Stryker IAV Content Pack

The Stryker IAV Content Pack
A product of 21st Century Systems, Inc. (21CSI), a Department of Defense Small Business Innovative Research company, the Stryker IAV Content Pack contains an advanced example of how to create and use wheeled vehicles in Torque Game and Torque Game Engine Advanced games or simulations. It will act as a guide for developers on your project tasked with creating network/multi-player friendly vehicles with functionality above and beyond that of the default "starter.racing" buggy. All Stryker IAV Content Pack functionality is easily extendable to any other vehicle type.
Easy IntegrationThe Stryker IAV Content pack is provided in two separate configurations (TGE and TGEA) to make drag and drop installation in clean installs of both development environments possible. The directory structure of the provided files also makes file compares and integration into modified versions of each environment as painless as possible.
Easy Modification
For artists, the Stryker IAV Content Pack will act as a guide in learning how to design, texture, rig, and animate a wheeled vehicle model for use in either your Torque Game or Torque Game Engine Advanced based project. Complete source geometries, textures, riggings, and animations are provided in both 3D Studio Max v8 (.max) and Blender (.blend) formats for ease of use within both large and small budget development houses. Complete layered Photoshop (.psd) files are also provided for all five default skin types of the Stryker IAV to allow artists the freedom to modify and/or extend existing skins, or to use them as templates in creating entirely new ones to meet the specific needs of their project.
For programmers, the Stryker IAV Content pack contains several C++ engine modifications and scripts which demonstrate several engine features for attaching weapons, lights, mounted objects, mounted images, animations, advanced explosions, debris, skins, and per mount node actionMaps to your vehicles.
Step by step installation instructions and line by line C++ engine modifications are provided in the documentation.

Features





System Requirements

C++ Compiler
C++ engine changes required for both SDKs (TGE and TGEA) require an installed C++ compiler in order to re-build the engine. Developed and tested with MSVC++ 2003 only.
To edit provided source geometries:
Autodesk 3d Studio Max 8 or Blender 2.44 or newer.
To edit provided source textures:
Photoshop CS or any application capable of opening .psd format
TGE
Windows 98/SE/ME/2000/XP
Pentium II 500 GHz (or better), 256 MB RAM
OpenGL or DirectX Compatible 3D Graphics Accelerator with latest drivers
Requires TGE 1.5+ SDK for Windows
TGEA
Windows XP
Pentium 1 GHz (or better), 512 MB RAM
DirectX 9c Compatible 3D Graphics Accelerator with latest drivers
Requires TGEA 1.0+ SDK for Windows
About 21st Century Systems, Inc.
![]() | 21st Century Systems, Inc. 21CSI software enables faster, better decisions by combining the best of intelligent software with human decision making. 21CSI's intelligent decision support software tools range from submarine tactical decision aids, to geospatial command and control for disaster response, to multi-mission distributed space situational awareness, to distributed intelligence analysis. They also include integrated surveillance systems, and are used in commercial as well as military settings. Founded in 1996, 21CSI has offices in 9 states. In 2005 and 2006, Inc. magazine inducted 21CSI into the Inc. 500, the magazine's annual ranking of the fastest-growing privately held companies in the US. 21CSI also received the Deloitte Fast 50 and the Deloitte Fast 500 awards, as well as the Tibbetts Award for significant achievement in the federal SBIR program. The company is now focused on transitioning its well-established technologies for the military to cutting edge commercial products. Visit our web site at www.21csi.com |
Community Reviews and Discussion
Customer review from Charles Fusner, May 28, 2008 at 00:45 GMT 
"These are excellent models, very detailed work which look great in Torque. I give major kudos for including Blender as well as Max models, since Blender is what's in my budget for now, and it's VERY much appreciated that a content kit maker would take the extra effort to make the source accessible like this.
The only mild disappointment is that the included weapon images don't rotate like regular turret based weapons. I'm currently investigating the turret resource, but it looks like I'll need to make some changes to either the resource or the weapons models to make them compatible. Still, with access to both Torque source and Blender, this seems as if it should be doable either way.
The integration instructions for the sample code was easy to follow and worked perfectly on the first try. There's an abundance of flexibility, with plenty of mount points, and sample action maps to allow for one or multi-player control, making the vehicle useful in a variety of ways (single player or multi-player "strike teams" operating out of the same vehicle -- i.e. pilot, gunner, passengers).
Overall, I found this is a great tool for studying how Torque deals with vehicles as well as a very nice looking vehicle model to supplement your Torque content. Well worth the price. Nice work!"
Read all ReviewsThe only mild disappointment is that the included weapon images don't rotate like regular turret based weapons. I'm currently investigating the turret resource, but it looks like I'll need to make some changes to either the resource or the weapons models to make them compatible. Still, with access to both Torque source and Blender, this seems as if it should be doable either way.
The integration instructions for the sample code was easy to follow and worked perfectly on the first try. There's an abundance of flexibility, with plenty of mount points, and sample action maps to allow for one or multi-player control, making the vehicle useful in a variety of ways (single player or multi-player "strike teams" operating out of the same vehicle -- i.e. pilot, gunner, passengers).
Overall, I found this is a great tool for studying how Torque deals with vehicles as well as a very nice looking vehicle model to supplement your Torque content. Well worth the price. Nice work!"
Write your own Review
Talk to others about this product in the Stryker IAV Content Pack forums.
Product Support
In order to provide the best possible support and in keeping with the indie gaming culture, support for your product is provided by the actual developer that created it. GarageGames provides the tools, such as the forums and bug tracking systems to assist the developer in processing your support requests.
If you are having problems with this product please contact 21st Century Systems, Inc. directly via this support mail system. Submit a Support Request




Windows

