitives (Cube, Cylinder, Sphere, Pyramid, Ramp)
- User-Scriptable Custom Tools
- CSG Subtraction, Intersection, Knife, Slice & Clip
- Hide, Lock, Edit Selection Only for precise control
- Face and Vertex Editing
- Concave Brush Detection
- Export and Import of Prefabricated Shapes
- Support for various brush types (Detail, Collision, etc.) and groups
- Duplication and Cloning tools
- Custom Workplanes allow you to work off-axis
TEXTURING
- Material Browser lets you view and organize your textures
- Import textures into albums
- Lift textures from selection
- Copy and Paste textures from one face to another with coordinates intact
- Justify, Fit, and Alignment tools
- Multi-face texture unification
DTS INTEGRATION
- Place DTS Static Meshes in your scene for added detail
- Static Meshes are baked into Constructor DIFs and act as part of the object in the TGE Mission Editor (TGE 1.5.1 and TGEA 1.0.2 only)
- Static Meshes receive lighting and cast shadows with their collision volumes as if they were part of your interior
- Place Reference Shapes for scale comparisons
LIGHTING
- Flexible Light entities
- Dynamic Lighting Previews
- Support for custom lighting systems
- Light maps created in constructor are used directly in TGE and TGEA - no more guesswork!
EXPORT
- Export Constructor DIFs with baked in detail meshes and light maps for use in TGE 1.5.1 and TGEA 1.0.2
- Legacy DIF format support for older versions of TGE and TGEA (does not support baked in detail shapes)
- Support for command line .map exporters for output to custom formats and other game engines!
- Export Debug Previews allow you to view the results of the DIF export process on your map's geometry
TORQUE INTEGRATION
- Detail shapes are baked into Constructor DIFs and act as part of the object in the TGE Mission Editor (TGE 1.5.1 and TGEA 1.0.2 only)
- Legacy DIF format support for older versions of TGE and TGEA (does not support baked in detail shapes)
- Light maps created in constructor are used directly in TGE and TGEA - no more guesswork!
System Requirements
Windows 2000/XP
Pentium III 500
512 MB RAM (1 GB Recommended)
OpenGL or DirectX Compatible 3D Graphics Accelerator
MAC OS X (10.2 / 10.3 / 10.4)
G4, G5 or Intel Mac, 1 GHz or faster
512 MB RAM (1 GB Recommended)
OpenGL Compatible 3D Graphics Accelerator
3-Button Mouse with Scroll Wheel Highly Recommended
About GarageGames
| GarageGames At GarageGames, our mission is simple. We want to make great games. In fact, we think that anyone who wants to make great games should be able to do so. To that end, we have created the feature-rich, yet affordable Torque Technologies line of tools and resources for game developers of all experience levels. Join the growing Torque game development community and start making your great game today! |
Community Reviews and Discussion
Customer review from Peter Pedersen, Sep 22, 2007 at 20:42 GMT 
"This could be a powerfull tool when the bugs are fixed and it will be available for all GG Engines
Looking forward to v 1.4 or 2.0"
Read all ReviewsLooking forward to v 1.4 or 2.0"
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Product Support
In order to provide the best possible support and in keeping with the indie gaming culture, support for your product is provided by the actual developer that created it. GarageGames provides the tools, such as the forums and bug tracking systems to assist the developer in processing your support requests.
If you are having problems with this product please contact GarageGames directly via this support mail system. Submit a Support Request




