Torque X Builder - Creators Club



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 Torque X Builder - Creators Club


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Creators Club and Indie license for the Torque X Builder toolset - the game creation tool specifically tailored to work with Torque X and XNA. To purchase this product you need to be an Indie (am I an Indie?).

Torque X Builder (TXB) makes Torque X and XNA game development easier than ever before. If you have an idea for an XNA game, but not enough time, know-how, or resources to start from scratch and create your own tools and technology then the combination of TXB and Torque X is for you.

Torque X Builder is your ticket to making XNA game development fast and fun allowing you to go from concept to completion. The ToolSet Editors give you easy access to tile editors, particle effects, animation editors, and components, making it possible to create high-level functionality into your game and turn your vision into a playable reality. TXB was designed to work with Torque X so you can take advantage of tutorials, starter kits, a complete reference guide, and support from GarageGames experts and the extensive online community.

Read more about Torque X and Torque X Builder at the Torque X Home Page.


Features

Material Editor
  • Import images directly into your C# project
  • Edit lighting properties (specular, refraction, normal maps)


Animation Editor
  • Uses sprite sheets
  • Drag and drop storyboard
  • Animation preview


Particle Editor
  • Graph based animation
  • Animate size, speed, spin, force, emission angle, emission force, emission arc, color, visibility, quantity, life
  • Real time updating of effects as they are edited


Tilemap Editor
  • Paint, fill, erase, select, undo
  • Set up per tile collisions by drawing polygons
  • Edit directly in the scene
  • Create and save brushes for quick painting of common properties
  • Supports sizes up to 32000x32000 tiles


Wysiwyg scene creation for TorqueX 2D games
  • Static and animated sprite, tile layer, particle effect, scroller, spawn object, camera
  • Position, scale, rotate, flip
  • Collision polygons, sort points and layer sorting, world limits, forces, triggers, link ponts, mounting


Integration with the TorqueX Component system
  • Automatically reads component definitions from the TorqueX project
  • Dynamically creates editors for the various properties of custom components


Standard editor features
  • Cut, copy, paste
  • Infinite undo/redo
  • Customizable keybindings
  • Align
  • Lock/hide layers


System Requirements

Windows

Minimum
1.0 GHz processor
512 MB RAM
Windows XP
OpenGL or DirectX compatible accelerated 3D video card

Recommended
2.0 GHz processor
1 GB RAM
Windows XP
nVidia or ATI accelerated 3D video card


About GarageGames

 GarageGames
GarageGames mission is to change the way games are made and played. GarageGames provides the technology, community and market to empower game makers to build commercial quality multiplatform games. Known for bringing the Torque Game Engine to independent developers for $100, GarageGames is located in Eugene, Oregon and on the web at www.garagegames.com. GarageGames is also the presenter of the annual IndieGamesCon.


Community Reviews and Discussion

Product Support

In order to provide the best possible support and in keeping with the indie gaming culture, support for your product is provided by the actual developer that created it. GarageGames provides the tools, such as the forums and bug tracking systems to assist the developer in processing your support requests.

If you are having problems with this product please contact GarageGames directly via this support mail system. Submit a Support Request