Invasion Week - Behind the Scenes With Max Gaming
Invasion Week - Behind the Scenes With Max Gaming
| Submitted: | Benjamin Bradley |
|---|---|
| Posted: | Mar 15, 2005 |
| Synopsis: | The dream started in January of 2003 and on this Friday, March 18th, the dream will be realized. Many things have changed along the way. So sit back and enjoy and we take a behind the scenes look at Max Gaming Technology and DH:Lore Invasion. |
| Keywords: | games |
Article
Day One - Day Two - Day Three - Day Four You've come a long way baby...The dream started in January of 2003 and on this Friday, March 18th, the dream will be realized. Many things have changed along the way. So sit back and enjoy and we take a behind the scenes look at Max Gaming Technology and DH:Lore Invasion. Many people talk about how their games change and evolve during development, but most fans never hear about the original ideas or have to opportunity to see early concept art. Take DH: Lore Invasion as an example. The game didn't always go by that name. In fact, in the early stages of development, the game and the universe it existed in was called Critical Subterfuge. As development progressed, the name changed into SOL 2160: Lore. When the game entered its beta stages, the title had morphed into Dark Horizons: Lore. And most recently, while gearing up for the final release (which will take place this Friday, 18th), the title of the game evolved into DH: Lore Invasion. Over the next day, we'll be taking a look at how DH: Lore Invasion has matured as a game. ![]() ![]() ![]() The growing pains of the MAVs Indie Development is like a Roller Coaster...Adrian Wright, founder of Max Gaming Technologies, summed up the last few years when we asked him about the high points of development. Quote: ![]() ![]() Concept art for Sector 2 base and DH: Lore Invasion in-game screenshot The Max Gaming Dev Team Together![]() ![]() The Max Gaming Technology Crew ![]() ![]() Welcome to our office :) The Early Days of Development![]() ![]() Early In-Game Screen Shots ![]() ![]() ![]() The early dev snapshots for Lore... This Friday, March 18th, get in the action and grab your copy of DH: Lore Invasion![]() ![]() ...and the latest dev snapshots ![]() ![]() DH: Lore Invasion Exclusive In-Game Screen Shots Continuing Coverage on Invasion WeekTomorrow on Invasion Week we will spend some time chatting with several of the developers of Max Gaming's hit game DH: Lore Invasion. If you have a question for the Max Gaming Crew, post it below and I'll pin them down and force them to answer in our interview tomorrow. |
Submit your own resources!| Craig Blackney (Mar 15, 2005 at 23:45 GMT) |
So much better now :)
| Logan Foster (Mar 15, 2005 at 23:51 GMT) |
In regards to the questions, please start posting and ask as much as you can about Lore Invasion and its development, this is a rare chance for many of you to find out not only more about Lore Invasion but the process that went into making it too!
| Josh Moore (Mar 15, 2005 at 23:59 GMT) |
Seriously though, Invasion looks pretty sweet. I'll have to pick up the new demo this weekend.
| John Erb-Downward (Mar 16, 2005 at 01:44 GMT) |
| Leon D. Backer (Mar 16, 2005 at 02:00 GMT) |
| Adam deGrandis (Mar 16, 2005 at 02:01 GMT) |
| Nathan (Mar 16, 2005 at 07:48 GMT) |
SWEET!
Keep up the awesome work guys.
| Phil Carlisle (Mar 16, 2005 at 08:15 GMT) |
Going with a multiplayer only game seemed to be a big risk, did the risk payoff and if someone else were making a multiplayer focussed game, is there anything you would tell them that they absolutely need to do?
Invasion's looking great, Lore looking better than ever!!! cant wait to try it in the IGC'05 LAN!!
| Edward Gardner (Mar 16, 2005 at 11:45 GMT) |
| Anthony Rosenbaum (Mar 16, 2005 at 15:27 GMT) |
| Nicolas Quijano (Mar 16, 2005 at 20:19 GMT) |
Keep up the good work, and make us proud :)
| Alexander Brown (Mar 16, 2005 at 20:23 GMT) |
Edit: also i am wondering what modding abilities will come with lore. What will we be able to add to the game(through models, custom music/sounds/reticles/skins...etc). Also will we be able to change certain aspects of the clientside? lets say i want debris to last longer on the battlefield or for the missile colour to be a different colour, will that be possible?
And about the persistant universe, will it be constantly updated with new content and added "features"? will new technologies become available throughout the duration of the game? how will these technologies be distributed?
Lastly what are your thoughts about TSE? TGE is a great engine, and lore looks great, but as time(and the game) progresses, and depending on the popularity of Lore do you think it a possibility that lore might be ported over to the TSE engine?
thanks for any answers you might be able to provide
Edited on Mar 16, 2005 20:59 GMT
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