Torque ShowTool Pro



(average customer rating: 4.8)
 Torque ShowTool Pro

Product
Torque ShowTool Pro - INDIE License  $34.95 USD
FOR QUALIFIED INDIE LICENSE HOLDERS - The Torque ShowTool Pro is a 3D visualization tool helping artists and programmers to inspect their game art for esthetic and technical accuracy by simulating the in-game environment.
Download Size: 9.7MB

Windows, Macintosh
Torque ShowTool Pro - COMMERCIAL License  $175.00 USD
FOR COMMERCIAL LICENSE HOLDERS - The Torque ShowTool Pro is a 3D visualization tool helping artists and programmers to inspect their game art for esthetic and technical accuracy by simulating the in-game environment.
Download Size: 9.7MB

Windows, Macintosh


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Torque ShowTool Pro

TST Pro is a 3D visualization tool for the Torque Game Engine. It helps artists and programmers inspect their game art for aesthetic and technical accuracy by simulating the in-game environment, and providing easy access to behind-the-scenes structures.

"Picking up the Torque ShowTool Pro is a no-brainer. It has already saved us hundreds of times the cost of purchase in increased productivity." - Joe Maruschak, Creative Director, BraveTree Productions

Download the Free 30 day demo of the Torque ShowTool Pro now for Windows or OS X and see for yourself just how essential this tool is for game developers, both programmers and artists.

TST Pro helps indies make games. Just as the Torque Game Engine and Torque Shader Engine provide AAA game engine technology at prices indies can afford, with Torque ShowTool Pro indies now have a AAA-quality art tool to help put their production pipeline and development workflow on par with commercial studios.

Torque ShowTool Pro comes with a detailed manual, which is freely available for download and includes 80 pages of easy to read, in-depth tutorial and reference information.

The Torque ShowTool Pro is a must-have development tool for every single team and individual working with the Torque Game Engine. Programmers and artists can:

  • View a shape's material details and mesh with the click of a button
  • Inspect Nodes and joint structures using easy to understand visualization tools
  • Quickly verify a shape's lighting and shading characteristics using a wide variety of rendering modes
  • Analyze a shape's performance set-up by visualizing triangle faces and strips quickly and efficiently
  • Examine a shape's collision meshes in detail
  • Dynamically adjust and review levels-of-Detail and mip-mapping
  • Combine and review animations
  • And much more!

In short, every aspect of your DTS shapes can be thoroughly examined in more detail than ever before. Shapes are viewed exactly as they will be used in-game... all without needing to load your actual game!

"Torque ShowTool Pro is simply the best tool for any Torque artist. Besides all the incredible features, Mac support is a huge plus. With TST Pro, I can just keep the icon in my Dock and launch it whenever I need to view shapes and animations-- just launch and go. Best of all, I can keep all of my art production completely on my Mac." - Danny Ngan

You can pick up a full license right away by purchasing the Torque ShowTool Pro, or clicking the "Purchase" button inside the TST Pro demo itself.





Features

3D View

  • Capable of loading multiple DTS objects into their own view. DSQ files may be loaded individually or through a standard .cs file to import multiple animation sequences at once. A list of the last five loaded objects is available for quick reloading.
  • Multiple rendering formats: textured shaded, untextured shaded, flat shaded, textured wireframe, front face wireframe, wireframe, vertices, bounding boxes, and triangle strips.
  • In addition to the perspective view, a number of orthographic views are available.
  • Any loaded object may be mounted onto any other object using any node. Includes correct orientation for TGE vehicle wheels.
  • Levels of detail may be manually selected or automatically determined as they would in-game.
  • User selectable bitmap for environmental mapping.
  • Background may be a solid color or a loaded bitmap. A snapshot of a game's level could be used.
  • Object bounding boxes, collision meshes, and line of sight collision meshes may all be rendered.[/li]
  • The light source may be moved around with the mouse in a 'trackball'-like fashion, or turned off for unobstructed viewing of the applied textures.
  • Full support for the Synapse Gaming Lighting Pack. See how your object will look if you add this product to your game.


Materials and Texturing

  • The current mip map level may be changed at any time with a key press. Mip mapping may also be turned off by locking the current mip map in place.
  • Textures may be flushed and reloaded with a key press. They may also be reloaded automatically on a user defined interval.
  • All DTS material properties are displayed.
  • Activate the TGE's reskinning code to change a loaded shape's textures, such as for different team uniforms.

Animation Sequences

  • Animation sequences may be played forwards or backwards at a user defined time scale. The sequences may also be scrubbed through using the animation time slider.
  • Multiple animation threads may be layered with full blend support.
  • All animation sequence parameters may be viewed, including a list of controlled nodes and defined triggers.

Shape Structural Views

  • All nodes and their parent/child links may be shown. When a node is selected, its world or local position and rotation are shown along with a graphical representationof the node's axis.
  • If a node controls a mesh's vertices, they are rendered with color coding indicating their weighting.
  • View the hierarchical structure of an exported DTS object using a number of methods. Useful for debugging a shape.
  • See the rendering structure of your object at each detail level to determine the order the meshes will be drawn in.
  • View the rendering order of BSP-based sorted meshes to check that pieces are not overlapping inappropriately.


System Requirements

Machintosh OSX System Specs
Mac OS X 10.3.9
G3 with 64 MB RAM
OpenGL 1.3 compatible 3D graphics accelerator
7 MB disk space
800x600 display resolution

Windows 98/SE/ME/2000/XP System Specs
Pentium II 300 with 64 MB RAM
OpenGL 1.3 compatible 3D graphics accelerator
5 MB disk space
800x600 display resolution


About David Wyand

 David Wyand
The Torque ShowTool Pro was designed and developed by David Wyand in collaboration with GarageGames.

David Wyand has been an active member of the GarageGames community and a Torque owner for a number of years. In addition to designing and developing Torque ShowTool Pro, he is known for his web site based Master Server Monitor and the LightWave DTS Exporter.


Community Reviews and Discussion

Customer review from Brian Wells, Mar 26, 2005 at 16:08 GMT

"I only buy something if I either:

a) Really need it.

-or-

b) Really want it.

The Torque ShowTool Pro fulfils both requirements. I can't believe I used to get along without it. Using it to debug animations and to see the affect of lighting and shadow without having to load up your game is awesome. Since it is based on the Torque Game Engine, you know that WYSIWYG (What You See Is What You Get). I can't express with words how much more productive I am with this tool. Not only does it save you time, it allows you to see your work with the clarity which is not always available to you "in game".

If you just bought TGE or TSE, go back and add this to your cart. Then click buy. You need this tool!"

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Product Support

In order to provide the best possible support and in keeping with the indie gaming culture, support for your product is provided by the actual developer that created it. GarageGames provides the tools, such as the forums and bug tracking systems to assist the developer in processing your support requests.

If you are having problems with this product please contact David Wyand directly via this support mail system. Submit a Support Request