3DGDA: Villager Pack (Indie)
Villager packTris count: 3500 at the highest LOD
Tex. size: 256*256 for beards, 512*512 for head, 1024*1024 for clothes
Medieval character with multimesh changable parts. You can combine them in any way you want to create your own character!
The full version of Villager Pack can be found Here

Features
This pack contains:

- villager00.dts
- villager01.dts
- villager02.dts
MESH includes character model with UV-mapping is presented in:
- MB (Maya 7.0 or higher)
- MAX (3DSMax 8.0 or higher)
- FBX
- OBJ
- X
- LWO
- 3DS

- texture for each separate part in .PNG

(in dsq format)
- root
- run_forward
- run_left and run_right
- run_backward
- walk_forward
- walk_side
- walk_left and walk_right
- walk_backward
- fall
- jump
- land
- death
- hover (just to be more universal)

Watch preview video:

System Requirements
To unpack this pack:
- Windows 98/SE/ME/2000/XP
To put combo pack (as is) into a game:
- Torque Game Engine
Copy tge_ready/* files in standard TGE (FPS kit, for example)
To edit combo pack:
- 3dsmax 8 or later, Maya 8 or later
- Exporters for 3dsmax, Maya
About 3DGDA.com
![]() | 3DGDA.com 3DGDA dot COM provides computer graphics solution to the video game and related industries. We are specialized in game art, including concept art, modeling, animation, 2d/3d stills, cut-scenes and more. Our services include : - Concept art, production scketches, color schemes - Modeling, LOD's, Debris, Collision, etc. - UV-mapping, Texturing, Lightmap baking, Normal mapping, etc. - Game animation, Intro&Outro animation, cut-scenes |
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Product Support
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If you are having problems with this product please contact 3DGDA.com directly via this support mail system. Submit a Support Request




Windows,
Macintosh,
Linux

