BraveTree: Content Bundle Pack- COMMERCIAL License

The BraveTree Bundle Pack - Volume One contains all the files from the first wave of BraveTree Content Packs Including The Tree Pack, The Environment Pack, The Warsparrow, The Car Pack, The Jetbike, and The Barrel, Crate and Drum Pack.
Buying the bundle saves you over 20% of the cost of buying each pack separately.
Please follow the links to each indivdual pack for more detailed information on each pack in this volume.

Here are some compelling reasons to purchase content packs:
- You can experiment with a set of "widgets" that are beyond what is included in the Torque Demo Application.
- You can quickly prototype your idea, solving the "chicken and egg" problem of needing to attract team members in order to build a product that is good enough to "attract team members."
- It gives developers access to commonly used items for a reasonable cost.
- It frees artists up to make game specific content, rather than spend time making commonly used items.
- The developers who have created the shapes have experience with real time games, they are guaranteed to work, and they are of the highest quality.
- The cost of the shape is reasonable considering how much time you would have to spend to create the shape and/or contract the shape out to an artist.
- These shapes have been expertly tuned to work with the Torque Game Engine

Features
These files have been tested with TGE build 1.3
There are too many files to list the entire contents of this pack! Below is a partial list of the included files. Please see each individual pack for a complete list:
WarSparrow:
3DSMax ver. 4.0 files: WarSparrow_max4.max, WarSparrowWeapon_max4.max, shell_max4.max, projectile_max4.max
3DSMax ver. 5.0 files: WarSparrow_max5.max, WarSparrowWeapon_max5.max, shell_max5.max, projectile_max5.max
Milkshape files: warsparrow.ms3d, warsparrowweapon.ms3d, shell.ms3d, projectile.ms3d
Maya ver. 5 files: WarSparrow.ma,WarSparrowWeapon.ma, shell.ma, projectile.ma
Blender files: projectile.blend, shell.blend, warsparrow.blend, warsparrowweapon.blend
Lightwave files:Bullet.lwo, Col-1.lwo, Shell.lwo, WarSparrow110.lwo, WarSparrow16.lwo, WarSparrow2.lwo, WarSparrow32.lwo, WarSparrow64.lwo, Weapon.lwo, Projectile.lws, Shell.lws, Warsparrow.lws, Weapon.lws
GameSpace files: warsparrow.scn, weapon.scn
DTS Shape files: WarSparrow.dts, weapon.dts, shell.dts, projectile.dts, ammo.dts. JPGs are included showing each object.
Scripts: warsparrow.cs, player.cs , warsparrow.cfg
Documentation: readme_warsparrow.txt
Textures: WarSparrow.png 512x512, WarSparrow_Canopy.png 64x64, ammo.jpg 64x64, shell.jpg 32x32, Muzzleflash.png 64x64, smokeParticle.png 64x64, splash.png 32x32.
Texture Template: Warsparrow_Template.jpg
Car Pack:
3DSMax ver. 4.0 files: car_max4.max, wheel_max4.max
3DSMax ver. 5.0 files: car_max5.max, wheel_max5.max
3ds files: car.3DS, wheel.3DS
Milkshape files: car.ms3d, wheel.ms3d
Maya ver. 5 files: car.ma, wheel.ma
Blender files: car.blend, wheel.blend
Lightwave files:carcollisionmesh.lwo, carloscollisionmesh.lwo, carmesh100.lwo, carmesh15.lwo, carmesh2.lwo, carmesh40.lwo, carmesh80.lwo, tire100.lwo, tire2.lwo, tire50.lwo, tirecollisionmesh.lwo. car.lws, wheel.lws
DTS Shape files: car.dts, wheel.dts
Documentation: readme_car.txt
Textures: carskin.png 512x512, brakelight01.jpg 64x64,brakelight02.jpg 64x64, dustparticle.png 32x32, glass.png 128x64, wheel.jpg 256x256
Scripts: barkelight.ifl, player.cs, car.cs, car.cfg
Texture Template: car_template.jpg 512x312
Ramp Shape: ramp.dif,ramp.jpg, ramp.map
JetBike:
3DSMax ver. 4.0 files: RJetBike01_max4.max, BikeWheel_max4.max
3DSMax ver. 5.0 files: RJetBike01_max5.max, BikeWheel_max5.max
3ds files: RJetbike01.3DS, BikeWheel.3DS
Milkshape files: rjetbike01.ms3d, bikewheel.ms3d
Maya ver. 5 files: rjetbike.ma
Blender files: jetbike.blend
Lightwave files: bikewheel.lwo, Col-1.lwo, Jetbike110.lwo, Jetbike18.lwo, Jetbike3.lwo, Jetbike50.lwo, Jetbike80.lwo, BikeWheel.lws, JetBike.lws
DTS Shape files: rjetbike01,dts, bikewheel.dts.
Documentation: readme_jetbike.txt
Textures: RJetBike01.jpg 512x512
Scripts: jetbike.cs, player.cs, RjetBike.cfg
Texture Template: RjetBike01_Template.jpg 512x512
Barrel,, Crate and Brum Pack:
3DSMax ver. 4.0 files: FBarrel01_max4.max, FBarrelLowRes01_max4.max , FCrate01_max4.max, FDrum01_max4.max, FDrumLowRes01_max4.max
3DSMax ver. 5.0 files: FBarrel01_max5.max, FBarrelLowRes01_max5.max , FCrate01_max5.max, FDrum01_max5.max, FDrumLowRes01_max5.max
3ds files: FBarrel01.3DS, FBarrel01LowRes.3DS, FCrate01.3DS, FDrum01.3DS, FDrum01LowRes.3DS
Milkshape files: FBarrel01.ms3d, FBarrelLowRes01.ms3d, FCrate01.ms3d, FDrum01.ms3d, FDrumLowRes01.ms3d
Maya ver. 5 files: FBarrel01.ma, FBarrelLowRes01.ma, FCrate01.ma, FDrum01.ma, FDrumLowRes01.ma
Blender files: FBarrel01.blend, FBarrelLowRes01.blend, FCrate01.blend, FDrum01.blend, FDrum01LowRes.blend
Lightwave files: FBarrel01.lwo, FBarrelLowRes01.lwo, FCrate01.lwo, FDrum01.lwo, FDrumLowRes01.lwo, FBarrel01.lws, FBarrelLowRes01.lws, FCrate01.lws, FDrum01.lws, FDrumLowRes01.lws
GameSpace files: barrel.scn, barrel_low.scn, crate.scn, drum.scn, drum_low.scn
DTS Shape files: FBarrel01.dts, FBarrelLowRes01.dts , FCrate01.dts, FDrum01.dts, FDrumLowRes01.dts. JPGs are included showing each object.
Documentation: readme_BarrelCrateDrum.txt. Each file has an assocciated text file explaining that file.
Textures: FBarrel01.png (includes a basic barrel 256x256, old grey weathered barrel 256x256, Cartoon Barrel 256x256), FCrate01.png (includes a basic wood crate 256x128, Future crate 512 x 256, Metal crate 512x256, Plywood crate 256x128, Plywood with text 256x128), FDrum01.png (includes a basic green industrial drum 256x256, green with an aged look 256x256, green aged with text 256x256, yellow corroded 256x256, corroded with text 256x256, red drum 256x256).
Tree Pack:
The entire contents of the Tree Pack
Environment Pack:
The entire contents of the Environment Pack
System Requirements
Torque Game Engine
Source files require access to 3dsMax, Maya, Milkshape, Lightwave, GameSpace, or Blender
About BraveTree Productions, LLC
![]() | BraveTree Productions, LLC BraveTree Productions formed in 2001 from a shared passion for the creative process. With over 25 years of combined experience and 20 titles to our credit, we have the skills to turn ideas into shippable software. The team has expertise in all phases of game development, including project planning, art production, and game engine design. We are committed to producing high quality product and forming long term client relationships. We are dedicated to creating an immersive experience for the audience while using effective processes to develop games and content on time and on budget. We are raising the profession of game development to a science. |
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Product Support
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