DrewFX: Skeleton Pack



(average customer rating: 4.6)
 DrewFX: Skeleton Pack

Product
DrewFX: Skeleton Pack  $39.95 USD
The Skeleton Content Pack is specifically designed for use in Torque Game Engine to provide you with an easy way to add a top quality skeleton character to your game.
Download Size: 63.0MB

Windows, Macintosh, Linux
DrewFX: Skeleton Pack - COMMERCIAL License  $175.00 USD
The Skeleton Content Pack is specifically designed for use in Torque Game Engine to provide you with an easy way to add a top quality skeleton character to your game. This is for Commercial License Holders only.
Download Size: 63.0MB

Windows, Macintosh, Linux

We accept VISA, MasterCard, Personal Checks and Money Orders



Who doesn't want a skeleton in their game?




This awesome looking skeleton is low poly, has several levels of detail and several poses to suit most game types! This is the perfect enemy for all sorts of game-types from Massively Multiplayer, First Person Shooter, Roleplaying, and more! No haunted mansion is complete without your very own gun-toting skeleton, and the DrewFX Skeleton Pack is here to fill that need.



This pack contains a fully functional charcter setup to run in the Torque Game Engine with a full set of animations and scripts. The character was created in Lightwave and includes all the necessary animations required to work with the default Torque Game Engine player class.

Here are some compelling reasons to purchase content packs:

  • You can experiment with a set of "widgets" that are beyond what is included in the Torque Demo Application.
  • You can quickly prototype your idea, solving the "chicken and egg" problem of needing to attract team members in order to build a product that is good enough to "attract team members."
  • It gives developers access to commonly used items for a reasonable cost.
  • It frees artists up to make game specific content, rather than spend time making commonly used items.
  • The developers who have created the shapes have experience with real time games, they are guaranteed to work, and they are of the highest quality.
  • The cost of the shape is reasonable considering how much time you would have to spend to create the shape and/or contract the shape out to an artist.
  • These shapes have been expertly tuned to work with the Torque Game Engine.






25 Megabyte MPEG


Features


The Skeleton Pack comprises the following

  • 4 LOD to optimise the frame rate of your game.
  • Sword, Fireballs, Slashing and Rifle poses.
  • Full animation set ready to drag, drop and play.
  • Includes an MP5, weapon script, projectiles and sounds
  • Also includes a sword, sounds and blood spatters for melee combat.
  • Has support for fireballs and hand to hand combat using slashing.


DOCUMENTATION & TUTORIALS

  • Skeleton installation document shows you how to drag, drop and play within minutes
  • Animation setup gives you full control to make new animations
  • Step by step video tutorials on everything you need to know to get up and running quickly



FORMATS

  • Export formats include .dts , .x , .3ds,.obj
  • Source formats include .lwo, .psd, .xcf(GIMP)

MODELS

  • 1 X Skeleton with 4 LOD, weight mapped and rigged with IK
  • 1 X MP5, with projectile, bullet casing and clip (with sounds)
  • 1 X Bastard Sword




ANIMATIONS

Each model comes with the following animations:

  • Walk
  • Run
  • Side
  • Head
  • Fall
  • Land
  • Standjump
  • Jump
  • Light Recoil (upper thrust for sword, recoil for gun, slash for fireball)
  • Death
  • Crouch (for MP5/rifle mode)
  • Crawl (for non-weapon/fireball mode)
  • Slash (fireball mode)
  • Slash2 (for sword)
  • Block (for sword)



TEXTURES

  • Diffuse Map
  • UV wires in EPS format
  • Exported into layers for other packages
  • Textures are available in .PSD, . XCF (GIMP), .CPT(Corel) and .jpg/.png format.




SCRIPTS

  • The skeleton in the 3 major poses and each weapon comes with its script already written; so you get the .cs files defining all animations.
  • The MP5 script shows you how to set up rifles.
  • A modified Kork script for the Stronghold mission so he fires back!
  • A swarm script to allow you to attack the skeletons using a sword, melee or fireballs.



SOURCE ART

  • This pack includes all source materials and animations for Lightwave 8.
  • We also included .3ds versions of each weapon, projectiles and the MP5 clip.
  • Source textures are included in .PSD format, XCF (GIMP) and CPT (Corel), and each in turn includes a wireframe layer, with an EPS version of the UV wires as well.


Upgrade 1.1

  • Sample mission including generators, gate/key system, exploding skeletons and more.
  • Skeleton parts, and skeleton static poses.
  • Trees, rocks, pillars, gravestones, moon, lighting, crypts, med pack and more.


System Requirements

Windows 95/98/SE/ME/2000/XP
Pentium II 300
64 MB RAM
50 MB free hard drive space
4x CD ROM Drive
OpenGL or DirectX Compatible 3D Graphics Accelerator
DirectX compatible Soundcard
Internet access


About DrewFX

 DrewFX
DrewFX is a multimedia company that produces visual and audio content for games, music and film.


Community Reviews and Discussion

Customer review from ArmedGeek, Jan 23, 2007 at 13:04 GMT

"This is a MUST HAVE for LightWave users. I'd have never gotten characters working in my project without this."

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Product Support

In order to provide the best possible support and in keeping with the indie gaming culture, support for your product is provided by the actual developer that created it. GarageGames provides the tools, such as the forums and bug tracking systems to assist the developer in processing your support requests.

If you are having problems with this product please contact DrewFX directly via this support mail system. Submit a Support Request