What is the Game Mechanic?

Game Mechanic is the return of the popular monthly newsletter (previously entitled Garage Games Independent Games Newsletter - Community Tune-up) and is focused towards providing valuable and inciteful articles and information on the issues and concerns that matter to our ever growing independent development community

The Game Mechanic is independently operated and developed by volunteers from within the Garage Games community and is edited by Logan Foster

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August 2003 Issue
This is the first installment of the New Game Mechanic community newsletter, brought to you by community volunteers lead by editor Logan Foster.
  • Message from the Editor
  • From the Garage
  • Learning Opportunities Part 1
  • Outside of the Garage - [ToRK]
  • Interview with Chris Cole
  • Development Progress Updates
  • "Going Indy" Comic
  • June 2002 Issue
    If you're looking for the May newsletter - there isn't one. We have switched to a semi-monthly schedule. Fear not, this issue of the newsletter is packed with more information than ever before!
  • Project Focus - Monster Studios's "Chain Reaction"
  • Level Design Utilities - The Torque Wrench
  • Contracts and Agreements
  • Questions and Answers
  • much more...
  • April 2002 Issue
  • At the 2002 Game Developers Conference with GarageGames
  • Create your own 3d model viewer -- complete with source
  • Industry insiders share some of their knowledge on game design
  • Interview with the people behind Dog of Prey
  • Tips for level design
  • Innovative indie games to play
  • much more...
  • March 2002 Issue
    Our first community produced newsletter written by Matt "CaptFallout" Webster. Lots of great stuff packed in this months issue, with informative columns on...
  • Creating your own radar hud control -- complete with source
  • Cell-Shading Discussion
  • Torque on the Mac
  • much more...