Zap!

Experience the excitement that brought down the house at IndieGamesCon 2004. Zap! - a 2D vector graphics multiplayer team action strategy game that plays like a cross between Robotron and Tribes with the graphical blend of Asteroids and Pac-Man. As a 2D game Zap can be played with keyboard+mouse or (recommended) a dual-analog gamepad. Zap has several game types, including CTF, Zone Control, Retrieve, Soccer, Hunters and Rabbit, and it supports familiar features like hierarchal V-menu chat and recorded voice.
Zap is a game of action and strategy. In Zap, the goal of the game varies from level to level, from the following game types:
REVIEWS
"The game is excellent. It reminds me of some good ship style arcade games, only multiplayer, on caffiene pills and crack (Stay in school). Seriously, though, the gameplay is unique to a ship game and completely great. Both mouse and joystick mode are a bit funny to get used to, but both of them are excellent in feel. I like the ease of shooting down another fighter with your choice of weapons and powerups. And yet I like the skill it takes as well to choose a strategy. For some people, its flying around shooting constantly. Other people conserve their energy and create strategy with boosters and shields, repair or cloak or what-have-you. Yet the game is very fast paced too."
--- Nate Flathers
"The depth is right up there with Tribes. I could see competition out of this game.. 3v3 or 4v4 could be very strategic."
--- Killer One
"Another thing is that the netcode is too good in this game. You seem to be able to get far too many people into a single map than you should be able to resulting in it feeling crowded. "
--- FalseMyrmidon
" The game is still in beta and it's already better than Tribes Vengeance.. (and probably has more players too)."
"I was playing from New Zealand w/ a 250 ping with no problems (aside from the usual aim-prediction), the OpenTNL netcode rocks. While it's not something I'd see myself playing on a daily basis, it's a fun game that has a cool "arcade" feel to it."
"Congratulations on proving again that gameplay is more important than graphics, which is something 95% (or more) of the worlds developers now-days don't quite seem to comprehend."
--- Random
Zap! Discussions:
Head over to the Zap! Forum to discuss the game.
Features
Ship Configuration
Each ship can be configured with 2 modules and 3 weapons. Pressing the loadout select screen allows the player to choose the next loadout for his or her ship. This loadout will not become available until the player either flies over a resupply area (team-color-coded patch), or respawns (only if there are no resupply areas on the level).
Modules are special powers that can be activated by pressing the appropriate module activation key. The modules in Zap, and their function are:
1. Boost - Gives the ship a boost of speed
2. Shield - Creates a defensive barrier around the ship that reflects shots
3. Repair - Repairs self and nearby teammates that are damaged
4. Sensor - Boosts the screen visible distance of the player
5. Cloak - Turns the ship invisible
The weapons in Zap, and their function are:
1. Phaser - The default rapid-fire weapon.
2. Bouncer - Fires projectiles that bounce off walls.
3. Triple - Fires three diverging shots.
4. Burst - Fires an explosive projectile.
5. Mine - Plants a mine that explodes when opponent flies over it.
Other features in the full version of Zap!:
1. Voice Chat
2. Team Chat
3. Map Editor/Creator
4. Server and Admin abilities
5. Stat tracking and High Score tables
6. Customized Unique Player Names

System Requirements
Windows NT/ME/2000/XP
Pentium II 400, 64 MB RAM
OpenGL or DirectX8 Compatible Video Card
DirectX compatible Soundcard
Gamepad Recommended
Macintosh OS X
G4 Processor Recommended
64 MB RAM
OpenGL Compatible Video Card
Gamepad Recommended
Linux Distributions
Including: Linspire, Redhat 7.1+, SuSE 7.1+, Mandrake 8.x+, Debian 3.0+.
Pentium 400, 128 MB RAM,
OpenGL Compatible Video Card
Linux-supported sound card.
Kernel 2.4 and glibc 2.2, XFree86 4.0 or newer with OpenGL drivers.
About GarageGames Studios
| GarageGames Studios GarageGames mission is to change the way games are made and played. GarageGames provides the technology, community and market to empower game makers to build commercial quality multiplatform games. Known for bringing the Torque Game Engine to independent developers for $100, GarageGames is located in Eugene, Oregon and on the web at www.garagegames.com. |
Community Reviews and Discussion
Customer review from keithf, Nov 12, 2005 at 05:15 GMT 
"Just because they graphics aren't so great doesn't mean that you should judge the whole game. This game is a very good game, and nice and simple. It just needs more support and advertisement, and I'm sure it would be a hit game. It is just like new music, new music doesn't have much quality in it but it is still popular. This game has much quality and isn't so popular. If people would get their heads straight and stop playing slaughtering games where you just go around beating people, then Zap would be a hit game."
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Product Support
In order to provide the best possible support and in keeping with the indie gaming culture, support for your product is provided by the actual developer that created it. GarageGames provides the tools, such as the forums and bug tracking systems to assist the developer in processing your support requests.
If you are having problems with this product please contact GarageGames Studios directly via this support mail system. Submit a Support Request



Windows,
Macintosh,
Linux

