Torque Constructor Now Available
Torque Constructor Now Available
| Submitted: | Eric Fritz |
|---|---|
| Posted: | Apr 09, 2007 |
| Synopsis: | Customizable brush-based level editor simplifies the game creation art pipeline. |
| Keywords: | GarageGames Development Torque Constructor developer art level editor |
Article
| Torque Constructor is now available in the Developer Store. It is a free download for any registered user of GarageGames.com. You can download it here now, or read more about Constructor at the Constructor Landing Page. Torque Constructor is a Constructive Solid Geometry (CSG) WYSIWYG brush editor that supports export of buildings and structures to numerous industry-standard CSG model (.map) formats, or seamlessly exports directly into Torque Game Engine (TGE) or Torque Game Engine Advanced (TGEA). Torque Constructor features the ability to modify and expand any of the basic scriptable functions with TorqueScript, from plugins, tools, and widgets to customization of the GUI. Additional features include: MODELING
TEXTURING
DTS INTEGRATION
LIGHTING
EXPORT
TORQUE INTEGRATION
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Submit your own resources!| bank (Apr 09, 2007 at 20:29 GMT) |
Thanks! :)
| Sean T. Boyette (Apr 09, 2007 at 21:07 GMT) |
| Scott Evernden (Apr 09, 2007 at 21:37 GMT) |
| Andy Hawkins (Apr 09, 2007 at 23:13 GMT) |
| Andy Hawkins (Apr 09, 2007 at 23:32 GMT) |
| bank (Apr 09, 2007 at 23:38 GMT) |
| Sage (Apr 09, 2007 at 23:52 GMT) |
| Eric Fritz (Apr 09, 2007 at 23:55 GMT) |
| Alex \\\"bathala\\\" Rufon (Apr 10, 2007 at 00:35 GMT) Resource Rating: 5 |
| Joshua Dallman (Apr 10, 2007 at 00:45 GMT) |

RIP old friend
| Tim Heldna (Apr 10, 2007 at 01:09 GMT) |
| Griffin Milsap (Apr 10, 2007 at 01:45 GMT) |
Thanks GG! Great job, and thanks for the free release!
-Griff
| Trenton Shaffer (Apr 10, 2007 at 01:49 GMT) |
| Jeremy Eubanks (Apr 10, 2007 at 01:55 GMT) |
| Jeremy Alessi (Apr 10, 2007 at 03:50 GMT) |
| Flybynight Studios (Apr 10, 2007 at 06:26 GMT) |
Congrats to GG and crew for solidifying the Torque toolset as one of the most amazing and complete development suits in the indie industry.
Years in the making but what a great easter present.
You guys are the bomb
| Keith (Apr 10, 2007 at 11:40 GMT) |
By giving Constructor away, I think GG will increase the sales of TGE/TGEA with a more complete solution like this (level editor that seamlessly integrates with the engine). I had a chance to play with it last night, and it functions well (for those of us familiar with a 3D Modeler); I can only imagine what some members of the community are coming up with to improve it.:)
I can really appreciate the ability to import DTS objects into your scene AND be able to export them as part of the level. That will save a lot of time when setting up your scene.
Thanks again, GG.
-Keith
| Gary Patterson (Apr 10, 2007 at 13:33 GMT) Resource Rating: 5 |
Well done to the Constructor team. Thanks for making it free! This can only spur Torque game development forward in leaps and bounds.
| Mario N. Bonassin (Apr 10, 2007 at 16:47 GMT) |
Edited on Apr 11, 2007 04:28 GMT
| Broken_Sword (Apr 10, 2007 at 23:52 GMT) |
Thanks GG!!
| Dan Webb (Apr 11, 2007 at 10:50 GMT) |
Edited on Apr 11, 2007 10:51 GMT
| Dee (Apr 11, 2007 at 23:01 GMT) |
| Eric \"Intangir\" Rutherford (Apr 12, 2007 at 00:38 GMT) |
at first glance it appears to run fine on wine
ill have to try actually designing something and getting it in game aswell
| Hakan Candemir (Apr 15, 2007 at 22:08 GMT) |
How can i thank you guys!
| Jamz (Apr 18, 2007 at 20:05 GMT) |
| Stephen (Apr 21, 2007 at 11:57 GMT) |
| Talon (Currently Sir Mordred) (Apr 27, 2007 at 16:43 GMT) |
Thankyou so much for this,
--Talon
| James Grainger (Jun 30, 2007 at 14:20 GMT) Resource Rating: 5 |
i think it would be cool if there were stackable spiral stairs and if the prefab plumbing could be re textured.
| James Grainger (Jun 30, 2007 at 15:52 GMT) Resource Rating: 5 |
I also would like to know how to take something from blender and transfer it to torque game engine.
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