Faust Logic: AFX:ComboPack for TGEA (Commercial)
Attention Indie Users! Indie licenses for AFX:ComboPack for TGEA are available here.

Turbocharge your Torque Engine with AFX! The popular special effects expansion for TGE is now available for TGEA. TGEA and AFX have never looked better!
- Do you want ... ?
- ... characters that throw giant boulders of ice and fire?
- ... dynamic lights mounted on your weapons?
- ... complex explosions with bright lighting flares and mountain-sized shockwaves?
- ... dynamic target selections with style?
- ... characters that die dramatically in a conflagration of fire, goo, and blood?
- ... and come back to life amidst fire, light, and effervescence?
Get all this and more with AFX!
AFX brings high quality spellcasting and other special effects to the Torque Game Engine Advanced, comparable to those seen in top game titles like World of Warcraft and Everquest II. For games featuring magic spells, otherworldly powers, or futuristic weaponry, AFX is indispensable.
AFX:ComboPack gets you everything AFX truly has to offer, at a discounted price, to create great special effects for your games. It includes the core special effects technology of AFX:CoreTech plus the complete set of spells and effects from AFX:SpellPack1:
- * Great Ball of Fire (combat, fire)
- * Reaper Madness (resurrection)
- * Astral Passport (teleportation)
- * Light My Fire (environment)
- * Flamebroil (combat, fire)
- * Spirit of Roach (buff)
- * Mapleleaf Frag (combat, nature)
- * Cantrip and Fall (knockdown)
- * Summon Feckless Moth (summoning)
- * Thor's Hammer (area effect)
- * Arcane in the Membrane (buff)
- * Insectoplasm (combat, summoning)
- * Presto Change-Orc (shapechange)
- * Occam's Laser (in 3 variations) (sci-fi)
- * Chill Kill (preview) (combat, ice)
- * 8 Selectron styles
- * Plus 10 more experimental, novelty, and utility spells
Need help getting started with the tech? AFX is packed with over 160 pages of information spanning 4 documents: User Guide, Reference Guide, Spell and Demo Guide and a Merge Guide.
Now, with AFX you can get a head start on your game with superior effects and visuals. There's nothing else like it.
Head over to the Official AFX website to see the different spells and effects in action.
Be on the lookout for more spell packs in the future.
Features
Exclusive TGEA Features
- * Complete support for Atlas and legacy GeoTerrain formats.
- * Shader-based Zodiac ground decals for Atlas, GeoTerrain, and DIF interiors.
- * Material and CustomMaterial support for AFX Model Effects.
- * 10+ Ready-made CustomMaterials using AFX custom shaders.
- * 7 missions: day, night, morning, fog, and winter atmospheres. (4 Atlas, 3 GeoTerrain)
- * TGEA only spell, Presto Change-Orc, switches between classic and space orc bodies.
- * TGEA tuned materials and lighting for all ready-made spells and effects.
New Features in AFX 1.1
- * Customized PhysicalZones for force based effects, repel spells, and even flying.
- * Client datablock cache system for faster load times.
- * Runtime effects load filtering for rapid effect prototyping.
- * New spell preview, Chill Kill.
- * New spells for demonstrating PhysicalZone effects.
- * All ready-made CoreTech and SpellPack1 effects custom tuned for both TGE and TGEA.
Standard AFX Features
Scripted Effects Engine
Choreograph the timing and placement of many different effect types using a consistent scripting mechanism. Building block effects include: explosions, particle emitters, sound effects, animated models, character animations, dynamic lights, script events, zodiac ground decals, camera shakes, damage and healing, and physical zones.
Spellcasting Effects
Represent a varied assortment of magic spells: quick instants, elaborate conjurings, long-lasting buffs and de-buffs, damage over time, area effects, guided projectiles, creature summonings, resurrections, teleportations, and even flying.
Selectrons
Highlight targets and object selections with style. AFX Selectrons are designed specifically for crafting dynamic special effects for selection highlights and with the same repertoire of client effects used for magic spells, the design possibilities are enormous.
Constraint System
Independently constrain the position and orientation of any effect to other scene objects such as a spellcaster, a target, a projectile, or the camera. Attach effects to animated object nodes, such as a character's hand or foot. Create complex tracking effects using constraint history. Aim effects at the camera or other objects. You can even constrain effects to other effects.
Ready-made Effects
Get a head start on your magic spell and other effects with a varied set of pre-built example spells. A number of sample effects are included with the core product, with additional spell effects available in the content expansion, SpellPack1. These are complete implementations of showcase spells (with audio), covering a range of spell types typically found in RPG and other MMO games. Nearly all of the sample effects are compatible with both TGE and TGEA while their lighting and materials are carefully tuned for each engine.
Documentation
AFX documentation is packed with over 160 pages through 4 different documents: User Guide, Reference Guide, Spell and Demo Guide and a Merge Guide. All documents have been updated for AFX 1.1 and include additional material on TGEA topics.
System Requirements
C++ Compiler
All platforms require an installed C++ compiler in order to build the engine. AFX for TGEA is compatible with the free Microsoft Visual Studio 2005 Express.
OS/Specs
Windows XP
Pentium 1 GHz
256 MB RAM (512 MM or greater recommended)
DirectX
Graphics
DirectX Compatible 3D Graphics Accelerator with programmable shader support.
(Hardware support for 2.0 level or greater shaders is highly recommended.)
About Faust Logic
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