Newest Version of Torque Game Builder is on Its Best Behaviors

Newest Version of Torque Game Builder is on Its Best Behaviors
Submitted:Eric Fritz
Posted:Jul 18, 2007
Synopsis:Version 1.5 of the popular 2D game engine is now available for download from GarageGames.
Keywords:torque game builder development garagegames 2d

Article
Eugene, OR, July 16, 2007 -- GarageGames, the leading technology provider for independent game makers, announced the release of Torque Game Builder (TGB) version 1.5. The new release features the debut of the Behaviors system in TGB, as well as a host of other updates.

Behaviors are small bits of functionality that can be attached to a game object, defining how that object reacts to certain game events. Behaviors can be configured through the editor with minimal scripting and are modular, allowing the addition of many Behaviors to a single object, or the same Behavior to multiple objects. The TGB 1.5 download includes a new BehaviorPlayground project, which demonstrates Behaviors being used to create a simple Breakout-style game and model some common gametype controls.

''With Behaviors it is possible to create entire games without writing a single line of script or ever leaving the Torque Game Builder tool!'' commented Justin DuJardin, Director of Tool Development. ''This brings us that much closer to creating a true drag-and-drop game builder, while still retaining the power and flexibility of the engine.''

In addition to Behaviors, the new release of TGB 1.5 introduces tick-based physics, better platform support, and several other usability updates and fixes. Version 1.5 is free to all current TGB owners, and is available to independent developers for $100. A 30-day free trial is available from the GarageGames website. Please visit http://www.garagegames.com/products/torque/tgb for more information regarding Torque Game Builder.

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Jon Frisby   (Jul 18, 2007 at 23:23 GMT)   Resource Rating: 5
Behaviors are essentially an implementation of the "Decorator" design pattern, and are indeed an extremely powerful tool for rapid development, separation of concerns, and code reuse. I cannot overstate how important an addition this is for TGB -- it's easily as important as Level Builder was to T2D.

Andrew Van Dijk   (Aug 12, 2007 at 10:37 GMT)   Resource Rating: 5
Behaviors, something you think about when looking at the kids and how the behave and react to each other. This is a truely ingenious way of wiring up a drag and drop environment. I am most impressed with the speed of the engine and the clean and clear cut way a game gets built. The guys at GG have really out done themselves. You have hit this one right on the button. Now all I need to do is learn to draw. Would be nice if somebody put out some nice 2D graphics packs.

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