The Game Programmer's Guide to Torque



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 The Game Programmer's Guide to Torque

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The Game Programmer's Guide to Torque (USA ONLY)  $59.95 USD
The Official Guide to the Torque Game Engine: The Game Programmer's Guide to Torque by Edward F. Maurina III

Windows, Macintosh, Linux

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Get under the hood of the Torque Game Engine and learn how to design your own game. The Game Programmer's Guide to Torque walks aspiring game makers and industry veterans alike through the well-known and professionally proven Torque game-development technology. With clear explanations and detailed discussions of the engine's inner workings, this books is must-read for any programmer interested in making games for fun or profit.

"Torque" is a deep and powerful piece of software -- Maurina's book is the best guide available for the engine. I am sure it will become the standard reading for programmer's at our shop."
--Josh Welber, Partner and Technical Director, Large Animal Games

*** Attention All International Customers outside the United States: We've been experiencing very LONG ship times for international customers. We recommend you purchase the book through Amazon.com or Amazon.co.uk.


Features

Features:
  • Step-by-step examples demonstrate how to use the engine to its full potential.
  • Detailed system descriptions clearly explain how Torque and other game engine work.
  • Full Torque Game Engine demo included on the CD offers all you need to get started making games on your own.
  • In-depth references provide quick look-ups for engine classes, subsystems, and script functions.
  • Lesson kit included on CD allows you to learn at your own pace.
  • Over 500 additional pages off appendices on CD provide fast, searchable references and information on game development and Torque.

    Shipping - Shipping can take anywhere from 5 - 7 business days depending on your location.

    Table of Contents

  • Preface

    Part 1: Introduction
  • Introduction

    Part 2: Engine Overview
  • Torque from 10,000 Feet
  • Torque Tools
  • Introduction to TorqueScript

    Part 3: Game Elements
  • Torque Core Classes
  • Basic Game Classes
  • Gameplay Classes
  • Mission Objects
  • Game Setup Scripting
  • Gameplay Scripting
  • Special Effects
  • Standard Torque Game Engine GUI Controls
  • Game Interfaces

    Part 4: Making the Game
  • Putting it all Together

  • Index


  • System Requirements

    CD auto loads on Windows and has Mac Versions of the Demos.


    About GG Press

     GG Press
    GarageGames is changing the gaming world. How they're made. How they're played. How they're marketed. Our mission is simple: to create truly innovative, feature-rich, yet affordable, tools and resources for developers at any level - and on any platform. It's this technical expertise, front-line experience, and commitment to originality that already reinvented the industry with our revolutionary Torque gaming platform and the one and only Indie Games Conference. Now we're ready to do it again.


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