Faust Logic: AFX:CoreTech for TGEA

Attention AFX for TGE License Owners! If you have a license for AFX for TGE, then you can upgrade to AFX:CoreTech for TGEA at a discount. For Indie users the cost is $45. Please email derekb@garagegames.com or ericf@garagegames.com to receive your promotion code.
Turbocharge your Torque Engine with AFX! The popular special effects expansion for TGE is now available for TGEA. TGEA and AFX have never looked better!
- Do you want ... ?
- ... characters that throw giant boulders of ice and fire?
- ... dynamic lights mounted on your weapons?
- ... complex explosions with bright lighting flares and mountain-sized shockwaves?
- ... dynamic target selections with style?
- ... characters that die dramatically in a conflagration of fire, goo, and blood?
- ... and come back to life amidst fire, light, and effervescence?
Get all this and more with AFX!
AFX brings high quality spellcasting and other special effects to the Torque Game Engine Advanced, comparable to those seen in top game titles like World of Warcraft and Everquest II. For games featuring magic spells, otherworldly powers, or futuristic weaponry, AFX is indispensable.
AFX:CoreTech will get you started with everything you need to create great special effects for your games. It includes the core technology of AFX, 5 complete spell effects, and more:
- * Great Ball of Fire (combat, fire)
- * Reaper Madness (resurrection)
- * Astral Passport (teleportation)
- * Light My Fire (environment)
- * Presto Change-Orc (shapechange)
- * Occam's Laser (in 3 variations) (sci-fi)
- * Chill Kill (preview) (combat, ice)
- * 6 Selectron styles
- * Plus 8 more experimental, novelty, and utility spells
Need help getting started with the tech? AFX is packed with over 160 pages of information spanning 4 documents: User Guide, Reference Guide, Spell and Demo Guide and a Merge Guide.
Now, with AFX you can get a head start on your game with superior effects and visuals. There's nothing else like it.
Head over to the Official AFX website to see the different spells and effects in action.
For additional spells and effects check out the AFX:SpellPack1 or get both SpellPack1 and CoreTech together in one package with the AFX:ComboPack for TGEA.
Features
Now Available for these TGEA Releases
- * AFX 1.1.2 for TGEA 1.7.1
- * AFX 1.1 for TGEA 1.0.3
Exclusive TGEA Features
- * Complete support for Atlas and legacy GeoTerrain formats.
- * Shader-based Zodiac ground decals for Atlas, GeoTerrain, and DIF interiors.
- * Material and CustomMaterial support for AFX Model Effects.
- * 10+ Ready-made CustomMaterials using AFX custom shaders.
- * 7 missions: day, night, morning, fog, and winter atmospheres. (4 Atlas, 3 GeoTerrain)
- * TGEA only spell, Presto Change-Orc, switches between classic and space orc bodies.
- * TGEA tuned materials and lighting for all ready-made spells and effects.
New Features in AFX 1.1
- * Customized PhysicalZones for force based effects, repel spells, and even flying.
- * Client datablock cache system for faster load times.
- * Runtime effects load filtering for rapid effect prototyping.
- * New spell preview, Chill Kill.
- * New spells for demonstrating PhysicalZone effects.
- * All ready-made CoreTech effects custom tuned for both TGE and TGEA.
Standard AFX Features
Scripted Effects Engine
Choreograph the timing and placement of many different effect types using a consistent scripting mechanism. Building block effects include: explosions, particle emitters, sound effects, animated models, character animations, dynamic lights, script events, zodiac ground decals, camera shakes, damage and healing, and physical zones.
Spellcasting Effects
Represent a varied assortment of magic spells: quick instants, elaborate conjurings, long-lasting buffs and de-buffs, damage over time, area effects, guided projectiles, creature summonings, resurrections, teleportations, and even flying.
Selectrons
Highlight targets and object selections with style. AFX Selectrons are designed specifically for crafting dynamic special effects for selection highlights and with the same repertoire of client effects used for magic spells, the design possibilities are enormous.
Constraint System
Independently constrain the position and orientation of any effect to other scene objects such as a spellcaster, a target, a projectile, or the camera. Attach effects to animated object nodes, such as a character's hand or foot. Create complex tracking effects using constraint history. Aim effects at the camera or other objects. You can even constrain effects to other effects.
Ready-made Effects
Get a head start on your magic spell and other effects with a varied set of pre-built example spells. A number of sample effects are included with the core product, with additional spell effects available in the content expansion, SpellPack1. These are complete implementations of showcase spells (with audio), covering a range of spell types typically found in RPG and other MMO games. Nearly all of the sample effects are compatible with both TGE and TGEA while their lighting and materials are carefully tuned for each engine.
Documentation
AFX documentation is packed with over 160 pages through 4 different documents: User Guide, Reference Guide, Spell and Demo Guide and a Merge Guide. All documents have been updated for AFX 1.1 and include additional material on TGEA topics.
System Requirements
C++ Compiler
All platforms require an installed C++ compiler in order to build the engine. AFX for TGEA is compatible with the free Microsoft Visual Studio 2005 Express.
OS/Specs
Windows XP
Pentium 1 GHz
256 MB RAM (512 MM or greater recommended)
DirectX
Graphics
DirectX Compatible 3D Graphics Accelerator with programmable shader support.
(Hardware support for 2.0 level or greater shaders is highly recommended.)
About Faust Logic
![]() | Faust Logic Faust Logic develops middleware and games for the independent games industry. We specialize in 3D graphics and programming, and bring innovation to all aspects of our production process: concepts, visuals, technology, and marketing. |
Community Reviews and Discussion
Customer review from John E. Nelson, Feb 26, 2008 at 16:47 GMT 
"We have implemented AFX:CoreTech for TGEA into our game, and it is amazing. I recommend it to anyone who is looking to add special effects to their game. You will not be disappointed."
Read all ReviewsWrite your own Review
Product Support
In order to provide the best possible support and in keeping with the indie gaming culture, support for your product is provided by the actual developer that created it. GarageGames provides the tools, such as the forums and bug tracking systems to assist the developer in processing your support requests.
If you are having problems with this product please contact Faust Logic directly via this support mail system. Submit a Support Request





