GarageGames Showcases Torque Engine for the XNA Platform
GarageGames Showcases Torque Engine for the XNA Platform
| News Link: | http://www.usatoday.com/tech/gaming/2006-08-14-microsoft-diy_x.htm?POE=TECISVA |
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| Submitted: | Benjamin Bradley |
| Posted: | Aug 14, 2006 |
| Synopsis: | GarageGames, the leading technology provider for independent game makers, announced today the forthcoming release of Torque X, the next generation of their Torque Game Engine technology and tools on the Microsoft XNA game development platform. This announcement coincides with Microsoft's announcement today that XNA Game Studio Express should be readily available by this holiday season. |
| Keywords: | torque garagegames tgb tge tse developer |
Article
GarageGames, the leading technology provider for independent game makers, announced today the forthcoming release of Torque X, the next generation of their Torque Game Engine technology and tools on the Microsoft XNA game development platform. This announcement coincides with Microsoft's announcement today that XNA Game Studio Express should be readily available by this holiday season. During a keynote presentation today at developer event Gamefest hosted by Microsoft in Seattle, GarageGames President Mark Frohnmayer showcased the Torque suite of game engines, ending with a presentation of Xbox 360 Live Arcade hit Marble Blast Ultra running in XNA. "Today, Microsoft is taking a revolutionary step forward in enabling hobbyists and students to create games in the next generation console space," said Frohnmayer. "We could not be happier that XNA Game Studio Express and our tools can connect to provide the quickest and easiest solution for anyone with the creativity and drive to make games to bring them to Windows and the Xbox 360." "We recognize that GarageGames has long been a leader in building and driving the independent game development arena," said Chris Satchell, Microsoft General Manager of the Game Developer Group. "We are excited that their next-generation technology will play a key role in game development on the XNA platform." Recognizing the new possibilities that XNA represents to game developers everywhere, GarageGames began collaborating with Microsoft to port their technology to XNA for use with XNA Game Studio Express earlier this year. Users of the Torque Game Engine and Torque Game Builder on Windows, Mac and Linux platforms will find Torque X to be a familiar environment in which to make games, while those new to Torque will enjoy the intuitive yet powerful tools available to them. "At GarageGames, we strive to provide top-tier technology, tools and community to independent and aspiring game developers," commented Josh Williams, Chief Executive Officer of GarageGames. "Torque X is an exciting addition to our existing efforts, and an incredible step forward for game developers of all kinds. Never before have indies, hobbyists, students, and educators had this kind of access to professional tools for console game development." Read more about Torque X |
Submit your own resources!| Aaron E (Aug 14, 2006 at 17:07 GMT) |
| Charlie Malbaurn (Aug 14, 2006 at 17:23 GMT) |
| Joshua Dallman (Aug 14, 2006 at 19:14 GMT) |
| Benjamin Bradley (Aug 14, 2006 at 21:55 GMT) |
Edited on Aug 14, 2006 21:55 GMT
| Kirk Haynes (Aug 16, 2006 at 13:02 GMT) |
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