Torque Game Engine 1.4.2 - COMMERCIAL License



(average customer rating: 5.0)
 Torque Game Engine 1.4.2 - COMMERCIAL License



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Please note that this is NOT the most recent version of Torque Game Engine.



To learn more about TGE 1.5, the most recent version, please visit the Torque Game Engine Landing Page or the TGE 1.5 Commercial Product Page.

If you're serious about making games, but need a turbo boost to get you started, the Torque Game Engine is for you. For just a small investment, your studio can own everything you need to create a complete, full-featured game, whether it's action, adventure, simulation, or arcade-style gaming.

With such features as flexible and controllable in-engine world, terrain, and GUI solutions, as well as award-winning TorqueNet networking, Torque provides the tools to bring your ideas to life on any platform and port them over to Windows, Mac OS X, or Linux within hours. Plus, you can collaborate with the supportive and enthusiastic GarageGames online community of fellow game developers.

This is the commercial version of this product. If you are unsure whether you need Indie or Commercial, visit the Am I an Indie? page.



Read more about Torque Game Engine at the TGE Landing Page.


Features

3D TOOLSET
Integrated WYSIWYG "sandbox" Mission, GUI, and Terrain Builder editors for creating 3D environments.
  • Edit the world, terrain, weather, objects and set triggers.
  • Fully scriptable interfaces and controls, all without exiting the GUI.
  • Mesh exporters include, Maya, 3D Studio Max, LightWave, Blender, MilkShape and more.


GEOTERRAIN
Generate dynamically blended mountains, valleys, and other seamless terrain.
  • Several algorithmic and fractal generators.
  • Ridge and valley localized smoothing.
  • Thermal and hydraulic erosion operators.


TORQUENET
Create large multiplayer games with the award-winning TorqueNet client/server networking architecture.
  • Strong multiplayer networking foundation built into the code using both UDP and TCP.
  • Support for multiple data delivery requirements.
  • Partial object state updates.
  • Ghost manager.
  • Packet stream manager, and an optimized NDP.


DOORWAY
Create realistic indoor to outdoor transitions with seamless interior and exterior rendering.
  • Seamless integration of interior and exterior rendering.
  • Portal-based interiors, with detail brushes and animated light maps able to connect directly with environment-mapped terrain.
  • Multi-pass texturing, lighting, and layered volumetric fog.


PUPPETEER
Incorporate animated models with ease using Torque Game Engine's mesh engine animation system.
  • Allows for the use of animated multi-bone skeletons for dynamic, flexible character actions with a high level of detail.
  • Dynamic projected shadow maps.
  • Mesh vertex deformation animation.
  • Support for multi-layered animation.


SOURCE INCLUDED
Modify the functionality of the engine to suit your needs.
  • Provides nearly unlimited ability to modify and improve upon the TGE engine.
  • Modify the networking code.
  • Convert the level editor to an isometric level editor.
  • Use all of the cool stuff that all of the other TGE users are making and contributing to the community.


TORQUESCRIPT
Use the scripting language you know and love (or will grow to love)!
  • Proprietary script common among the family of Torque products.
  • Experienced with TGB? scripting will be second nature.
  • New to Torque? The skills you learn will be translatable to other Torque products in the future.
  • TorqueScript syntax is similar to C++.


CODEONCE
Reach a wider audience by publishing your game on multiple platforms. community-supported Linux version also available.
  • Scripts will run on Windows or OSX; community-supported Linux version also available.
  • Seamless porting into other Torque products.
  • Build your game for Microsoft Xbox 360 with a separate license.
  • Commitment to multi-platform functionality.


AUDIENCE COMPATIBILITY
Maximize your potential user base by catering to users with a wide range of hardware.
  • Support for hardware reaching back to Windows 98 and Voodoo 3 video cards, in addition to CodeOnce platform support.
  • Torque Game Engine has the potential to reach a huge audience, very important point for independent developers.


HELPFUL RESOURCES
Additional functionality tools, game genre starter kits, and a cornucopia of content packs.
  • Purchase a plethora of additional resources such as: Torque ShowTool Pro, the RTS Starter Kit, or Content Packs.
  • Models and environments from the likes of BraveTree and Tim Aste.
  • Increase knowledge of TGE using one of the available books, such as The Game Programmer's Guide to Torque.


System Requirements

C++ Compiler
All platforms require an installed C++ compiler in order to build the engine.

Windows 2000/XP
Pentium III 1000, 512 MB RAM
OpenGL or DirectX Compatible 3D Graphics Accelerator, DirectX compatible Soundcard
Supported Compilers: Microsoft VC++ 7.0 and above. Free compilers may work, but are unsupported by GG. Dev-C++ does not work.

MAC OS X (10.2 / 10.3 / 10.4)
G5 or Intel Mac, 512 MB RAM
OpenGL Compatible 3D Graphics Accelerator
Supported Compilers: XCode 2.2+ (OS X only)

Linux
Pentium 1000, 512 MB RAM
NVIDIA TNT2 or better 3D Graphics Accelerator, Linux-supported sound card

XFree86 4.0 or newer with NVIDIA OpenGL drivers
glibc 2.2 or newer (e.g.: Redhat 7.x+, Mandrake 8.x+, Debian 3.0+)
SDL version 1.2 or newer (1.2.3 or later is recommended)
OpenAL Runtime or SDK Installation
Mesa3D version 3.4 or newer (3.4.2 or later recommended)
Supported Compilers: GNU make and g++ (version 2 or 3)

NOTE: Linux is community supported. The last known version to run on Ubuntu was TGE 1.4.1. Using Linux requires expert knowledge of C++, the compilation process, and Linux itself. Please do not try to use Linux if you are new to the OS.


About GarageGames

 GarageGames
GarageGames is changing the gaming world. How they're made. How they're played. How they're marketed. Our mission is simple: to create truly innovative, feature-rich, yet affordable, tools and resources for developers at any level - and on any platform. It's this technical expertise, front-line experience, and commitment to originality that already reinvented the industry with our revolutionary Torque gaming platform and the one and only Indie Games Conference.


Community Reviews and Discussion

Customer review from Mark, Apr 25, 2006 at 02:31 GMT

"The Commercial License of Torque is the answer. Game developers who are keen on creating and building their own studio/business from the ground up in a cost effective manner can not overlook Torque.

First, let me tell you a little about myself. I am a mod maker in the Operation Flashpoint community. I was not a very good modeler, I was not good at making textures, I could not write scripts of any kind. Infact, to this very day, I'm still not as talented and skilled as I could be. I have no experience in game development, no college, no tutoring, nothing.

As you can imagine, I was extremely iffy about purchasing Torque. When I decided that I should, I was very happy with the outcome. Reading the manual within the download, I made my first mini-game in hours.
I was amazed; one day I'm a game customer and in the next hours, Torque made me a game developer. Now I have my very own projects lined up, and they are coming along just fantastically.

Really, if you are an aspiring game developer, if you want a good resume, if you just plainly want to make great games and sell them, look no further than Torque. It's the best answer for any beginner.

(I'll have a full, in-depth review soon)"

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Product Support

In order to provide the best possible support and in keeping with the indie gaming culture, support for your product is provided by the actual developer that created it. GarageGames provides the tools, such as the forums and bug tracking systems to assist the developer in processing your support requests.

If you are having problems with this product please contact GarageGames directly via this support mail system. Submit a Support Request