AdamPack by Spencer Boomhower
Make Adam the star of your Torque game, or use him as a starting point for a whole new character! AdamPack contains a fully rigged character model, texture, animations, config files, and scripts. Put all these ingredients together, and you've got Adam, a dangerous guy for a dangerous game world. There's no assembly required - Adam's all ready to be dropped into some Torque-powered action.
If Adam isn't the character you're looking for, that's not a problem. To create a whole new character, simply change some of Adam's ingredients - like the texture and model - and re-export. That's the way the pros do it - building upon an existing framework whenever possible. It just makes sense - why waste valuable time building from scratch every time you want a new character?
(If it's a female character you're looking for, check out Adam's partner in mayhem, AvaPack.)
In Adam, I've taken care of some of the trickier tasks for you: the Character Studio skeleton, the rigging, the 3dsmax hierarchies, the config files, the scripts, and the directory structure - everything that constitutes the game art "pipeline" for a complete character. I've even tackled some of the more difficult subject matter - like naturalistic musculature and facial structure - so you don't have to. AdamPack also includes the assault rifle you see here.
AdamPack has something to offer everyone on the game development team. Experienced artists can use AdamPack to learn how to build for Torque, beginning artists can use AdamPack to learn how to model and texture map, and programmers and designers can use AdamPack to take their games up a notch in quality and realism.
NEW! The talented folks at Torque-Motion.com have created incredibly realistic motion capture that works with both AdamPack and AvaPack. Check out this great addition to the Torque product lineup on their product page, and see many more samples at Torque Motions's site.
AdamPack is professional game art at a fraction of the cost. For your next title make Adam a part of the team!
Commercial License
Features

AdamPack.max - 3dsmax file consisting of the Adam player model with three LOD (Level of Detail) models. Adam's player model has 1216 triangles, and his LODs have 376, 196, and 100 triangles. Both the player model and the LODs are rigged to a Character Studio Biped skeleton
player.dts - Torque Game Engine player model, exported from AdamPack.max
Textures - Layered .PSD file with separate layers for T-shirt and khaki pants. Also, separate .JPG textures for muscle shirt/green pants and T-shirt/khaki pants
3dsmax files and .dsq files for Adam's animations: root, forward, back, side, lookde, head, fall, land, jump, diechest, scoutroot, headside, recoilde, sitting, celsalute, celwave, standjump
Assault_Rifle.max - 3dsmax file for Adam's rifle, with a single LOD model. The assault rifle is 760 triangles, and the LOD is 285 triangles.
weapon.dts - Torque Game Engine weapon model, exported from Assault_Rifle.max
.cfg files - for export
.cs files - Torque Game Engine script
System Requirements
To unpack AdamPack:
Windows 98/SE/ME/2000/XP
To put Adam (as is) into a game:
* Torque Game Engine (or even one of the demos will do)
To edit AdamPack:
* 3dsmax 4 or later, and Character Studio
* Exporters for 3dsmax (max2dtsExporter.dle). Find them here.
About Spencer Boomhower
![]() | Spencer Boomhower Spencer Boomhower has been making his living in game development for the last eleven years, working on such titles as The Suffering, Fellowship of the Rings, Drakan for the PS2, Syphon Filter 2 and 3, and most recently Yourself!Fitness. When Spencer isn't hard at work making art for games, he likes to unwind by making art for games. It was in the course of this unwinding that he developed AdamPack. |
Community Reviews and Discussion
Customer review from Matt Huston, Mar 20, 2006 at 22:31 GMT 
"Coming from a person who is already a 3d artist, I picked this model up as I needed animations for character models I had already created. I was able to export the animations and import them onto my biped very easily. As I stated, I am a 3d artist so I can tell you that the model is technically very efficient and well done. I had contacted Spencer and recieved a reply within a couple short hours on one prepurchase issue question I had, so the customer support on the product is excellent as well."
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Product Support
In order to provide the best possible support and in keeping with the indie gaming culture, support for your product is provided by the actual developer that created it. GarageGames provides the tools, such as the forums and bug tracking systems to assist the developer in processing your support requests.
If you are having problems with this product please contact Spencer Boomhower directly via this support mail system. Submit a Support Request




Windows


