Torque Constructor Now Available

Torque Constructor Now Available
Submitted:Eric Fritz
Posted:Apr 09, 2007
Synopsis:Customizable brush-based level editor simplifies the game creation art pipeline.
Keywords:GarageGames Development Torque Constructor developer art level editor

Article
Torque Constructor is now available in the Developer Store. It is a free download for any registered user of GarageGames.com. You can download it here now, or read more about Constructor at the Constructor Landing Page.

Torque Constructor is a Constructive Solid Geometry (CSG) WYSIWYG brush editor that supports export of buildings and structures to numerous industry-standard CSG model (.map) formats, or seamlessly exports directly into Torque Game Engine (TGE) or Torque Game Engine Advanced (TGEA).

Torque Constructor features the ability to modify and expand any of the basic scriptable functions with TorqueScript, from plugins, tools, and widgets to customization of the GUI. Additional features include:

MODELING
  • Included Basic Brush Primitives (Cube, Cylinder, Sphere, Pyramid, Ramp)
  • User-Scriptable Custom Tools
  • CSG Subtraction, Intersection, Knife, Slice & Clip
  • Hide, Lock, Edit Selection Only for precise control
  • Face and Vertex Editing
  • Concave Brush Detection
  • Export and Import of Prefabricated Shapes
  • Support for various brush types (Detail, Collision, etc.) and groups
  • Duplication and Cloning tools
  • Custom Workplanes allow you to work off-axis

TEXTURING
  • Material Browser lets you view and organize your textures
  • Import textures into albums
  • Lift textures from selection
  • Copy and Paste textures from one face to another with coordinates intact
  • Justify, Fit, and Alignment tools
  • Multi-face texture unification

DTS INTEGRATION
  • Place DTS Static Meshes in your scene for added detail
  • Static Meshes are baked into Constructor DIFs and act as part of the object in the TGE Mission Editor (TGE 1.5.1 & TGEA 1.01 only)
  • Static Meshes receive lighting and cast shadows with their collision volumes as if they were part of your interior
  • Place Reference Shapes for scale comparisons

LIGHTING
  • Flexible Light entities
  • Dynamic Lighting Previews
  • Support for custom lighting systems
  • Light maps created in constructor are used directly in TGE and TGEA - no more guesswork!

EXPORT
  • Export Constructor DIFs with baked in detail meshes and light maps for use in TGE 1.5.1 and TGEA 1.01
  • Legacy DIF format support for older versions of TGE and TGEA (does not support baked in detail shapes)
  • Support for command line .map exporters for output to custom formats and other game engines!
  • Export Debug Previews allow you to view the results of the DIF export process on your map's geometry

TORQUE INTEGRATION
  • Detail shapes are baked into Constructor DIFs and act as part of the object in the TGE Mission Editor (TGE 1.5.1 & TGEA 1.01 only)
  • Legacy DIF format support for older versions of TGE and TGEA (does not support baked in detail shapes)
  • Light maps created in constructor are used directly in TGE and TGEA - no more guesswork!
Submit ResourceSubmit your own resources!

bank   (Apr 09, 2007 at 20:29 GMT)
Huge grats GG and specially Constructor Team!! This is really great software.. and giving it our for FREE... I have no words.. I can only download it and use :)

Thanks! :)

Sean T. Boyette   (Apr 09, 2007 at 21:07 GMT)
simply - Thank You.

Scott Evernden   (Apr 09, 2007 at 21:37 GMT)
Outstanding work ! .. Really looking forward to finding a slug of time when I can really run this thing thru its paces. Congrats to the team, and thank you GG !

Andy Hawkins   (Apr 09, 2007 at 23:13 GMT)
Used it last nite - very nice interface - a bit like Blender, Max and Lightwave all rolled into one. Does it support tagging faces? Or multiple face texturing? Doc's don't seem to be available. Thanks GG!!!!

Andy Hawkins   (Apr 09, 2007 at 23:32 GMT)
Undo doesn't work on vertice manipulation - we need a bug forum...

bank   (Apr 09, 2007 at 23:38 GMT)
Andy, http://www.garagegames.com/mg/forums/result.forum.php?qf=179 ? :)

Sage   (Apr 09, 2007 at 23:52 GMT)
*screams like a schoolgirl*

Eric Fritz   (Apr 09, 2007 at 23:55 GMT)
The docs are available and as far as we can tell are working. Is the Help > Documentation > Constructor Wiki... not taking you here? Or do you not have access (even while logged in)? Or is there another problem?

Alex \\\"bathala\\\" Rufon   (Apr 10, 2007 at 00:35 GMT)   Resource Rating: 5
Thank you.

Joshua Dallman   (Apr 10, 2007 at 00:45 GMT)

RIP old friend

Tim Heldna   (Apr 10, 2007 at 01:09 GMT)
This is a HUGE step forward in the right direction. Thank you to all involved.

Griffin Milsap   (Apr 10, 2007 at 01:45 GMT)
Woo! Been waiting for years!

Thanks GG! Great job, and thanks for the free release!

-Griff

Trenton Shaffer   (Apr 10, 2007 at 01:49 GMT)
Thanks GG! This has come a long way since the first couple of beta releases I got to play around with. Great job!

Jeremy Eubanks   (Apr 10, 2007 at 01:55 GMT)
A million thanks to all involved.

Jeremy Alessi   (Apr 10, 2007 at 03:50 GMT)
Another necessary link in the chain has been properly appended. Thanks, it's been worth the wait!

Flybynight Studios   (Apr 10, 2007 at 06:26 GMT)
Frig me!!

Congrats to GG and crew for solidifying the Torque toolset as one of the most amazing and complete development suits in the indie industry.

Years in the making but what a great easter present.

You guys are the bomb

Keith   (Apr 10, 2007 at 11:40 GMT)
Great work on this! Some of the interface does remind me of Lightwave, and I really like the layout and look of it.

By giving Constructor away, I think GG will increase the sales of TGE/TGEA with a more complete solution like this (level editor that seamlessly integrates with the engine). I had a chance to play with it last night, and it functions well (for those of us familiar with a 3D Modeler); I can only imagine what some members of the community are coming up with to improve it.:)

I can really appreciate the ability to import DTS objects into your scene AND be able to export them as part of the level. That will save a lot of time when setting up your scene.

Thanks again, GG.

-Keith

Gary Patterson   (Apr 10, 2007 at 13:33 GMT)   Resource Rating: 5
Downloaded it yesterday, it's a great piece of work. I can't wait to make time to really get to grips with it.

Well done to the Constructor team. Thanks for making it free! This can only spur Torque game development forward in leaps and bounds.

Mario N. Bonassin   (Apr 10, 2007 at 16:47 GMT)
Thanks a lot.. You've taken away one of my excuses for not being able to develop my game yet. Shesh now I have to do some work.
Edited on Apr 11, 2007 04:28 GMT

Broken_Sword   (Apr 10, 2007 at 23:52 GMT)
Whoaaaa Whoaaaa Whoaaa!!!! Soo Cool!!!
Thanks GG!!

Dan Webb   (Apr 11, 2007 at 10:50 GMT)
Garage Games, you guys are LEGENDS! Thanks so much for this... I've been using 3D World Studio, but the dev of that software can't ever hope to match your professionalism and attention to detail. Again, a heartfelt thanks - Screens to follow in the forums soon ;)
Edited on Apr 11, 2007 10:51 GMT

Dee   (Apr 11, 2007 at 23:01 GMT)
Where's the forum for items on this?

Eric \"Intangir\" Rutherford   (Apr 12, 2007 at 00:38 GMT)
cool
at first glance it appears to run fine on wine

ill have to try actually designing something and getting it in game aswell

Hakan Candemir   (Apr 15, 2007 at 22:08 GMT)
So the GG proved that again; they are the best!
How can i thank you guys!

Jamz   (Apr 18, 2007 at 20:05 GMT)
Guess its time to dump the other tools like hammer, worldstudio or worldcraft or even the more expensive Max and Maya? Great work guys. Thanks.

Stephen   (Apr 21, 2007 at 11:57 GMT)
(speechless)

Talon (Currently Sir Mordred)   (Apr 27, 2007 at 16:43 GMT)
This is just...one godly looking tool for Torque.

Thankyou so much for this,

--Talon

James Grainger   (Jun 30, 2007 at 14:20 GMT)   Resource Rating: 5
i like constructor alot its kind of cool how you can learn it just by useing it.
i think it would be cool if there were stackable spiral stairs and if the prefab plumbing could be re textured.

James Grainger   (Jun 30, 2007 at 15:52 GMT)   Resource Rating: 5
Is there a way to take an image from torque constructor and bring it to blender or transfer from blender to constructor?

I also would like to know how to take something from blender and transfer it to torque game engine.

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