WarZone Explodes Out of the Garage
WarZone Explodes Out of the Garage
| Submitted: | Jay Moore |
|---|---|
| Posted: | May 12, 2005 |
| Synopsis: | New TGE demo showcases the power of Torque. The demo's apocalyptic journey through a war-torn future showcases the robust Torque cross-platform development environment. |
| Keywords: | garagegames development |
Article
| GarageGames released today Tim Aste's WarZone demo for the Torque Game Engine (TGE). The demo's apocalyptic journey through a war-torn future showcases the robust Torque cross-platform development environment. The Torque Game Engine confirms its premiere position as the most powerful and liberally licensed AAA game engine technology with this richly imagined production. WarZone utilizes TGE version 1.4 features and third party Torque Tools and content such as: Torque ShowTool Pro, Torque LightingKit, Ragdoll Animation Pack, FF Digital: Urban Pack, Bravetree: Tank Pack and Tim Aste: Content Packs - all of which are available to purchase at www.garagegames.com. The Tim Aste WarZone demo features many built-in features of the Torque Game Engine, including: Rigid-body and vehicle physics Large outdoor terrain with multi-layered skies Object and particle effect system Dynamic mounting systems with volumetric lighting and particle emitters Full skeletal and blended animation system LOD manager, enabling large numbers of objects in complex environments Seamless indoor/outdoor transitions Multiple camera capabilities Scripted weather and environmental effects. "GarageGames is opening new windows of opportunity for developers. Where else can you buy the rights to an engine as good as and as supported as the Torque Game Engine?" says Chris Evans, Torque developer. "TGE could easily sell for $100,000 or more...without GarageGames, I doubt my team and I would be where we are now." The Tim Aste WarZone Demo is available for download: Mac OS X WarZone Demo Windows WarZone Demo The Torque Game Engine is available for licensing from GarageGames at $495 per commercial programmer seat. Visit the GarageGames website to see if you qualify for special 'indie' licensing . About Torque Game Engine: The Torque Game Engine is a cross platform commercial quality AAA game engine with seamless indoor/outdoor rendering engine, state of the art skeletal animation, drag and drop GUI creation and a built-in world editor. TGE also features the latest in scripting, geometry, particle effects, and award winning multi-player networking code. TGE started life as the technology behind Tribes, Starsiege, and Tribes 2 and is currently being used by thousands of developers around the world to make innovative games such as Marble Blast Gold, Orbz and ThinkTanks. About GarageGames: GarageGames mission is to change the way games are made and played. GarageGames provides the technology, community and market to empower game makers to build commercial quality multiplatform games. Known for bringing the Torque Game Engine to independent developers for $100, GarageGames is located in Eugene, Oregon, and on the web at www.garagegames.com. GarageGames is the presenter of the annual IndieGamesCon. |
Submit your own resources!| Xavier "eXoDuS" Amado (May 12, 2005 at 09:05 GMT) |
| Berserk (May 12, 2005 at 12:26 GMT) |
However, I saw the video: is the rigid body code modified compared to TGE 1.3's?
Bye, Ivix.
| Surge (May 12, 2005 at 12:43 GMT) |
Edited on May 12, 2005 12:44 GMT
| Xavier "eXoDuS" Amado (May 12, 2005 at 12:51 GMT) |
| Michael Hense (May 12, 2005 at 13:11 GMT) |
--Mike
| Berserk (May 12, 2005 at 13:56 GMT) |
Bye, Ivix.
| Jaimi McEntire (May 12, 2005 at 16:18 GMT) |
| Timothy Aste (May 12, 2005 at 17:03 GMT) |
| Stefan (May 12, 2005 at 20:37 GMT) |
| David Montgomery-Blake (May 12, 2005 at 21:23 GMT) Resource Rating: 5 |
Looks great! I'd been wanting to see it in person! Great work to everyone involved! I can't wait to see Tim's content packs!
| Stefan (May 12, 2005 at 22:29 GMT) |
| Matt Fairfax (May 13, 2005 at 03:19 GMT) |
You can get the Warzone content pack when it is released (soon =) and run around with your buddies in that all day long!
| Kenneth Bathgate (May 13, 2005 at 10:59 GMT) |
| Dan "Nerseus" Jones (May 13, 2005 at 13:18 GMT) |
1. On the final "credits" page when showing the prices of Torque, the content packs, synapse lighting, etc., I didn't even have time to read the whole page. Maybe add a "Continue" button or something rather than just a timed page?
2. If there's any way to add an Advanced Graphics option for things like Anti-aliasing and anistropic filtering? I can turn them on in my video card's driver but it would be nice to have an option on the Options menu. This demo rocks and deserves all the eye candy you can offer!
| Adrian Tysoe (May 13, 2005 at 19:25 GMT) |
| Jeremy Alessi (May 14, 2005 at 03:43 GMT) |
| Rizzen (Jun 10, 2005 at 17:29 GMT) |
So much for that statement with no Linux version.
| M Mahmud Hasan (Jun 21, 2005 at 18:46 GMT) |
Edited on Jun 21, 2005 18:56 GMT
| just_luvbug (Jan 02, 2008 at 06:08 GMT) |
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