Torque Boot Camp - Torque Game Builder
![]() ![]() (This product has not been rated yet) | Torque Boot Camp - Torque Game Builder | |
We accept VISA, MasterCard, Personal Checks and Money Orders | ||
Torque Boot Camp - Torque Game Builder
Learn it fast. Have some fun!
Great technology is only half the picture when it comes to making games--learning the tools and the strategies to make the game of your dreams can be time-consuming and challenging. Even with the simplicity of Torque Game Builder, learning the tips, tricks, and strategies for using the wealth of features at your command can be a challenge.
Torque Game Builder Boot Camp will provide you with hands-on training of every major system and functionality of Torque Game Builder, and then reinforce those lessons with an extensive lab where you begin with a game idea and some art (both provided by us), and by the end of the seminar be able to show off your game to everyone.
What's in it for me?
Three Days of rock solid learning! From start to finish, the lessons, discussions, and labs are jam packed with information, tips, strategies and more...here are just a few:

Torque Game Builder Design and Theory
- Architecture--how it's set up, where to find what you need
- Event Driven Simulation--how an event based simulation works and how to interact with your objects
- Base Classes and Functionality--what objects are available for use and extension
- Project Layout--learn where files and assets are placed, and why

Introduction to TorqueScript
- Syntax and Style--learn how TorqueScript compares to other languages
- Namespaces and Object Creation--how to use objects intuitively for accurate and efficicent development
- Console Methods and Callbacks--tips and tricks on what's available
- Common Practices--best practices for variable scoping, data structure manipulation, and much more

Torque Game Builder Primary Systems
- Physics and Collision--all the properties and forces available
- Artwork Use--particles and images, as well as sprites and tiles
- Turn Based Networking--how to execute commands remotely and send information between client and server
- User Input and Display--how to handle mouse and keyboard events, and display information about your game to the player

Torque Game Builder Tools
- Level Builder--Create your scenes, place objects, apply forces, paint tile maps, edit collision polys and test your level all at your fingertips
- Particle Editor--control your particles from variation to lifetime with a few graphs
- GUI Editor--easy visual creation of dynamic user interfaces
- Packaging Utility--Push Button tools to streamline and package your game from your development environment to a set of files ready for delivery
- Script IDE--Learn the best ways to edit and test TorqueScript for fast and easy implementation, including runtime debugging

Making Games with Torque Game Builder
- Design and Implementation Strategy--Taking an idea to a game
- Genre and Styles--designs for common genres--TBS, Shoot 'em Ups (scrollers), RPG, Puzzle, Classic Board Games, as well as game themes
- Iterative Design--learning how to make sure your project stays fun all along the way
- Extensive Labs--Hands on practice in more than 12 hours of lab time using TGB to write a game demonstrating many of the features
Where to go, and how to get there
The next Torque Game Builder Boot Camp will be located at DigiPen Institute of Technology in Redmond, Washington from May 17th to May 19th, 2006. Classes start at 4:00 PM and run until 9:30 PM each day. The price is $265 per person. DigiPen students can enroll for $95 per student.
What you need before the Camp
Torque Game Builder Boot Camp is available for any licensed TGB owners--commercial or indie. If you don't have a licensed copy of the engine, you can easily purchase one on our TGB Product Page.
Development systems will be provided for the Torque Game Builder Boot Camp at DigiPen. Labs will be performed by 2 person teams, so sharing of resources is possible but not recommended.
If you have any further questions, check out our Torque Boot Camp web page.
To register, email Davey Jackson at daveyj@garagegames.com or call him at (541) 345-3040 ext. 105.
About GarageGames
| GarageGames GarageGames is changing the gaming world. How they're made. How they're played. How they're marketed. Our mission is simple: to create truly innovative, feature-rich, yet affordable, tools and resources for developers at any level - and on any platform. It's this technical expertise, front-line experience, and commitment to originality that already reinvented the industry with our revolutionary Torque gaming platform and the one and only Indie Games Conference. |



