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Torque 3D Open Source 3.0 Launch

Torque 3D was released under a MIT license on September 20, 2012. Today we announce the launch of Torque 3D 3.0, the second new release under this license.

Author Dave Wyand Date 05/09/2013 (10:39 am) Comment 63 comments

Introducing Torque 3D Project Manager 2.0

With the upcoming release of T3D 3.0 you'll want to make use of the new Project Manager, which makes it much easier to modify your project's compiled modules.

Author Dave Wyand Date 05/03/2013 (1:52 pm) Comment 24 comments

Torque 2D On Android and Linux: Who wants it?

Greetings everyone! This is the last week to contribute to the Kickstarter campaign for bringing Torque 2D to Android Additionally, Max Gaming recently updated the rewards. Now, their work will also included support for Linux.

Author Michael Perry Date 04/22/2013 (7:36 am) Comment 46 comments

View the Aurora Borealis Using the Oculus Rift and Torque 3D

Take the Oculus Rift, Torque 3D, the aurora borealis as viewed from opposite sides of the Earth, and this is what you end up with.

Author Dave Wyand Date 04/18/2013 (9:30 am) Comment 16 comments

Torque 3D Open Source Development Branch Update 2013-04-16

Time once again for another update for the open source development branch version of Torque 3D. Plus a cool video!

Author Dave Wyand Date 04/16/2013 (3:01 pm) Comment 16 comments

Torque 3D Now Supports the Oculus Rift

Today we announce support for the Oculus Rift head mounted display in the Torque 3D development branch on GitHub.

Author Dave Wyand Date 04/11/2013 (1:43 pm) Comment 18 comments

Torque 2D: New Tutorials and Upcoming Features

In addition to the editor work, a lot of exciting work is going into Torque 2D. In this blog, I'll talk about R&D, iOS refactor, Leap Motion, Spine, Spriter, and amazing tutorials that are coming up.

Author Michael Perry Date 04/08/2013 (11:21 am) Comment 44 comments