Torque Boot Camp - Indie Style
Torque Boot Camp - Indie Style
| Submitted: | Benjamin Bradley |
|---|---|
| Posted: | Aug 25, 2005 |
| Synopsis: | For many independent game developers, the 500,000 lines of code within the Torque Game Engine can be overwhelming at times. Where do you start? How does this whole Torque thing fit together? Torque Boot Camp is your answer. |
| Keywords: | garagegames development |
Article
For many independent game developers, the 500,000 lines of code within the Torque Game Engine can be overwhelming at times. Where do you start? How does this whole Torque thing fit together? Torque Boot Camp is your answer! For the past year, GarageGames has been developing a Torque Boot Camp to provide instruction and intensive training for commercial game and simulation developers. With several successful Commercial Boot camps under our belt, GarageGames is opening up a special offer for indie developers to participate in a specialized Boot Camp aimed specifically at independent developers. On October 10-12, immediately following IndieGamesCon, GarageGames will host the first Indie Torque Boot Camp, with carefully selected courseware from our previous Boot Camps, as well as information aimed directly at independent developers and teams.The Torque Boot Camp is a three-day tech intensive live seminar with GarageGames experts, providing highly informative dynamic discussions on Torque systems and in-depth coverage of the Torque Development Platform. * You'll gain a solid grounding in the technology and workflow of game development in Torque. * You'll have the opportunity to be in a hands-on intensive interactive training with experts in Torque. * You'll be provided a clear foundation and framework for understanding specific parts of the engine and executing your project in Torque. * You will participate in discussions covering the unique challenges and responsibilities of small independent teams, including remote team management, coordinating a volunteer team, and selecting and using a methodology for project management Quote: The Torque Boot Camp normally runs $2,500/per person for a 3 day event, but the Torque (Indie) Boot Camp is being made available at the special price of $599. This price includes lunch, demo CDs and more. For a limited time only, if you have purchased a ticket and are attending IndieGamesCon (www.indiegamescon.com), we will knock the cost of the $199 IndieGamesCon ticket off the price of the Boot Camp, bringing the price of this 3 day training event to only $400. If you are interested in attending the Torque (Indie) Boot Camp, please call Stephen Zepp at (541) 345-3040 or email stephenz@garagegames.com. |
Submit your own resources!| Stephen Zepp (Aug 25, 2005 at 19:27 GMT) |
--Tools
----TGE Editors
----Torque Show Tool Pro
----Torque Debugging
--Torque Technology
----Client-Server Model and Networking
----Simulation Fundamentals
----Console (scripting) interface
----Class Hierarchy
--Indie Development
----Managing a Virtual Team
----Project Development Fundamentals
----Game Development Methodologies
If you have any questions about the seminar, please feel free to ask here or in this thread!
| Matt Vitelli (Aug 25, 2005 at 22:09 GMT) |
Edited on Aug 25, 2005 22:11 GMT
| Stefan Lundmark (Aug 26, 2005 at 20:38 GMT) |
| Matthew Langley (Aug 26, 2005 at 23:38 GMT) |
| Michael Wojcik (Aug 27, 2005 at 17:34 GMT) |
| Ben Garney (Aug 29, 2005 at 18:30 GMT) |
When the training event starts to cost less than it does to fly out and get a hotel to do it, you know you have a bargain on your hands.
You're paying less than $20/hour for the training session, which is less than a Torque developer with the level of experience you'll have access to at the event would charge for contract work. And I bet for a lot of people, this sort of training could show itself in a quantum leap in productivity, awareness of the engine, and ability to avoid growing pains in their project.
| Greg Cushing (Aug 29, 2005 at 22:03 GMT) |
| Kevin Bluck (Aug 30, 2005 at 17:08 GMT) |
Hey, have you considered forming a session with the Geek Cruises guys for some other time? Might as well get a real vacation out of it if you have to pay for airfare and hotel and whatnot anyway!
| Kevin Bluck (Aug 30, 2005 at 17:11 GMT) |
I'm sure I'm not the only one with this problem.
| Matthew Langley (Aug 30, 2005 at 17:17 GMT) |
| Christopher Haigood (Aug 31, 2005 at 02:57 GMT) |
| Jay Moore (Aug 31, 2005 at 22:03 GMT) |
| JohnT (Sep 07, 2005 at 19:41 GMT) |
Hope to see as many of you there as can make it!
| Michael Rogers (Sep 21, 2005 at 17:33 GMT) |
Michael Rogers
| Stephen Zepp (Sep 22, 2005 at 03:38 GMT) |
Don't be too despondent however--we do have plans in the future for distribution of the content in other ways!
| Michael Wood (Oct 03, 2005 at 20:30 GMT) |
Edited on Oct 03, 2005 20:31 GMT
| Timlon (Oct 07, 2005 at 09:08 GMT) |
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For the past year, GarageGames has been developing a Torque Boot Camp to provide instruction and intensive training for commercial game and simulation developers. With several successful Commercial Boot camps under our belt, GarageGames is opening up a special offer for indie developers to participate in a specialized Boot Camp aimed specifically at independent developers. On October 10-12, immediately following IndieGamesCon, GarageGames will host the first Indie Torque Boot Camp, with carefully selected courseware from our previous Boot Camps, as well as information aimed directly at independent developers and teams.
