WarZone Explodes Out of the Garage

WarZone Explodes Out of the Garage
Submitted:Jay Moore
Posted:May 12, 2005
Synopsis:New TGE demo showcases the power of Torque. The demo's apocalyptic journey through a war-torn future showcases the robust Torque cross-platform development environment.
Keywords:garagegames development

Article
GarageGames released today Tim Aste's WarZone demo for the Torque Game Engine (TGE). The demo's apocalyptic journey through a war-torn future showcases the robust Torque cross-platform development environment. The Torque Game Engine confirms its premiere position as the most powerful and liberally licensed AAA game engine technology with this richly imagined production.

WarZone utilizes TGE version 1.4 features and third party Torque Tools and content such as: Torque ShowTool Pro, Torque LightingKit, Ragdoll Animation Pack, FF Digital: Urban Pack, Bravetree: Tank Pack and Tim Aste: Content Packs - all of which are available to purchase at www.garagegames.com.

The Tim Aste WarZone demo features many built-in features of the Torque Game Engine, including:
Rigid-body and vehicle physics
Large outdoor terrain with multi-layered skies
Object and particle effect system
Dynamic mounting systems with volumetric lighting and particle emitters
Full skeletal and blended animation system
LOD manager, enabling large numbers of objects in complex environments
Seamless indoor/outdoor transitions
Multiple camera capabilities
Scripted weather and environmental effects.


"GarageGames is opening new windows of opportunity for developers. Where else can you buy the rights to an engine as good as and as supported as the Torque Game Engine?" says Chris Evans, Torque developer. "TGE could easily sell for $100,000 or more...without GarageGames, I doubt my team and I would be where we are now."

The Tim Aste WarZone Demo is available for download:
Mac OS X WarZone Demo
Windows WarZone Demo

The Torque Game Engine is available for licensing from GarageGames at $495 per commercial programmer seat. Visit the GarageGames website to see if you qualify for special 'indie' licensing .

About Torque Game Engine:
The Torque Game Engine is a cross platform commercial quality AAA game engine with seamless indoor/outdoor rendering engine, state of the art skeletal animation, drag and drop GUI creation and a built-in world editor. TGE also features the latest in scripting, geometry, particle effects, and award winning multi-player networking code. TGE started life as the technology behind Tribes, Starsiege, and Tribes 2 and is currently being used by thousands of developers around the world to make innovative games such as Marble Blast Gold, Orbz and ThinkTanks.

About GarageGames:
GarageGames mission is to change the way games are made and played. GarageGames provides the technology, community and market to empower game makers to build commercial quality multiplatform games. Known for bringing the Torque Game Engine to independent developers for $100, GarageGames is located in Eugene, Oregon, and on the web at www.garagegames.com. GarageGames is the presenter of the annual IndieGamesCon.
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Xavier "eXoDuS" Amado   (May 12, 2005 at 09:05 GMT)
Cool stuff, but... what about the Linux demo? :( *snif*

Berserk   (May 12, 2005 at 12:26 GMT)
Windows download link broken... :(
However, I saw the video: is the rigid body code modified compared to TGE 1.3's?

Bye, Ivix.

Surge   (May 12, 2005 at 12:43 GMT)
Links?
Edited on May 12, 2005 12:44 GMT

Xavier "eXoDuS" Amado   (May 12, 2005 at 12:51 GMT)
Weird, it worked for me.

Michael Hense   (May 12, 2005 at 13:11 GMT)
page cannot be displayed for Windows or OSX links 9:11AM EST US...

--Mike

Berserk   (May 12, 2005 at 13:56 GMT)
Now works. There probably were server traffic.

Bye, Ivix.

Jaimi McEntire   (May 12, 2005 at 16:18 GMT)
Nice demo, looked well even on an old IBM laptop with a radeon 7500. I was hoping it was a playable demo, though. I would love to run around through those scenes, shooting my buddies.

Timothy Aste   (May 12, 2005 at 17:03 GMT)
Some mirrors are linked on the Image of the Day if you have trouble downloading.

Stefan   (May 12, 2005 at 20:37 GMT)
Windows link still doesn't work.

David Montgomery-Blake   (May 12, 2005 at 21:23 GMT)   Resource Rating: 5
I just downloaded it and ran it under Windows.

Looks great! I'd been wanting to see it in person! Great work to everyone involved! I can't wait to see Tim's content packs!

Stefan   (May 12, 2005 at 22:29 GMT)
Windows link works now! :)

Matt Fairfax   (May 13, 2005 at 03:19 GMT)
JMac,
You can get the Warzone content pack when it is released (soon =) and run around with your buddies in that all day long!

Kenneth Bathgate   (May 13, 2005 at 10:59 GMT)
cool shame you can;t run aboot in it :P

Dan "Nerseus" Jones   (May 13, 2005 at 13:18 GMT)
Good demo, but... 2 things:
1. On the final "credits" page when showing the prices of Torque, the content packs, synapse lighting, etc., I didn't even have time to read the whole page. Maybe add a "Continue" button or something rather than just a timed page?

2. If there's any way to add an Advanced Graphics option for things like Anti-aliasing and anistropic filtering? I can turn them on in my video card's driver but it would be nice to have an option on the Options menu. This demo rocks and deserves all the eye candy you can offer!

Adrian Tysoe   (May 13, 2005 at 19:25 GMT)
pretty good demo. Couple of things that would have improved it would have been better shadows (most noticeable in the buggy), and if the guns had some kind of muzzle flash, at the moment the projectiles don't really look like they come from the guns at all, they start a couple of feet in front which makes them look unrelated to the weapons firing them. thought I'd mention it, coming from a 3D artist, they are small things that immediately got my attention and might not be hard to fix.

Jeremy Alessi   (May 14, 2005 at 03:43 GMT)
Yeah, nice demo ... I just wished it was interactive :( I wanna run around the Warzone and actually mess with it. Still, looks very nice though and presents a lot of atmosphere which is important. One thing that caught my attention was the rigid body stuff. Does Torque 1.4 use the Rigid Shape mod ... or is it an entirely re-written thing?

Rizzen   (Jun 10, 2005 at 17:29 GMT)
"The demo's apocalyptic journey through a war-torn future showcases the robust Torque cross-platform development environment. "

So much for that statement with no Linux version.

M Mahmud Hasan   (Jun 21, 2005 at 18:46 GMT)
I downloaded the demo for windows and it was good enough. Though the characters looked like doll from close distance to me. Though it was Ok for long distance. I was expecting some more matured particle effect. The flying flare goes nice with the environment. Sound was great! But i think it takes much resource comparing to other demo/games of TGE. lighting was cool also!
Edited on Jun 21, 2005 18:56 GMT

just_luvbug   (Jan 02, 2008 at 06:08 GMT)
Both links are dead for me.

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