3DGDA: Baseman Armour (Full)
Baseman packBaseman Armour Pack.
There is complitely new update for Baseman.
It will helps Baseman to deal with armoured opponents.
The indie version of Baseman Armour Pack can be found Here

Features
This pack contains:

SCENE includes:
- ready character model (without armor, with armor and armor without chracter)
presented in formats:
- MAX (3DSMax 8.0 or higher)
MESH includes character model with UV-mapping is presented in:
- MB (Maya 8.0 or higher)
- MAX (3DSMax 8.0 or higher)
- FBX
- OBJ
- 3DS

(for armor and baseman character too)
- base
- arcade
- red
- blue
- source (PSD):
+ body.psd
+ head.psd
+ ammo.psd
+ armour.psd
+ armour_specular.psd
+ helm.psd
+ helm_specular.psd
+ weapon.psd

- idle
- run forward
- run backward
- run aside
- lookde (blend)
- head (blend)
- fall
- land
- jump
- death
- recoil (blend)
- hover idle




- weapon 3d model with buttstock and without it) & texture (base, aracde, red, blue textures)
- projectile model & texture
- ammo model & texture
Contains animation for standard use with hoverboard pack.
Watch preview video:

System Requirements
To unpack this pack:
- Windows 98/SE/ME/2000/XP
To put combo pack (as is) into a game:
- Torque Game Engine
Copy tge_ready/* files in standard TGE (FPS kit, for example)
To edit combo pack:
- 3dsmax 8 or later, Maya 8 or later
- Exporters for 3dsmax, Maya
About 3DGDA.com
![]() | 3DGDA.com 3DGDA dot COM provides computer graphics solution to the video game and related industries. We are specialized in game art, including concept art, modeling, animation, 2d/3d stills, cut-scenes and more. Our services include : - Concept art, production scketches, color schemes - Modeling, LOD's, Debris, Collision, etc. - UV-mapping, Texturing, Lightmap baking, Normal mapping, etc. - Game animation, Intro&Outro animation, cut-scenes |
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Windows,
Macintosh,
Linux

