Synapse Gaming: Torque Lighting Kit
Enhance your game environment
So you're developing a game and you starting thinking to yourself, wouldn't it be perfect if you could create the feeling of a cinematic lens flare effect that you just saw in a movie. The Torque Lighting Kit now enables developers to set the scene and mood of games by providing an easy-to-use editor with advanced effects and fast lighting management.- Download a free demo that showcases many features of the Torque Lighting Kit.
- Download the Torque Lighting Kit Shaman Demo for Windows or Mac OS X, showcasing many of its features!
- Automatically customized for the Torque Game Engine for fast integration.
- Full-source code to learn more about lighting and simplify customization.
The Torque Lighting Kit is a powerful toolkit for the Torque Game Engine that enhances Torque's lighting and rendering models, and adds flexible mission objectives that significantly increase modeling possibilities. This must-have toolkit adds new mission light objects capable of illuminating multiple interiors, DTS objects and terrain - unlike interior light entities that only illuminate interiors. These light objects can be configured as static or dynamic, omni or spotlights, and even cast shadows.

So why should you use the Torque Lighting Kit?
Many of today's cutting edge indie games and products are being developed with the Torque Lighting Kit. By taking advantage of the powerful flexibility within the Torque Lighting Kit, you will not only boost your game's environmental ambiance but you will also:- Experience an easy-to-use interface that grants the developers complete control over the look and feel of their in-game environment.
- Harness many different enhancements and cinematic filters that create emotion-invoking light-scapes.
- Learn at a deep level about lighting capabilities. Programmers will be able to use the source code to learn how real-time lighting works. Artists and modelers will be able to use the lighting guides and tools to affect the player's experience.
So what can I do with the Torque Lighting Kit?
You can build vibrant worlds. The Torque Lighting Kit's lighting and rendering models extend Torque's built-in lighting intensity, which allows much brighter and more vibrant worlds. Special effects, overexposure, false secular highlighting and dynamic lighting all provide that polishing touch needed in games and environments.Where can I see the Torque Lighting Kit in action?
- Tim Aste's WarZone Demo. Originally featured at GDC 2005, you can know download the complete demo that utilizes the Torque Lighting Kit to help recreate a futuristic war-torn world.
Grab a copy of Dark Horizons: Lore Invasion that uses the Torque Lighting Kit to enhance the battle experience of players around the world. DH: Lore Invasion recently was an IGF finalist as well as winning several game design awards.
Features
Lighting Model
- Enhanced lighting and rendering models create brighter and more vibrant worlds (affects all lighting including existing Torque lighting).
- Extended lighting intensity allows special effects such as overexposure and 'false' specular highlighting.
- Increased contrast creates more vivid and better defined lighting and shadows.
- Two per-light sub-models for creating 'sharp' (natural lighting) or 'smooth' (pseudo 'global' lighting) lighting.
- Interior lighting scale entity adds complex lighting detail to selected surfaces while maintaining optimal rendering and re-lighting performance. - new!
Mission Lights
- Mission light objects allow lighting to be edited in the mission editor without recompiling interiors.
- Mission lights uniformly illuminate multiple interiors, DTS objects and terrain.
- Static light objects support omni and spotlight baked light mapping, which allows complex lighting and shadowing without impacting performance.
- Static light objects support both lighting sub-models.
- Dynamic particle system light objects support flicker and flash effects that are directly related to a linked particle system's intensity.
- Enhanced interior dynamic lighting allows dynamic lights to illuminate dark interiors without washing out textures.
Semi Real-Time Light Editor
- Light editor allows real-time editing of light object datablocks through a user friendly GUI.
- View lighting changes in real-time on DTS objects and in semi real-time on interiors and terrain.
- Filtered re-lighting significantly increases lighting performance by only calculating interiors within the working area. - new!
- Advanced tools for creating, editing and cloning light datablocks.
- Shared light datablocks allow powerful light grouping and simultaneous group light editing.
Static Objects
- Static DTS objects cast shadows onto interiors and terrain.
- Powerful environmental lighting options including direct sunlight, interior/terrain light map, and custom illumination.
- Advanced self-illumination adapts to environment for tighter integration of self-illuminated objects into the scene.
- Custom ambient lighting allows object lighting to be hand tuned for special effects or complex scene lighting.
Source Code
- Includes fully integrated Torque Game Engine source code - just download and
compile! - new! - Allows debugging into the Torque Lighting Kit for easy customization and diagnosis. - new!
- Available for both versions 1.3 and 1.4 of the Torque Game Engine. - new!
Additional Features
- Does not create any additional rendering overhead.
- Supports the Torque volume light resource.
- Includes In-depth modeler docs.
- Full Windows, Linux, and Mac OSX support.
System Requirements
The Torque Lighting Kit is designed for use with the TGE sdk and requires a TGE sdk license. The Torque Lighting Kit's system requirements are the same as TGE's, which are currently:
Windows 98/SE/ME/2000/XP
Pentium II 500, 128 MB RAM
OpenGL or DirectX Compatible 3D Graphics Accelerator, DirectX compatible
Soundcard
Supported Compilers: Microsoft VC++ 6.0 and above. Others with community
support.
MAC OS-X
G3 +, 64 MB RAM
OpenGL Compatible 3D Graphics Accelerator
Supported Compilers: Project Builder (OS-X only)
Linux
Pentium 500, 128 MB RAM
NVIDIA TNT2 or better 3D Graphics Accelerator, Linux-supported sound card
XFree86 4.0 or newer with NVIDIA OpenGL drivers
glibc 2.2 or newer (e.g.: Redhat 7.x+, Mandrake 8.x+, Debian 3.0+)
SDL version 1.2 or newer (1.2.3 or later is recommended)
OpenAL Runtime or SDK Installation
Mesa3D version 3.4 or newer (3.4.2 or later recommended)
Supported Compilers: GNU make and g++ (version 2 or 3)
About Synapse Gaming
![]() | Synapse Gaming Synapse Gaming is a game design and technology development company that specializes in development for the Torque game engine. Prior to its work with Torque, Synapse Gaming developed several graphics engines using the latest hardware supported technology. Now, Synapse Gaming is in the process of porting that technology for use in expansion packs for Torque. |
Community Reviews and Discussion
Customer review from Timlon, Dec 06, 2005 at 00:27 GMT 
"If you have TGE then you HAVE to get the lighting pack - it brings your world alive!"
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Product Support
In order to provide the best possible support and in keeping with the indie gaming culture, support for your product is provided by the actual developer that created it. GarageGames provides the tools, such as the forums and bug tracking systems to assist the developer in processing your support requests.
If you are having problems with this product please contact Synapse Gaming directly via this support mail system. Submit a Support Request







