GarageGames Forum News - April 21st

GarageGames Forum News - April 21st
Submitted:David Blake
Posted:Apr 21, 2008
Synopsis:Latest in the GG Forums.
Keywords:garagegames instantaction torque forum

Article
Due to unexpected latency and resource eating, I had to scale back these for a bit. But I got some time to parse them and let them into the wild. There's a lot here, so enjoy if you missed some of the stuff that's going on in the community over the last month!

There's a ton of stuff, but I've tried to break it up a bit to be more readable!

Cool Stuff
Deborah Marshall releases a video "Rainy Day" tutorial for TGB
Zap available on InstantAction
Michael Perry helps out new users
Michael Perry helps out new users with folders
Adding Modifier keys to mouse functionality in TorqueX by Scott Goodwin
Excellent discussion on specular mapping in TGEA (with screenshots)
Lee Latham helps with rigid body physics (TGE)
Information on posting TGEA Open Beta bugs
Major known issues in TGEA Open Beta 1
TGEA Open Beta Documentation Feedback

RTS Unit particle emitters by BillF
Good discussion on ending a game in TGB
Neat hack from Peter Simard to disable lighting
Derek Bronson announces the Houdini exporter beta
Ground Cover (TGEA Open Beta 1) changes for ATLAS terrains
Vespers3D progress and NPC discussion
Portal fix test edition for Constructor
CameraManager Singleton released on TDN
Collaborative World Editor in Torque
Good discussion of GuiMLTextEditCtrl

Interesting discussion on controlling animations
ZergCow shares his dynamic web page from object id process
round burst weapon discussion (with an example by Maxwell Marsh)
Nice discussion on polycount and textures in TGEA
Bill Vee explains tree depths on ATLAS terrain
Joseph Greenwalt provides a Windows file association hack for Torque ShowTool Pro
Nice discussion on TGB's clamp and velocity
Great rigid body physics discussion (TGB)
Fun opening to a discussion on Breakout behaviors (with code) in TGB
GUI's on in-game textures (TGEA)

Very, very cool map2dif additions
Balls of Steel (Unity)
TGB TDN News for March
TetraWeb's new TGB Breakout tutorials
Nice discussion of schedules and simsets in TGB
Workaround for scene loading and unloading problems in TorqueX
Portal-esque movement and translation of player
GPU Gems available for free (thanks to Stephan Goebels for posting!)

Peter Simard requests feedback on the launch of Crowns of Power
3DRT YouTube video of Dragon Pack in Showtool Pro
Free Motion Capture Data
Stephen Zepp provides excellent help on triggers
Stephen Zepp and Jeff Faust provide input on runtime debugging
Matt Vitelli shows off his day/night system for TGEA
Rene Damm provides a way to make detail texturing optional
TGEA 1.7 + Python support

Fun discussion (and screenshots) of TGEA and shadows
Andy Hawkins shares his script to generate terrains (TGEA)
Cool discussion of working with polysoup and TGEA 1.7b2
3D Gui design in TrueSpace and Maya
Super-Sweet Color Picker from Taras (TSK) Anatsko
Alan James provides a pictoral reference to getting fxFoliageReplicators to work in TGE
Blender DTS Exporter 0.96 released
RTS Kit for TorqueX!
Fog of War example for the RTS Kit

Some very helpful information from Derelict on reading lines from files in TGB
Paired down example of freelook and player-mounted camera in TorqueX
Russel Bishops prepares a FAQ area for TX 3D questions and answers
TGB Platform Starter kit information on template creation from Stephen Howe
Cool information for setting up projects in Houdini
Matthew Jessick explains triggers with a detailed example
Steve YorkshireRifles provides a cogent example of using classname and triggers
Some very cool porting advice for TGE -> TGEA 1.7 from James Laker
Andy Hawkins shows off his ShapeReplicator screens
Pretty cool polysoup racetrack

ShapeReplicator used in BRAVE
Carcassonne game in TGB
Beta 1 for AFX + TGEA 1.7 available
CubeMapping tutorial by Lorne McIntosh
Fun teleporter inplementation with trigger arrays

Wicked Sweet Projects
New Ice Wolf information and video
Extreme Sudoku deathmatch
Balloon Bliss released!
Metal Drift players wanted (InstantAction title)
Wheeled Vehicle Editor and new Book from Edward F. Maurina III
Abaddon (Western-themed post-apocalyptic RPG)
Shelled Online!
Crowns of Power Open Beta

Awesome Artists & Musicians
Kevin James shows off his musical talents
Maxim Lyulyukin gives us some models for free!

DexSoft releases a cathedral and props


[url=http://www.garagegames.com/mg/forums/result.thread.php?qt=73743]DexSoft releases Sci-Fi Machines Pack


Maxim shows off more models

Fleeky shows off some WIP Vehicles

Radoslaw Marcin Kurczewski shows his Salome character

[url=http://www.garagegames.com/mg/forums/result.thread.php?qt=73331]Kevin Pillow's Dojo


Kevin Pillow's Egyptian Tomb


Japp Visser's back with more music

Sci-Fi Textures 2 from Dexsoft

Very sweet, but sadly lost and missed, Constructor artwork




Cubix advertises art services (go Evi!)

Free 2D Trees from Cubix

Taufan shows his pixel-art stuff

Submit ResourceSubmit your own resources!

Ron Nelson   (Apr 21, 2008 at 20:14 GMT)
Very nice. I visit this place everyday and I have missed a lot of this stuff.

Kevin James   (Apr 21, 2008 at 21:51 GMT)
Awesome coverage, David. Found some very cool things because of this thread!

Novack   (Apr 21, 2008 at 22:37 GMT)
fiiiiuu nice work!

David Blake   (Apr 22, 2008 at 03:06 GMT)
I'll try to keep up better with it, but there are only so many hours and the TX 2.0 release and TGEA 1.7 beta and release really killed that time! There's a ton of excellent stuff there, though!!

Rene Damm   (Apr 22, 2008 at 03:33 GMT)
What a great idea, this write-up! Thanks for an excellent post.

Benjamin L. Grauer   (Apr 22, 2008 at 07:18 GMT)
Impressive, there's even IceWolf \o/

Mike Rowley   (Apr 22, 2008 at 12:04 GMT)
Man I love these. It helps Me keep track of the things I missed. Thanks David. :-)

Steve YorkshireRifles Acaster   (Apr 24, 2008 at 00:41 GMT)
Wow, that is a lot of news!

Michael Perry   (Apr 24, 2008 at 15:32 GMT)
Kick ass update David, as usual =)

Quite a few nice projects and posts I completely missed, and I'm glad you highlighted them.

Brian Wilson   (Apr 28, 2008 at 10:09 GMT)
Ok David, your new job is outlined, do not dissappoint us! heh, great work man.

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